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No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!
Minor nitpicks aside, this was a very good mod. Apparently there's a first level I haven’t played yet—maybe I’ll check that out later—but Second Strike stands strong on its own. Had a good time with it.
Same thing with the Brute and Elite mix. It’s not bad, but it could’ve been cleaned up a bit. One room has Brutes, the next has Elites—it didn’t always feel intentional. Would’ve been nice to have more identity to the Brute segments to make them stand out more.
Enemy encounters were generally well thought out. Nothing felt too cheap or random. Though I did notice it got a bit too easy once you picked up a Fuel Rod Cannon or Beam Rifle—ammo was generous, and those weapons pretty much delete everything if you play smart.
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
Great mod, but for some reason Johnson wouldn't shut up lmao
Very cool mission overall. I only had one issue, which is more so due to my Covid-ridden brain, but the section where the Wraith is used to destroy the reactor didn't trigger the hint for me, so in my infinite wisdom I shot at the reactor a few times, thought it wasn't what I had to do and then continued on through the escape passage, only realising later what I had to do and having to backtrack through the whole ship again. So again, my fault, but I'm wondering if the prompt could appear a little sooner for idiots like me?