Project Zomboid

Project Zomboid

Mount Crow City
241 Comments
DevTech  [author] 2 Aug @ 3:28pm 
@SwedishYodeler Thank you for the report, I will add that to my list and have it fixed for the next update :)
DevTech  [author] 2 Aug @ 3:27pm 
@dude sure! I'll publish a standalone when this version is complete :)
SwedishYodeler 2 Aug @ 1:25pm 
Also can confirm it does work in MP on our server :steamthumbsup:
SwedishYodeler 2 Aug @ 1:24pm 
Map is great, thank you for your work!
One thing i noticed, a 3 story building was missing a line of roof tiles around coordinates 13055, 10232 which would cause the player to fall to the first floor
dude 2 Aug @ 11:28am 
can we get a separate mod with just the city and not the vanilla map please
DevTech  [author] 2 Aug @ 7:15am 
@Cuddlygunman absolutely! 'n Thank you :)
Cuddlygunman 2 Aug @ 12:53am 
This map is absolutely phenomenal, if you want a hand playtesting and finding issues DM me and I'll be happy to help out
DevTech  [author] 30 Jul @ 4:45pm 
The next patch is likely to be released in 2 weeks, with fixes, and new features included.
DevTech  [author] 29 Jul @ 1:12pm 
Fixing now for next patch.
Cuddlygunman 29 Jul @ 7:32am 
The northern massive police station has no lights in the main areas on each floor, only in the side rooms, there are also 3 inaccessible zombie spawning areas, under the ground floor stairs and in a small section on the northwest corner on the top two floors, finally some of the loot allocation is a bit out of place (Finding santa hats and stuff in a police station is kinda funny tho) Hope these help :)
Marsu 25 Jul @ 1:11pm 
The issue with mods that updated within the month of july has been fixed, There was a temporary patch at the time, but essentially you just gotta update (or just rebuild) your pzserver folder that was generated by steamcmd. not an issue with the mods or their updates, it was an issue with and old workshop API that zomboid was still using and was no longer supported by steam
DevTech  [author] 24 Jul @ 1:54pm 
Doin a heavy playtest RN, will soon be opening a discord for yall to report problems, issues, and aesthetic mistakes with the BETA.
DevTech  [author] 24 Jul @ 2:27am 
@K_sunrise_A It does. These are two servers hosting the map that I have played it on. Swing by and check it out. Undead Relent: https://discord.gg/ssrf3egF & Doobie Brothers: https://discord.gg/zjKnp8Vs
K_sunrise_A 24 Jul @ 2:16am 
why doesn't the city appear in multiplayer? :drewsad:
DevTech  [author] 23 Jul @ 2:52am 
Yo thank you I really appreciate that @Meat :)
Meat 22 Jul @ 6:40pm 
I just did a full clear of the new content. This map is fucking amazing and its been awesome to see the first version which was already 5/5 and that you keep making it better. Keep up the good work bro I love this. Best PZ map.
DevTech  [author] 22 Jul @ 3:25am 
Add me to your friends I wanna see whats going on @SharkReef
SharkReef 22 Jul @ 12:51am 
My zombie modifier is only set to normal, even after increasing it to 16 it still crashes.. must be a mod conflict?
DevTech  [author] 21 Jul @ 9:18pm 
@bibizyaba endgame content ;)
DevTech  [author] 21 Jul @ 8:08pm 
@SharkReef Its likely the initial spawn. The area holds 2.5k-3k zombies on regular settings. Whats your zombie modifier at? If on high it could hit 4-5k. I recommend about 8GB ram allocated to PZ for MT Crow
DevTech  [author] 21 Jul @ 12:30pm 
You can customize your experience in the sandbox settings and adjust their hearing. Mount Crow City is meant to be a dense city so they really are everywhere and something will always find you. @bibizyaba
bibizyaba 21 Jul @ 8:38am 
Feels like zombie can hear u from everywhere, even if ur on the last floor when they are on the 1st. Also i can't sleep properly for the same reason, my char hear eeverything zombies doing.
DevTech  [author] 20 Jul @ 2:49pm 
or if you're playing on a server thats a desync thing @Wolfe gotta relog
DevTech  [author] 20 Jul @ 2:39pm 
Sounds like you have mods that are conflicting with other mods. The map has no code regarding vehicles so you have to look your vehicle mods and unsub from ones causing potential conflicts @Wolfe
Wolfe 20 Jul @ 1:48pm 
i cant drive any of the Vehicles.

Conditions are all good and has gas but it just doesnt drive or have sound when i turn them on.

I dont know if its only in the City or if its because i spawned in it.
DevTech  [author] 20 Jul @ 1:34am 
If yall enjoyed this update. You're gonna love the next ;)
DevTech  [author] 20 Jul @ 1:34am 
@AL3RCE :)
AL3RCE 19 Jul @ 7:35pm 
Thank you @DevTech :)
DevTech  [author] 19 Jul @ 11:48am 
@iDestin Hello. It occupies 36 cells in a 6x6 cell height/width. The starting point / cell is 43, 32 (Its top left corner). It is east of Maldraugh, accessible via the south road that goes no where.
iDestin 19 Jul @ 10:51am 
Hey @DevTech map looks amazing, but what cells does it occupy? I want to see if I can add this to my current season.
DevTech  [author] 19 Jul @ 8:30am 
@Vampyr A2 Bunker updated. It deserved more ammo for how hard it is to get to lol.
DevTech  [author] 19 Jul @ 8:26am 
@GGleNoob Thank you so much! A friend sent me this from the official PZ discord. If this doesn't help, I'll reach out to some map veterans. https://discord.com/channels/136501320340209664/1394252791966601226
GGleNoob 19 Jul @ 6:10am 
hello, serveur OFF on Nitrado because we can't update the steamclient.so with steamCMD, the file will be replace after every restart, any solution? Thank u for ur map, may be the best map on PZ
DevTech  [author] 18 Jul @ 8:54pm 
For sure. Would suck to lose all that work XD
Lord_Vengeance 18 Jul @ 8:50pm 
Also, just in case, always remember to make backup copies of all your map versions. :TwoFinger:
DevTech  [author] 18 Jul @ 8:25pm 
There is a known issue that won't let your maps update. This link will help you.
DevTech  [author] 18 Jul @ 8:20pm 
I just woke up I'ma ask the ultimate veterans. @Ber3avment & @AL3RCE
Mr. Kobaltz SOG 18 Jul @ 6:25pm 
@DevTech respectable going for perfect b41 map first. Gotta have a great foundation to have a great building atop it lol. Well awesome, this just makes me all
The more excited to see how the eventual 42 version will be. Thank you much can’t wait :jensen:
AL3RCE 18 Jul @ 4:00pm 
my server cant either, any solutions?
Ber3avment 18 Jul @ 2:58pm 
I downloaded it yesterday and was working fine.... now my server can´t download it.... it gets suck with:

LOG : General , > Workshop: onItemNotDownloaded itemID=3500846812 result=2
LOG : General , > Workshop: item state DownloadPending -> Fail ID=3500846812
MINImoni 18 Jul @ 2:07pm 
my server can't download the latest update, what happened :steamsad:
DevTech  [author] 18 Jul @ 1:36pm 
Thank you! I'm glad that yall are enjoying it! :) More plans for your enjoyment await to be revealed ;)
SharkReef 18 Jul @ 1:11pm 
Love the update! This has got to be my favorite map in the entire workshop. Keep up the great work!
Meat 18 Jul @ 12:57pm 
Oh my god.... this update is SICK!!!!!!
DevTech  [author] 18 Jul @ 11:59am 
@Mr. Kobaltz SOG Thank you! :) Yes I'm gonna go crazy with underground and to the sky I can't wait for B42 for MC. But first it must be the perfect B41 map :)
Mr. Kobaltz SOG 18 Jul @ 11:54am 
Damn this map looks amazing, but i dont want to go back to 41 right now. If and or when this gets updated to 42, is any chance the buildings get more height, or maybe some underground sections? Been hoping for a more dense city like this with tall buildings and such.
DevTech  [author] 18 Jul @ 12:37am 
@MrTea almost ready :)
DevTech  [author] 18 Jul @ 12:37am 
Its a lot but secretly the ones in the bottom middle have the loot. It only spawns in about 10% of them in there so its more challenging to loot.
MrTea777 17 Jul @ 11:08pm 
So damn excited for this update!