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yes this trait is a pain, mostly when we got it even if we don't take new bio... ascension perk.
other possibility if you need success enable, when you get this trait, colonize a bas planet next to an other empire, transfert your bad pops with this trait on the new planet and give the bad planet to other empire OR create a vassal but take care of sector :)
if anybody knows how i can make these mods overwrite the lines of code and not the whole text files please let me know, ive been trying to make my mods not overwrite vanilla code for mod compatibility but its being a pain
rename text file in your mod pack like sfb_strange_worlds_traits.txt (mine are named bp_...)
in this one keep ONLY the part you need modify and do it (the following code is the vanilla):
trait_geleboric_mutations = {
initial = no
randomized = no
sapient = yes
icon = "gfx/interface/icons/traits/trait_geleboric_mutations.dds"
species_potential_add = {
always = no
}
species_possible_remove = {
always = no
}
species_possible_merge_add = {
always = no
}
...
}
normally like this no problem with other mods EXCEPT if these ones modify the trait_geleboric_mutations part too of course