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I get 144 frames consistent on normal speed without it and with it it will slam down to 70-90 range and stutter randomly.
Something is causing a major fuck up in this (Likely with mods) but I cant narrow it down with the logs.
You *can* pull this from a save and keep going after a re-save which should clear future PUAH errors
Anything else, mod author needs to address
the game will cut your tps in half and lot of lag spike
I tested several scenarios around hauling items to a new zone, from an existing zone to a new zone, from one zone to another with higher priority, from an existing zone that now includes a new item in the filter. Ran this for 30 minutes, not one issue.
no one attacked you, they asked reasonable questions to a mod author and you somehow decided to take the questions as personal attacks against you and your work
If you had spent a moment to see that questions and engagement are your chance to turn a conversation into positive interaction, this thread wouldn't be so mentally ill lmao
thanks for doing modding work for free, hope you get therapy dude
Tell me do you think this is a good way to do things? I don't know you good enough and judge you based on whatever information I get? So you feel proud judging a mod before you even encountered an issue?
I believe for a normal person, if you encountered a problem, you give bug reports, waiting for response. And you are saying you don't have time testing or playing, so you can say whatever you think about it? Including supporting statements suggesting this mod is "just adding a tag", "not working with 1.6". You definitely have the right to do so, and I think you should be well prepared to be attacked since you are pouring out irresponsible comments.
Why you are mad? You just got what you deserved, critics from people don't like you.
"Harmful" statements? about what? a mod? you are joking right?
The problems start if you let people get under your skin, you can react in ways that you wouldn't normally do and make a mistake.
The reason i say what i said, even though i myself are not a C# assembly modder i do have advanced computer knowledge, from software to circuitry (Due to my job), and i have modders that warned me about it...
Some of us don't have time to do testing or are not willing when we could just play the game.
though I do admit I am also curious as to how you approached updating the mod for the new pathfinding system.
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_1773256) A = Thing_Plasteel37292 B = (123, 0, 52) Giver = JobGiver_Work [workGiverDef: HaulToInventory]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.Toils_Haul:ErrorCheckForCarry (Verse.Pawn,Verse.Thing,bool)
PickUpAndHaul.JobDriver_HaulToInventory/<>c__DisplayClass1_0:<MakeNewToils>b__2 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()