Total War: WARHAMMER III

Total War: WARHAMMER III

Champions of Undeath: Richard the Halfmast
63 Comments
哪条狗盗我号 14 Jul @ 10:27pm 
what the fuck is this cover??
Dra 13 Jul @ 5:46pm 
That mod portrait has both scarred me for life and made me laugh so much I broke my chair, congratulations
COU Team Projects  [author] 27 Jun @ 10:37am 
Maybe someday! Need to finish the main blood dragon update first
kceeri 27 Jun @ 12:23am 
I love the team mods... I just wish he was a legendary lord instead I fins the idea of playing as thye halfmast crew in a silly campaign full of jokes amusing.
silly goose 26 Jun @ 10:26am 
great, already got a hard-on :)
COU Team Projects  [author] 26 Jun @ 4:36am 
Quest battle is also fixed, but for the love of god please just come to discord and give me a script log next time lol.
COU Team Projects  [author] 26 Jun @ 4:10am 
sillly goose the Flaccid Fury can now be neheke'd

and the invis swords are also fixed
COU Team Projects  [author] 25 Jun @ 11:10am 
Seems I forgot to add the undead attribute - whoops. Will update later today to address the invis swords and missing undead attribute
silly goose 25 Jun @ 4:31am 
his flaccid mount counts as living and can't therefore not be neheke'd :(
COU Team Projects  [author] 24 Jun @ 5:20am 
Come to discord and file a bug report using the steps listed there. Need a script log in order to help you.
Chicken Hunter 24 Jun @ 5:13am 
Quest battle 1, I killed everything, spread out around the map... I am not getting the victory announcement... this is my only active mod.
KarlFooknTanner 22 Jun @ 11:23am 
@BasedMemes

Hello,
When using this mod, the new Blood Knight sword cavalry unit loses their sword models (the swords become invisible).
Among my 460+ mods I narrowed it down to this particular mod. With it enabled - swords invisible, with it disabled - swords are visible.

Can anyone else confirm this issue?
BasedMemes  [author] 22 Jun @ 4:14am 
Idk tbh StaleMemes. Try it and lemme know. Ima guess probably not, but it wasn’t tested for so not sure.
BasedMemes  [author] 22 Jun @ 4:05am 
The audio dev pack is a replacement for the audio mixer mod. Since the audio mixer mod is uploaded to a personal account. It can sometimes be difficult to get it updated on the fly. That’s said, audio dev pack is literally the exact same thing as the audio mixer, just re-uploaded and with the inclusion of all of the new audio I’ve programmed.
Stale Memes 22 Jun @ 3:33am 
I have another stupid question to add to that: Does this mod work in multiplayer? Probably not if two people play VC, but in general, hopefully?
FranzFerdinand 21 Jun @ 9:17am 
Sorry if this is a stupid/repeated question, but to clarify, is Audio Mixer/mods that require it incompatible with this mod?
BasedMemes  [author] 20 Jun @ 1:18pm 
Huh not sure how or why the audio mixer got added as a dependency for the Audio dev pack. Removed it, you should only have one.
Stale Memes 20 Jun @ 11:08am 
Half-Mast's audio and cutscene don't seem to work for me either. I got the two dependencies and Audio Mixer which is listed as a dependency for both of those mods just for this, which does not seem to work. I am not using any other Champions of Undeath mods and I started a campaign as Aranessa to see if it worked, which it did not. I'm afraid I have no technical know-how about the workings of mods whatsoever, forgive my ignorance. I AM, however, running "Encounters At Derp" and "Drill of Hashut for Immortal Empires", both of which add base game cutscenes. Could there be an interference, maybe?
Economic Terrorist 20 Jun @ 7:43am 
PENIS
kiro72727 20 Jun @ 7:06am 
Should he be displayed as the starting lord of Vampire Counts or Vampire Coast, or can he just be hired by playing for a specific faction? I just don't have this honey legendary character displayed anywhere in the main menu.
COU Team Projects  [author] 20 Jun @ 4:04am 
You need both
Anax 20 Jun @ 1:51am 
Audio Dev Pack - Updated for 6.0 we dont need this if we have Champions Of Undeath: Audio Reservoir correct?
Selmevias 20 Jun @ 12:31am 
Not interested in the mod, gave it a like anyway, thumbnail gave me the laff.
Lord Vyse 19 Jun @ 10:02pm 
This is amazing!
Mumm-Ra 19 Jun @ 7:27pm 
Yoo, Ya'll been holding out on content lol. so many good mods dropping right now
COU Team Projects  [author] 19 Jun @ 11:05am 
could be you have another movie pack in your data folder?
GrimSleeper 19 Jun @ 10:52am 
Why can't I hear him? I've only got the dev pack and reservoir enabled, and he's still mute
COU Team Projects  [author] 19 Jun @ 9:27am 
We had a lot of fun making him, so it’s been talked about. Maybe someday.
TheOneBearded 19 Jun @ 8:19am 
Any plans for making ol' Ricky a LL?
Zombified Nappa 19 Jun @ 6:46am 
This mod has a girthy file size! :WH3_greasus_rofl:
Bone daddy. Ainz Ooal Gown 19 Jun @ 6:35am 
woops thx for the help
Bone daddy. Ainz Ooal Gown 19 Jun @ 6:35am 
ah i see now
COU Team Projects  [author] 19 Jun @ 6:29am 
Do you have the audio mixer on? You should only have the audio dev pack not both.
Bone daddy. Ainz Ooal Gown 19 Jun @ 6:15am 
scratch that i cant hear him at all
Bone daddy. Ainz Ooal Gown 19 Jun @ 6:06am 
Is there a reason i cant hear the cut scene even tho i have the audio mods on?
COU Team Projects  [author] 19 Jun @ 3:19am 
Yes and yes to question 1 and no but sort of to question 2 lol.
rduon0 19 Jun @ 1:28am 
Sounds great! Another Ordo is perfect but I have two questions first will you be planning to change anything in the current Ordo’s like new units or abilities and game play changes, etc. And will the confederation mechanic be the same?
BasedMemes  [author] 18 Jun @ 3:33pm 
Hmm they finish for me, just played it this morning. Could be a conflict somewhere but idk where that would be. I did make them auto resolve capable so worst comes to worst could just do that.
Demonair 18 Jun @ 3:03pm 
I love this mod, but having issues with quest battles and no win condition any suggestions, time is ticking out and losing despite all enemies being dead
BasedMemes  [author] 18 Jun @ 12:56pm 
But also SFO NEver
BasedMemes  [author] 18 Jun @ 12:56pm 
SFO always
MELBONGO 18 Jun @ 12:44pm 
or SFO then?
MELBONGO 18 Jun @ 12:44pm 
SFO now?
MELBONGO 18 Jun @ 12:44pm 
SFO when?
COU Team Projects  [author] 18 Jun @ 6:49am 
Well the next update for the blood dragon mod makes each Ordo its own faction and unique mechanics. We’ll also be adding Merovech and his Seneschals as a fourth Ordo.
rduon0 18 Jun @ 4:26am 
Nice great to hear that keep up the fantastic work! Also along with what everyone is asking too is what will be the next faction or/ units you’re gonna be working on after you finish the Blood Dragon’s cutscene?
Altey 18 Jun @ 1:31am 
Do you plan to do knights of black grail as a faction?
👻GypsyBastard 18 Jun @ 1:28am 
@COU Team Projects
I saw on discord that you be bringing the "real Knights of Brettonia" for the Blood Dragons "DLC"!

But anyway how far have you boiz gotten with the Necrarch DLC?
WeltkriegBoy 17 Jun @ 9:43pm 
Richard the halfmast is also what I call my boyfr-
COU Team Projects  [author] 17 Jun @ 3:15pm 
Yea the big update we have planned for the blood dragon includes a ton of cutscene action. We actually applied the lessons learned there here. So should see more in the future for sure 👍