The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Damage Tracker
40 Comments
Naisu 30 Jul @ 6:47pm 
Minor bug report, playing on latest Repentance+ patch as Tainted Lost
- Picking up Wooden Cross trinket as Tainted Lost while not having an active holy mantle shield and then dropping the trinket by holding shift causes the counter to increment, this can be repeated to increment the counter arbitrarily high
Globby78 29 Jul @ 12:42pm 
Could you add an option to only show the perfection counter? Would be very much appreciated :)
Flame84  [author] 21 Jul @ 2:20pm 
I'll find time this week to release a small update fixing some stuff. If anyone has issues feel free to post them here.
Benny 8 Jul @ 4:55pm 
Heya. Leaving a note that you should change your MC_ENTITY_TAKE_DMG callback to use AddPriorityCallback on a priority of CallbackPriority.LATE, as otherwise if a mod that loads after yours uses the same callback and cancels the damage, it'll spam the damage counter and it'll continuously go up. Putting it on a LATE priority means it won't trigger if any callbacks before it cancel the damage/callback.
stupid weird cuck 8 Jul @ 2:34pm 
I found a couple things that count as a skill issue
blood oath
sharp plug
bad trip
Flame84  [author] 30 Jun @ 7:18pm 
Isaac DLCs build on each other kinda like different game versions. Because this is a Repentance mod it does technically require Afterbirth+ because that was the previous DLCs. The Afterbirth+ incompatibility is referring to people who only own Afterbirth+ and not Repentance.
dynamite1098 30 Jun @ 12:34pm 
Not compatible with…
Afterbirth+

yet the mod says that it requires Afterbirth+?..
ChungitoPrah 29 Jun @ 7:15pm 
The mod indicates that "Bad Trip" removes "Perfection" upon taking damage, but this doesn't happen in the base game.
jnub 24 Jun @ 8:06pm 
cool
Cam Greeny 24 Jun @ 6:26pm 
An option to make it so the the perfection counter only appears after beating a floor hitless would be nice to make the HUD a bit cleaner
EixameZaf 23 Jun @ 4:56pm 
so helpful
Legplan 23 Jun @ 11:38am 
Oh it's that one guy I told to tweak tainted maggy with lmao
Flame84  [author] 22 Jun @ 10:17pm 
XDBC both should be fixed now
ПИ 22 Jun @ 11:34am 
rhe f
:steamthumbsup:
Nosferatu_Gamer 22 Jun @ 9:03am 
this can be good with Cambion Conception from Lilith, but doesnt track intntional damage like Sac Rooms and Curse Rooms right?
Flame84  [author] 21 Jun @ 8:48pm 
I'll add those two damages sources to the whitelist/blacklist tomorrow
XDBC 21 Jun @ 8:15pm 
A small bug. Falling into a hole little horn spawn won't count? Also open spiked chest seem to remove A+ progress but it shouldn't?
DogeTOM 21 Jun @ 2:22pm 
ty
Flame84  [author] 21 Jun @ 2:01pm 
Should work with the run counter mod now. You will need to set the HUD offset to 2 in the mod settings.
DogeTOM 21 Jun @ 12:13pm 
the hit counter and the run tracker mods
Flame84  [author] 21 Jun @ 12:12pm 
Have you tried the Planetarium Chance / RGON offset setting? Also what other stat tracking mods are you using?
DogeTOM 21 Jun @ 11:51am 
so is overlaPPing gone?
Flame84  [author] 21 Jun @ 8:31am 
I think the duality issues should be fixed. Also, it should support more found hud mods because I changed it to not use the vanilla sprite sheet.
Max Payne 21 Jun @ 7:26am 
funkyrat i have a same problem and im using rep+
Flame84  [author] 21 Jun @ 7:14am 
funkyrat could I ask what version and character you were using? I can't seem to recreate it at the moment but I recall it happening sometimes during dev
funkyrat 21 Jun @ 12:04am 
for some strange reason the sprites for the counters (the broken heart and the perfection) were replaced with the sprites of the combined devil and angel room chance sprite when you get duality. other than that good mod.
Flame84  [author] 20 Jun @ 4:03pm 
Potato peeler and kamikaze now no longer count as damage.
Astroneer 20 Jun @ 10:02am 
Minor Bug Report:
Potato Peeler uses are added to the hit tracker.
Expected Result:
Potato Peeler should count as self damage upon use.

Thanks again for this mod!
DogeTOM 20 Jun @ 9:36am 
its overlapping basically the down part where the planetarium is and its also overlapping the stats tracker mod
Nouser 20 Jun @ 9:23am 
I've seen this on the reddit before the release, dam this blew up
Flame84  [author] 20 Jun @ 6:52am 
Can you let me know what it is overlapping? If it's overlapping the planetarium chance stat then there is an option to fix it in the mod config menu.
DogeTOM 20 Jun @ 4:14am 
can you add so we can move around the counters because its literally crowded like i cannot see anything cuz those are behind the normal stats..
Naisu 20 Jun @ 1:41am 
thanks for the quick fix much appreciated
Flame84  [author] 19 Jun @ 9:21pm 
Lost fixes are live. The floor transition/new run increments are solved. Having some issues getting mantle damage sources so for now the curse room does not apply damage.
Flame84  [author] 19 Jun @ 7:26pm 
@Reince I want to have coop support but it does take quite a bit to support it. I'll look into adding it but it might be further down the line.
Flame84  [author] 19 Jun @ 7:25pm 
@Naisu Working on a hotfix for the mantle stuff. Seems like the mantle is considered inactive sometimes during floor transitions which increments the counter. I'll also fix the curse room mantle counting.
Naisu 19 Jun @ 6:33pm 
Bug report, playing with only MCM Pure and only this mod enabled on latest Repentance+ patch
As Tainted Lost
- Holding R and restarting the run repeatedly causes the hit counter to increment randomly in the first room
- Hit counter increments whenever entering a new floor
As Lost
- Curse room mantle breaks cause the hit counter to increment, making it a bit difficult to tell how many hits were unintentional and how many were from curse rooms
- Hit counter increments whenever entering a new floor
Reine 19 Jun @ 4:44pm 
Could you make it coop compatible to track skill issues individually? :dip:
Flame84  [author] 19 Jun @ 9:06am 
@Nancex Yeah, it's unfortunate that we both had the same idea at the same time. I do like the animated damage icon from your mod.
Nancex 19 Jun @ 6:54am 
Bro I saw you in Planetarium Chance mod comment, and I was there too.
It's awkward, because now it seems we are making mods with the same function, like I was more shocked when I saw you release right after me.
This is really some good and bad coincidence, I have no idea what to say > .<