Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Might of the Maw
204 Comments
Um_ATM  [author] 4 hours ago 
@Mtor28
oh, we forgot about that. fixed it.
Mtor28 15 hours ago 
Why does the khorne faction take damage from khorne corruption when they also cause it? shouldn't they be resistant?
Dragon32 22 Jul @ 7:28am 
@☠Be'lakor☠
At the top of this mod page click on "Team SCM's Workshop" in the breadcrumb trail to see all their mods.

Total War: WARHAMMER III > Workshop > Team SCM's Workshop

Works across the Steam Workshop for all mod authors.
Ītzpāpālōtl 22 Jul @ 4:56am 
b-b-but what about Bloodmaw?
looked at blaut's skill tree, he has default yellow talents, not ogres' with hp regen in combat in the end. Not Sure if it is intentional
☠Be'lakor☠ 21 Jul @ 4:06pm 
Unless i am blind, i hope team SCM would create a full on modlist of all their mods, this comment may not fit the mod page but pleaseeeeeeeeeeeeee create a modlist, i know only of this and skaven minor faction mod, really enjoy you peoples mods, so please create a mod list if possible.
MarquisDeSalte 20 Jul @ 5:26am 
Inactivity could be a larger vanilla Ogre issue - L:egend of Total War recently said that AI vanilla Golg Maneater almost always does nothing on the campaign map also.
grackul  [author] 20 Jul @ 4:24am 
they do, I don't understand why they do nothing
Bardman322 19 Jul @ 1:33pm 
Does the ai have control of them? Because I'm playing skarbrand walking by the Redmaw and for 3 turns or so he hasent moved at all.
grackul  [author] 19 Jul @ 10:40am 
@Doankham, oh that's oversight on my part
[Centurion] Mago 19 Jul @ 8:55am 
Thank you for moving these fantastic heroes into this mod. Its been difficult not getting to use all of them.
Um_ATM  [author] 19 Jul @ 12:41am 
@DASSBEAR
Valuable video. Thank you. :WH3_greasus_rofl:
DASSBEAR 18 Jul @ 8:04am 
Created a mod spotlight for the Redmaw and the Flamegullets. These 2 are extremely high on my campaign playlist now. Also a bonus small 3rd covered. More in the future. https://youtu.be/t9VTrzrDDlI?si=E_NzUENN7mkFz8w-
Doankham 18 Jul @ 7:31am 
it doesn't seem like we can trigger Rothnogg quest when play as Golgfag cuz Golgfag can't make alliance with any faction?
grackul  [author] 15 Jul @ 8:59am 
@jcyjcy0620 ui is added within script in motm_mechanics_blogg.lua
Junior 15 Jul @ 5:39am 
@grackul Thank you for the reply.
jcyjcy0620 15 Jul @ 2:42am 
I tried to port the Rock Skulls frenzy mechanic from wh3_main_ogr_rock_skulls to the Greenskins faction. I used the motm_blogg_rampage.twui.xml file and filled the ui_features_to_factions_tables, so why isn’t the UI overriding properly?
Um_ATM  [author] 14 Jul @ 1:42pm 
@Joanna The Goanna
We'd love it if you'd read the discussion, we worked hard on it. :WH3_greasus_rofl:
grackul  [author] 14 Jul @ 5:51am 
@Junior gulgulet doesn't have faction ready yet
Junior 14 Jul @ 4:35am 
How do I / we play as Gulgulet Sandgrinder?
Joanna The Goanna 14 Jul @ 3:05am 
How do we find out where certain unique units are located? Any tips please and thank you
Sarge 13 Jul @ 4:59am 
where does this go in the mod list if I might ask?
Derzerker 10 Jul @ 3:56am 
How do i play as Gulgulet Sandgrinder? (need to see the new Cyclop)
KidouKenshi22 9 Jul @ 5:59am 
For some reasons I cant recruit anyone in the spider farm when playing as the Ogre with the spiders. They are all grey (locked) Even tho I played many battles and unlocked every building already. I also dont see any eggs like it should be. Can it be that its broken in mp?
Dragon32 9 Jul @ 2:02am 
@ZiggyStarman
Yeah, it's a link to their Channel.

Server invite: https://discord.gg/moddingden
Channel: #skeleton_crew
ZiggyStarman 9 Jul @ 1:44am 
I believe your all's discord link is bad on this page. I had a question regarding tribes of the north, but this mod is wonderful as well! is there an interim in baersonlings questline between retaking vinnskor and what comes next? went fifteen turns without an update or dilemma. thank you!
komodo 8 Jul @ 8:37pm 
thanks for clarifying really like what you do :steamhappy:
Um_ATM  [author] 8 Jul @ 6:51pm 
@komodo
Some factions can be hired from buildings, while others can be hired in special ways.
komodo 8 Jul @ 4:58pm 
i had the maneaters but i presume its only work depnds on the faction ?
Um_ATM  [author] 8 Jul @ 4:24pm 
@komodo
What faction did you start?
komodo 8 Jul @ 3:41pm 
how do we get the units in campaign? only in custom?
Jack Greedy 8 Jul @ 1:34am 
You know what i like the most in awesome creations from Team SCM and their friends?
These mods besides being massive fun and very detailed work of passion are always, very quickly updated to last official patches.
Thank You Team SCM and all cooperators for so good experience.
Shyco 7 Jul @ 5:09am 
Its like he doesnt know anything about dataing mods and getting all his friends to install at the same time, I run 275 mods with this one included and me and my friends have no issues :)
sigmars_disciple 6 Jul @ 10:49am 
Does his rant even have anything to do with this mod here, or could he also have posted the same gripping tale of how he choose to spend 2 weeks of his leisurely time on the other 219 involved mod pages? <3

Maybe a healthy dose of self reflection would do you well before you're worthy of the title "Master", Sire. Those numbers aren't half as impressive as they may sound to you either...220 mods are straight up rookie numbers in my book

I really understand your frustration. But when you've been a bit too prickly to hardworking modders, don't forget to apologise afterwards, yeah?

Every. Single. Time.
(I doubt anybody has ever played with more than 50 mods - or found more than 80 mods overall that even mention MP support in any capacity, so you might still have set a world record....)
grackul  [author] 6 Jul @ 5:15am 
@Young Master Ling Feng, you know, maybe try not to run 20 mods for mp
Dragon32 6 Jul @ 4:50am 
@Young Master Ling Feng
Dude. People do this as a hobby. In this game, multiplayer and mods don't play nice together. I believe your options are put the time in to come up with a single, consistent modlist everyone can use or play vanilla.
Young Master Ling Feng 6 Jul @ 4:05am 
I just spent TWO WEEKS of my life hunting down and installing 220 mods for this game, and you know what happens when I try to play multiplayer? VERSION MISMATCH. Every. Single. Time.

What is going on here?! This is absolutely ridiculous, the moment I try to jump into MP , I get hit with this mismatch nonsense. I didn’t put in all this work just to hit a brick wall when it’s time to actually play with friends. This shouldn’t even be happening. I know there are people who have wasted days, weeks, whatever it takes, just to hit this stupid roadblock. Why the hell does this happen when I try to play MP?

I am beyond frustrated. Fix the damn issue, or at least tell us what needs to be done to get this working. People shouldn’t be spending their lives hunting down mods only for them to break once it’s time to play with others.
I expect better.:steamthumbsdown:
Um_ATM  [author] 5 Jul @ 7:04pm 
@DASSBEAR
yes, you can find them in custom battles.
DASSBEAR 5 Jul @ 2:27pm 
if one wanted to view all 80 units in custom battles are they all available ? was going to cover units and lords/heroes. i may just do the lords and heroes
LazerKjell 5 Jul @ 12:08pm 
how optimized is the mod does it give extra load times
???
Romulus 5 Jul @ 12:03pm 
There is a submod for sfo out there already. Just use the search function
Time 5 Jul @ 7:05am 
thanks, I would also like compatibility with sfo
walsic6 4 Jul @ 7:32am 
GOD MOD!!!!! Really good job all of you guys!! If somehow can do the SFO compatibility.... <3333
Warpig934 4 Jul @ 6:24am 
Awesome man. will you make a scm for woc
chubbyninja89 (TNB) 4 Jul @ 4:52am 
Just a suggestion here.

I think that you should give the flame ogre nits flaming weapons, maybe of the savage orc stone style with flame effects on them.

And I would like to see a flame ogres (dual weapons), as I do like dual weapon units.
grackul  [author] 3 Jul @ 1:19pm 
yes, they are on by default
Replay64 3 Jul @ 8:24am 
Are the options supposed to be all ticked by default in the mct? if they are ticked does it mean the disable option is on or off? or vice versa?
grackul  [author] 3 Jul @ 7:58am 
yup, after dlc drops
Tomprete 3 Jul @ 4:49am 
who are gulgulet sandgrinder and gusnag available in custom battle? They look absolutely amazing! Will they be a playable faction in a future update?