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Hopefully this mod will be obsolete when I rework the main version.
Current lite version is 51 Also lamp doesn't working.
If you have other mods that let's you attach a flashlight to your belt or backpack then it should still let you use it while you're on the bike.
I can see if maybe I can make the bike come with a light pre-attached, just not sure how to make that work, but I'll look into it
I'll make a fix for it, but just FYI, it's generally advised not to activate mods in the main menu, and instead only activate them per save. You're way less likely to have breaking issues that way.
Critical Error in Mod [B42] Bicycle! (Lite)
The game attempted to call getSpecificPlayer() before the player was fully loaded, within the onKeyPressed event.
This caused repeated IllegalArgumentException exceptions at a high frequency:
lua
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Edit
function: onKeyPressed -- file: Bicycle.lua line #78 | MOD: [B42] Bicycle! (Lite)
Exception thrown: java.lang.IllegalArgumentException
You could try putting the Bicycle mod at the bottom of your mod list
```
LOG : General f:0, t:1750868775302> AnimNode.Parse threw an exception reading file: media/AnimSets/player/turning/turn_idleToWalk_180L_bicycle.xml
ERROR: General f:0, t:1750868775302> ExceptionLogger.logException> Exception thrown
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "media/AnimSets/player/turning/turn_idleToWalk_180L_bicycle.xml"
Caused by:
java.io.FileNotFoundException: media\AnimSets\player\turning\turn_idleToWalk_180L_bicycle.xml (The system cannot find the file specified) at PZXmlUtil.parseXml(PZXmlUtil.java:51).
```
I might just have to block the equipping while running, walking or standing still seems more stable.
However, since the bike is basically a backpack that gets equipped, and while equipped it makes the items inside of it have 0 encumbrance, you should be able to circumvent the issue by making sure it's not too heavy when trying to hop on, and then while on it, you put the items in the bike container.
The reason it happens is because when you equip something it first always gets transferred to your main inventory before it's equipped, and the encumbrance reduction only kicks in when it's fully equipped. There's a hard limit in the core game that caps character capacity at 50, and going above it makes real funky stuff happen.
@Dok Woya They all have the same, I might make some randomized versions later if I have time