MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

PilotOverhaul - Eternal
47 Comments
Rob 3 hours ago 
Thanks for this.
Duelist9 1 Aug @ 11:53pm 
Also, what does the gender option actually do?
Duelist9 1 Aug @ 11:52pm 
If I download this and uninstall the original, will stuff transfer over properly?
impulse101 lehr 26 Jul @ 8:27am 
Great mod, but my pilots do not seem to be dying. Fatigue system works great, just not getting any fatalities. Is this possibly an issue with YAML?
Swords 26 Jul @ 6:07am 
@Jackalope thanks for doing this, felt like I couldn't pick the game back up without this mod.
Ultimaspike 21 Jul @ 5:32am 
@Jackalope85, thanks!
=EGC= KougarL☠B 21 Jul @ 12:16am 
Thank you for revising up this mod. Trying to get a crew of 20+ pilots over 100 skill points while balancing fatigue (in-game and my own) is a grind. I would be appreciated, though, for the option to adjust the chattiness of pilots while reviewing their listing in the barracks. I see an update unlocked new dialogs. Funny to hear Gobin tell me to Be Frosty. Still, it's tedious to hear my dropship is boring as hell between every mission if I'm just checking available training programs. On that topic, what is the method to determining if a pilot is eligible for a training program? Sometimes, a pilot with maxed quirks (ex: 7/7) will be eligible for a class. Putting all training programs with all pilots on a single screen would be very helpful vs. having to click on each pilot's card individually then click training.
jackalope85  [author] 20 Jul @ 6:17pm 
@Ultimaspike it is a mod option. It's disabled by default. Make sure you have the Mod Options mod.
Ultimaspike 20 Jul @ 2:57pm 
Is Commander Mason supposed to have quirks available with POE? I uninstalled the old Pilot Overhaul and the Commander Quirks mod and started a new Campaign, no quirks for Commander. Reinstalled Commander Quirks, started a new Career with imported commander, still no quirks. Started a new fresh Career and the Commander is trainable but doesn't have any specific quirks at the beginning of the Career.
aight so the issue, was that those two were hanging out on post final story mission areas, so I had to finish the story to be able to activate them.
is there any way to figure out where exactly those systems are or will I have to initiate opperation "travel to every system in the periphery and kurita lands"?
jackalope85  [author] 18 Jul @ 12:26pm 
@fear the beard They are in odd places, and only show up in one system at the moment. The next update will have their missions show up from much further out.
jackalope85  [author] 18 Jul @ 12:24pm 
@silence lincense They stay in the pilot customize list, but don't show up in pilot hire after you have jumped a few times.
I can't seem to start the missions for Hail or Mist, I've been to every single taurian concordat planet trying to trigger Mists transmission, but nothing. same with Hail, though I have spared my sanity from trying to visit every planet held by kurita. What to do?
silence lincense 17 Jul @ 5:21pm 
@jackalope85 The options to disable the add-on portrait included in this mod doesn't seem to be working for me. I tested it with only this mod, ModOptions, and the MW5 Compatibility Pack enabled. Did I miss something?
ahedgcoth 14 Jul @ 4:35am 
OK awesome thank you for letting me know
jackalope85  [author] 11 Jul @ 5:00pm 
@ahedgcoth Disable the original, this fully replaces it.
jackalope85  [author] 11 Jul @ 5:00pm 
@Bowmangr That is intended, POE is set up to support YAML's changes there
jackalope85  [author] 11 Jul @ 4:59pm 
@ThePwnageKitty Yes
ahedgcoth 11 Jul @ 4:07pm 
Forgive my ignorance I am new to this modding but if i enable this do i need to disable the original mod or keep both active?
Bowmangr 11 Jul @ 11:47am 
I have the same question as Terminator:

What about compatibility with Yet Another Mechlab?
"PilotOverhaul - Eternal" is overriding mod content
.../Game/UI/FrontEnd/Components/MechSelectListItem.uasset
ThePwnageKitty 8 Jul @ 5:57am 
Did the problems with the Crew Pilots ever get addressed?
optimistic cynic 6 Jul @ 3:36pm 
Hey I am blind but I am looking for a list of all the gte missions and locations. Is there a source for that?
TheRedHawk97 4 Jul @ 7:50pm 
@Kurita
I thought of that and set it to 100% on YAML, they still wont die
I disabled coyote's missions thinking it was the problem but I guess it's not....the second Adder mission is insane for the tonnage allowed.
BOLSHEVIK 4 Jul @ 4:46am 
@TheRedHawk97 Yes there is, Idk if you need YAML for that but you need the Mod Option mod from nexus for that.
BOLSHEVIK 4 Jul @ 4:46am 
@Cal Mood I switched from the old one to this mid-playtrough and nothing broke.
Cal Mood 3 Jul @ 8:55pm 
reverting back to old one.
Hope fopr you this doesn't fuck up a 3 months playthrough in my spare time.


If someone releases a program impacting upon thousands of players, this one should extensively test said program.
TheRedHawk97 2 Jul @ 7:20pm 
is there a way to change the death chance for pilots? For some reason, my pilots are simply not dying, even if they got their head shot clear off
Truth_Slayer 2 Jul @ 7:36am 
Hello, i am having an issue where after turning the mod off for the campaign in order for contracts to start spawning. After that and turning it back on caused the pilots to have a pick symbol and gain no affinity and have a 99.99% on the injury chance thing. I have tested in career mode and everything works as normal.
Terminator™ 2 Jul @ 6:53am 
What about compatibility with Yet Another Mechlab?
"PilotOverhaul - Eternal" is overriding mod content
.../Game/UI/FrontEnd/Components/MechSelectListItem.uasset
WastelandCanid 1 Jul @ 6:35am 
I have no idea how MW5 Mods work, but I assume it wouldn't really be possible to add custom pilot icons without putting them in a .pak right?
jackalope85  [author] 27 Jun @ 8:36pm 
@Ludren MW5 Compat Pack is no longer required for Eternal. It can be added to an existing save without issues.
Ludren 27 Jun @ 7:46pm 
Is "MW5 Compatibility Pack" required for the mod to work, and can I add it to an existing save?
Thanatos 23 Jun @ 11:40pm 
Is it possible to optimize the voice selection UI a bit? It's very slow.
Imma Beep Your Boop 22 Jun @ 9:30am 
No cat girls? Sad day for mighty Canopus.
Cal Mood 21 Jun @ 8:10am 
there ARE issues:
- if you load AFTER Undertonnage, you can't travel in the starmap
- if you load BEFORE Undertonnage your pilots data are not loaded properly
Yaximbahps 20 Jun @ 6:04am 
Huh. Just checking but is the evade and shield stat up not working? While I'm getting the weapons and heat stats up, having even up to half my mechs losing nearly all my armor doesn't provide anything.
Pisaka 19 Jun @ 12:46pm 
conflicts with
UnderTonnageBonus2 & Purchase Salvage2
before update i cant see affinity when selecting pilot for the mech
after update it wont show affinity not for "pilot for the mech" so not for "mech for pilot"
:(
Naylind 19 Jun @ 8:10am 
@Cursed Hawkins
if u mean Advanced Career Start, it work.
Daemon_Fire 17 Jun @ 11:32am 
@Cursed Hawkins - it does not
Alan 17 Jun @ 9:21am 
Swapped out the old PO and Commander Quirk mods on an existing campaign save, worked without issue. Excellent work. Chef's kiss.
BOLSHEVIK 17 Jun @ 8:47am 
Gigachad Mod dev
Naylind 17 Jun @ 2:40am 
ok it fix adder so you get me buddy, great job!
Cursed Hawkins 17 Jun @ 2:13am 
I want to get this mod... but it'll likely conflict with the customizeable career mod since that mod also makes the commander be swapped out or even killed.
Shockwave S08 17 Jun @ 1:21am 
Side note to fellow Steam users: The original Pilot Overhaul and the Commander Quirks minimod are no longer needed. Be sure to remove these two mods from your load-order before installing Pilot Overhaul Eternal.
pRaX 16 Jun @ 1:52pm 
Much love sir. Much love.