Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2 Campaign: Second Strike
96 Comments
Mollifier 6 Aug @ 10:47am 
i think I get to the destroy the reactor part. I take a wraith, kill some troops and another wraith, but I dont know how to trigger destroying the core. I end up walking through the entire ship again with no enemies
Quagmirian  [author] 6 Aug @ 5:57am 
@Atomic_Anvil thanks. I have another 2 levels in the works at the moment, after that I might run out of ideas
Atomic_Anvil 5 Aug @ 8:10pm 
Hey just wanted to say that this and the first level you made have been awesome, its felt like a breath of fresh air to have something that feels like the original halo campaigns, rather than the god awful 343 stuff.

No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!
Crema 5 Aug @ 5:41am 
Great H2 custom mission, probably one of the best. Loved the architecture and neat combat encounters. Thanks for your work, hope you make more!
Yoshi4448 3 Aug @ 12:59am 
I'm not sure if I played the same map as everyone else. The map design was very beautiful but as a level the pacing was horrible once you board the carrier. I played with a friend and the marker system was bugged sadly and we got lost even though we explored everything. The cut scenes and voice acting are cool tho.
Matts Good Eye 2 Aug @ 9:12pm 
Extremly well done.
BigBoyDeadly 28 Jul @ 2:03pm 
Hey, Quag! I just sent you a steam message, plz check when you have time
Shigure 24 Jul @ 7:58am 
Seriously impressed with this! Amazing stuff!
Darksamus51 21 Jul @ 12:10am 
This is without a doubt one of the best custom campaign missions that I have played. It genuinely felt like another mission that could have been part of the original game. Amazing vistas. I mean the whole level and scenery were built masterfully. There were many times that I would pass through somewhere and would gasp at how beautiful the ideas for level design were.
DURANDAL_SUBROUTINE_777 17 Jul @ 6:17pm 
Sacred ring lighting gem :halounsc:
Jo291 16 Jul @ 12:04pm 
Its peak.
SomeSkiddyJeremy 15 Jul @ 8:53pm 
part 3 when?
notqbus 13 Jul @ 5:01pm 
I really appreciate your effort and work in this. Playing your Mission-Mod was so Refreshing! Will recommend this to my peeps. Keep up the great work man!
Ryno 13 Jul @ 3:50pm 
Absolutely fantastic. If you had told me this was a cut Halo 2 level I'd believe you. It's classic Halo through and through. Beautiful, giant vistas and you nailed the classic CE Forerunner architecture. It also feels like a Halo 2.5 with the small details like the plasma nade stick sound and the energy sword light. Nice rewards for exploration, and the difficulty on Heroic felt just right. Again, fantastic work!
BigBoyDeadly 12 Jul @ 10:24pm 
Hey man, I'm trying to get a hold of you for an opportunity, if you can, plz add me on discord so I can run it by you, the name is either deadlybob54660 or tolucaboy. It's for a game I'm making. Hope to hear from you soon!
Drixid 10 Jul @ 2:28pm 
Another banger man. Absolutely loved the interiors for the forerunner site and the cruiser.
il.bro3 10 Jul @ 7:05am 
cool concept
Finxd 9 Jul @ 4:37pm 
and it keeps getting better! this level is so good and well polished that it could even be part of original halo 2. i had such a fun time playing it, this might be the best halo 2 custom campaign level i have ever played, excited to see more :)
Kebabskit 9 Jul @ 12:47pm 
Also my first time commenting but this mod is the best halo media i have experienced in YEARS
Dudefromengland 6 Jul @ 1:33pm 
Never seen this before, super excited:MCCLEGENDARY:
Maverick25995 5 Jul @ 7:10pm 
This is the first time I've ever felt the need to comment on a mod before. This is the mod feels like a missing level from Halo 2, from the enviroment, the level design and even the cutscenes and actual voices of Cortana and other characters felt so natural. The Covenant ship was well done as well, I loved how it took you through the ship and showed off different areas such as the vehicle bay, very cool. My only complaint was that the "Wraith Run" was took away from the pacing of the final segment of the level. I think it could benefit from having a ghost nearby, maybe have it as an encounter before destroying the reactor core, have 3 ghost come in and have one elite disembark from the ghost. Overall this is a great mod, fells like a missing Bungie era level.
Also, the final section where you pilot a Wraith in a Warthog-style escape didn’t really land for me. The Wraith is way too slow for that kind of run, so the long corridors just felt awkward and drawn out. It’s not suited for a Ghost either, so the layout kind of sits in a weird middle ground. On top of that, there’s basically no resistance by that point, so it ends on a pretty flat, effortless note. Could’ve used more tension or just a different approach altogether.

Minor nitpicks aside, this was a very good mod. Apparently there's a first level I haven’t played yet—maybe I’ll check that out later—but Second Strike stands strong on its own. Had a good time with it.
Some enemy choices felt a little inconsistent. For example, when you destroy the first two AA guns, the squads are led by Spec Ops Elites, but the rest of the group is just regular ranks. Not sure why those commanders weren’t Ultras or why the entire squad wasn’t Spec Ops for consistency’s sake. Also, most of the Ghosts are piloted by Elites, but then there’s just two Grunts in Ghosts randomly. I’d either keep it all Elites or start with Grunt Ghosts and ramp it up from there.

Same thing with the Brute and Elite mix. It’s not bad, but it could’ve been cleaned up a bit. One room has Brutes, the next has Elites—it didn’t always feel intentional. Would’ve been nice to have more identity to the Brute segments to make them stand out more.
Played this on Legendary and only died twice, so I'd say it's pretty well balanced. The level design was strong, with some great-looking areas—definitely well mapped. There were a few stretches where you’re just running through empty spaces or only facing a couple Grunts, which felt like filler, but overall the pacing was solid.

Enemy encounters were generally well thought out. Nothing felt too cheap or random. Though I did notice it got a bit too easy once you picked up a Fuel Rod Cannon or Beam Rifle—ammo was generous, and those weapons pretty much delete everything if you play smart.
Dxthly 4 Jul @ 9:53am 
10/10 felt like an original Halo 2 mission if it were made by Bungie hope you continue on with this xD
mad at video games 3 Jul @ 1:16am 
10/10
CasualCasualty 30 Jun @ 7:28pm 
Nope. Went in a giant circle multiple times because it gives you multiple ways to go an and just tells you to guess. "25 minutes", only because it makes you guess where to go and if you choose wrong, too bad.
xGrumpyGrunt 29 Jun @ 8:23am 
This is genuinely one of the best Halo 2 mods I've ever played. Very well done. Thank you for making this!
LuckyLiolf 28 Jun @ 12:12pm 
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"


Great mod, but for some reason Johnson wouldn't shut up lmao
Bajeezus 26 Jun @ 8:03pm 
Really fun level might be my favorite H2 original level now
Sineplax #IchSpieleNackt 26 Jun @ 7:19am 
enjoyed playing. The cutsceens were actually cool
LWW 25 Jun @ 10:09am 
Wow really impressive 8/10, I enjoyed it a lot more then your previous mission : Halo 2 Campaign: Retribution.
Squibbus² 24 Jun @ 2:16am 
This is one of the first times in a while where I looked at a mod for a game and went "wait, you can do that?"
Ghost 23 Jun @ 4:03pm 
Man there's a few annoying bugs like the guns disabling text getting stuck on screen or me being allowed to wander through the ship before destroying the core completely, but this is such a terrific mod, it blends Halo 1 and 2 so perfectly and manages to look much less flat than Halo 2 usually does, good job!
Ranchu 22 Jun @ 11:00am 
These are the type of mods I want to see more in the future.
Serpent 21 Jun @ 8:03pm 
Sick
Cyanin 21 Jun @ 5:55pm 
I agree with SotaMak3
Goose 21 Jun @ 5:35pm 
Sharky
ParkerLotFull 21 Jun @ 4:25pm 
Did anyone else hear the smoke alarm beep? The sound when the batteries need to be replaced. Its a few segments or more on the ship, or it might happen though out the whole ship. I only noticed when there wasn't any music playing. Great mod by the way. Its clear there is plenty of love in this one.
Quagmirian  [author] 21 Jun @ 11:56am 
@Lonius nothing happens because you didn't complete the objective. If you're not seeing the objectives or help text or navpoints on the screen, write a bug report for me.
Lonius 21 Jun @ 11:31am 
Mod was dope until the end. There was bug where after coming up the grav lift from the giant tunnel inside of the carrier, nothing happens
SotaMak3 21 Jun @ 2:10am 
It felt more Halo than anything 343 has ever done.
$P!TMyKidsOut 💦 20 Jun @ 11:30pm 
I didn't expect this level of polish. This shit is crazy fr.
MyNameEvan 20 Jun @ 7:28pm 
The overcast/rainy aesthetic is great. Fun mission!
Morbster 20 Jun @ 4:23pm 
Oh and also, seeing the Brute's weapons from 3 was another highlight. And I stumbled on one of those sharks and didn't know why it was there. XD Nice Easter eggs.
Morbster 20 Jun @ 4:19pm 
Spectacular in its scope. The scale of the landscapes you're walking through here is breathtaking. Just some great level design here.

Very cool mission overall. I only had one issue, which is more so due to my Covid-ridden brain, but the section where the Wraith is used to destroy the reactor didn't trigger the hint for me, so in my infinite wisdom I shot at the reactor a few times, thought it wasn't what I had to do and then continued on through the escape passage, only realising later what I had to do and having to backtrack through the whole ship again. So again, my fault, but I'm wondering if the prompt could appear a little sooner for idiots like me?
hutdavide 20 Jun @ 3:51am 
So much better than the first mission. I love the rainy mood and the new weapons, very nostalgic! Keep it up!
Grizzy 19 Jun @ 11:29pm 
I didnt realize what to do after disabling the shields got in a wraith and drove all the way to the door on the left and now at the start of the ship part and cant go in reverse hahahhaha
Nix 19 Jun @ 6:08pm 
menaged to find 10 sharks, get a ghost all the way untill the banshees, and fall into the lake in the meantime
really lovely atmosphere, i really enjoyed all the little touches to make the level feel alive and like things are happening beyond the player