Killing Floor

Killing Floor

Auto Respawn Final
53 Comments
AlbertoACV 7 Dec, 2018 @ 6:32pm 
Hi! Does the mutator still not work with bots? If so, any chance we might see an update that makes the bots respawn too? Thanks!
Boltte man 1 Oct, 2018 @ 3:49pm 
lol rip #lifewithoutacomputertoplaykfon
JAAR  [author] 29 Sep, 2018 @ 5:50pm 
i will upload the code to you latter due to i dont play on steam anymore, y dont even have a computer too, if you want to continue modding.
MADMAX 22 Oct, 2017 @ 4:30pm 
There is a huge bug: any player, which connected to the serv will have no perk choice at all. Can You fix this and update mut?
SQHQ 11 Jul, 2017 @ 5:26pm 
can you do one for kf 2 ?
Boltte man 20 Mar, 2017 @ 6:25pm 
Oh....well if you can fix that - that would be nice! And maybe fix it so that bots also re-spawn correctly and everything! :steamhappy:
JAAR  [author] 20 Mar, 2017 @ 5:43pm 
due respawn it only works during wave time due to for some reason the time function i use to count the time only works during wave time and its stop while on trader time, and the reason why the message doesnt change its because i used another class for the message so you need to modify the respawnmessage class well illd it later once i get time fo that
Boltte man 17 Feb, 2017 @ 10:57pm 
Just wanted note, does not work in KFO mode, but works fine in KF mode.....except during trader time as mentioned earlier..... :P
Boltte man 16 Feb, 2017 @ 10:33pm 
Oh just read the desciption that says it doesn't work with bots for now, but you'll look into it to see why.....

ok what about the trader issue like you kill yourself during trader time but the respawner won't start until the next wave and even then, whatever wait time you have set in the ini file, you need to wait that long before respawning into the wave......

And what about my message re-phrase question?? And that other minor bug I point out?
Boltte man 16 Feb, 2017 @ 10:27pm 
The "BroadcastPlayerRespawnedMsg=%player% spawned near" works though, so not sure why the other message doesn't work....:steamsad:
Boltte man 16 Feb, 2017 @ 10:25pm 
Ok so I changed the respawn text messages to "WaitToRespawnMsg=%time% seconds till you're back in the game!" from "WaitToRespawnMsg=%time% seconds to respawn" but it still displays the original message and says "%time% seconds to respawn" rather than my custom message which says "%time% seconds till you're back in the game!"

How do I fix this or is this a bug?

I've also noticed the first value is duplicated, like when I set the timer to 30 seconds, 30 seconds message is duplicated twice.....but the others are fine...so it would go like this:
"Wait 30 for respawn"
"Wait 30 for respawn"
"Wait 25 for respawn" ... Just a minor bug that I thought you could fix up....
Boltte man 16 Feb, 2017 @ 9:41pm 
Ok, got around to testing it and it seems it doesn't auto-respawn during trader time and only does it during waves, is this intentional or not? You never thought that someone might *accidentally* kill themselves during trader time? hahaha

Also the v2 doesn't work on bots......or you intended it to not work on bots?
Boltte man 14 Feb, 2017 @ 8:04pm 
Yeah, or you could do that..... ☺ Thanks!
JAAR  [author] 14 Feb, 2017 @ 5:10pm 
wanst hard to find a solution for this hahahaha link is up again.
Boltte man 13 Feb, 2017 @ 6:49pm 
Because steam is being over protective of us and if it thinks you posted a malicious looking link, it will remove it immediately, regardless if the intention was malicious or not....... So please reupload to a .....less malicious looking site...like dropbox....actually - if you give me your email I can send you an invite and we both get a bonus 500MB free! :D
JAAR  [author] 13 Feb, 2017 @ 4:53pm 
dont know why it get deleted all the time..
Boltte man 12 Feb, 2017 @ 1:31am 
Can you re-add the direct download link?
-KusteLa ⭕⃤ 20 Oct, 2016 @ 12:05am 
Mil vezes melhor!!
JAAR  [author] 3 Sep, 2016 @ 5:59pm 
sorry let me upload it again
Synthetic Hydro 3 Aug, 2016 @ 7:00pm 
download link is broke
Phoenix TLB 11 Oct, 2015 @ 9:55pm 
If anyone's reading this to try it out, this is the best respawn mod ever.
When reinstalling Killing Floor, I unsubscribe from mods, then resubscribe to my favorites. This is always the first one I re-subscribe to, to make sure I get it.
The Renegadist 29 Jul, 2015 @ 7:26pm 
sure man go for it
JAAR  [author] 29 Jul, 2015 @ 6:30pm 
can i add you on steam to test the respawn on mi server???
The Renegadist 28 Jul, 2015 @ 11:33pm 
No I use it in singleplayer yet the older kirarespawn mutator actually works over V2
JAAR  [author] 28 Jul, 2015 @ 10:28pm 
do you have a server on?
The Renegadist 26 Jul, 2015 @ 9:32pm 
The mod isn't working, I have it on and set to respawn people in 60 seconds and nothing happens.
JAAR  [author] 11 May, 2015 @ 8:45pm 
sorry let me add a link to mediafire right now...
King Of The Family 11 May, 2015 @ 5:54pm 
i can i get a mirror or dropbox link? my computer won't download them when i just click sub.
Do Not Comply 16 Feb, 2015 @ 7:39am 
I found another rather annoyin "feature" of this mutator. Server log file is full of these kinds of messages:

Warning: kiraRespawn KF-Doom2-Final-Newbies-v1.kiraRespawn (Function kiraRespawnv1.kiraRespawn.allowrespawn:00D5) Accessed None 'PlayerReplicationInfo'

Game logs get insanely large. One 10 wave game generated over 500 000 lines of that rubbish and log file size was whopping 80MB. If theres anything you could do that get rid of those messages being written in log i would be grateful.
JAAR  [author] 27 Jan, 2015 @ 9:12am 
let check that kerpele, ill update it a soon is posible.....
Do Not Comply 27 Jan, 2015 @ 6:56am 
There is one very annoying bug in this. Sometimes when your team dies, you respawn and die continuously. Because of this menu can't be opened and no map voting is impossible.
JAAR  [author] 4 Jan, 2015 @ 5:32pm 
information was updated......
[SLS]TOPSGT 4 Jan, 2015 @ 12:50pm 
Please explain the ini file. Should it be installed as is or if increased timeout is desired does one just add the the ReSpawnTimeout= line? What does RespawnLiveToDeathTreshold= mean? Please explain.
The Renegadist 23 Dec, 2014 @ 7:37pm 
Can you tell me the pixel width and height, I would love to make an icon for your mod
JAAR  [author] 23 Dec, 2014 @ 7:27pm 
its a screenshot that i take while i was playing
The Renegadist 23 Dec, 2014 @ 7:17pm 
What format and pixel size is the picture thats up now?
JAAR  [author] 23 Dec, 2014 @ 6:52pm 
can be any sise at any format..........
The Renegadist 22 Dec, 2014 @ 11:22pm 
I also noticed your lacking a propper Workshop picture, I could make one for the mod so you could replace it with the chicken picture, I just need to know the size it should be and the format.
The Renegadist 22 Dec, 2014 @ 11:19pm 
No its singleplayer with the bots, internet isn't good enough for online play. Couldn't you just use a text type of thing in order to show the other players/bots spawn time? It wouldn't have to be in the Tab Menu such as what you did with everything else?
JAAR  [author] 22 Dec, 2014 @ 10:07pm 
well i dont think is difficult but that will change a lot of thinks on the mut and i will have to add some textures to do that by the way are you using the mut on a server?
The Renegadist 22 Dec, 2014 @ 8:04pm 
Is there any way you can implement a feature showing who is waitiing to respawn and how much time they have left. The Tab menu would be the perfect place for this but a small HUD indicator would be cool aswel!
JAAR  [author] 22 Dec, 2014 @ 7:17pm 
i already working on that right now. thanks for the info
The Renegadist 22 Dec, 2014 @ 6:53pm 
There is a small bug, when the bots from the bots mutator die and respawn the Tab menu still shows them as dead. This may cause the player to lose the game even though there are still bots on the map.
JAAR  [author] 22 Dec, 2014 @ 6:42pm 
thanks for the advise ill do that.
Do Not Comply 21 Dec, 2014 @ 10:27am 
By the way your last update caused mismatch error and every player had to remove it manually to be able to join server again. How about you make version numbering or something to avoid that in future releases.
JAAR  [author] 20 Dec, 2014 @ 7:29pm 
well im still working on adding more codding to the mut, i will apreciate if you can help me find any bug or something, also i will upload the files for direct download.
The Renegadist 20 Dec, 2014 @ 5:47pm 
This is actually really cool, it can be used similar to Payday 1's system. If you die you have to hope that your teammates can hold out until you come back in. Very cool!
Do Not Comply 11 Dec, 2014 @ 12:50pm 
I meant direct Download link for the flles for servers to use. Well i picked them this time from my client side killing floor system folder. Maybe you could upload them somewhere else too?

There are few minor bugs that i found. With bots in the game. Bots keep spawning but they are marked dead. Other bug is when using Visible Specs mutator. If you are spectating other player while you respawn your view is still in that player :) Thats not so serious bug and it doesnt happen if you are freeviewing. Not sure if that bug is there even without visiblespecs? Changing the values in .ini file has no effect. Webadmin edit works.
Joh``. 11 Dec, 2014 @ 11:52am 
It's blacklist :/ no achievement
JAAR  [author] 10 Dec, 2014 @ 4:33pm 
at this moment there is not a server that uses the mut, but we are almost ready to create a server with some other muts and modifications.