Team Fortress 2

Team Fortress 2

DownUnder
62 Comments
Where is FW GOAT as 10th class?
FUMBLER 7 Jul @ 12:11pm 
some of the most fun I've had in a map in a while
H.E Armstrong 25 Jun @ 4:03pm 
SO you come from a land down UNDAH
Vrungelson 25 Jun @ 1:57pm 
You better run, you better take cover !
YT:Poko228 25 Jun @ 12:15pm 
fortnite?
dehydration 25 Jun @ 8:23am 
Ground textures could use more variety, and could also use some small shrubs and plants scattered around for more detail. I mean, australia does have a lot of those!
pretty alright , i think the orange is a little too bright and the ground could be more detailed i also think the section you can see out the back windows in blu's spawn looks a bit plain and could use more trees other than that i really like it , hope it gets added in a future update
Z探员 24 Jun @ 10:24pm 
The cart is big enough to be a cover, make blu cao avoid the snipers and sentries easier, hope it can join the map pool:leatherneck:
Siferus 24 Jun @ 3:32pm 
Add Alexander Volkanovski as 10th character
MIguelod. 24 Jun @ 1:18pm 
nice
kattenklauw 24 Jun @ 12:53pm 
add men at work music
platface 24 Jun @ 11:41am 
Get up guys we need to push the Folkswagen to the point !
schizophonic heavy 24 Jun @ 11:21am 
Could you add a climatic and HUGE payload explosion at the end? I want to see the oil refinery and rockets to get destroyed :)
Clawx 24 Jun @ 6:09am 
very nice
Vona 24 Jun @ 5:21am 
the grounds, i mean dirt looks so empty, make some alpha painting on it, add variety to it.
bananaxd 24 Jun @ 3:17am 
The saturation on the textures bothers me so much. I really miss the regular wasteland colors. this bright orange shit never looked like tf2 to me. I don't think the ground should be a stronger color than the mercenaries.
shid 24 Jun @ 2:58am 
so that's the fried out kombi they were talking about in the australian national anthem
The Sniper TF2 23 Jun @ 7:01pm 
Man simple.
Man open TF2 Workshop.
Man see van.
Man like van.
Man happy.
Tromingus 23 Jun @ 6:33pm 
Ew, why is the dirt That color?
The_amazing_shinobi 23 Jun @ 6:26pm 
it's just boxes the landscaping work for these recent community maps are always so ugly
drippin jimmy 23 Jun @ 5:59pm 
I'm the biggest men at work fan, i love this map
drippin jimmy 23 Jun @ 5:55pm 
Men At Work mentioned, what the fuck is an Overkill?? Peak. thank you so much
santidoxo 23 Jun @ 3:49pm 
this looks fire
:headcrab:
witered feddy fazbender 23 Jun @ 3:15pm 
funny reddit reference
Zeugziumy 23 Jun @ 11:08am 
omg Kombi
Qrow 23 Jun @ 5:46am 
Noice
zed_io 23 Jun @ 2:14am 
Its a nice looking map with some cool soundscapes but I think the the cart is a bit big and should have a platform at the back for pushing like frontier.
Simelys 23 Jun @ 1:50am 
navmesh
illumn8n 22 Jun @ 4:55pm 
Thank you for not putting some bullshit cactus in this, it's fairly accurate, but could be better
mcjigglefat 22 Jun @ 12:40pm 
ditty bloods
Markiplier 22 Jun @ 12:31pm 
indoor parts are pretty good but the outside is like 90% neon orange vomit
jams 22 Jun @ 8:37am 
that's like.. the standard amount of people for a map lol. stfu
DJ L3G3ND 22 Jun @ 8:36am 
"probably" lol so you havent even tried it, just automatically hating just because
ottoman armoured train 22 Jun @ 4:30am 
so many people for a bloody map, yet it's still probably shit
lazyfatso 22 Jun @ 1:17am 
LOOKS CUTE BUT DOES IT PLAY GOOD?
Beesar 21 Jun @ 2:13pm 
it's way too bright. If it wasn't this bright it would be decent, change the time of day maybe or just lower the sunlight a bit please
THUNDER_X_SURGE 21 Jun @ 12:32pm 
I REALLY HOPE IT'S NOT TOO LATE TO ADD
Big Sauce 21 Jun @ 9:32am 
This map has a lot of potential, however there are some areas that are beautifully detailed such as the mine or water area, but some of the open spaces at the start of the map seem a bit barren.
JAS-C 21 Jun @ 3:51am 
Yeah, it seems that ground texture at first couple of screenshots is too flat and vibrant. Maybe, add a bit of color filter or idk.
MλsK 20 Jun @ 10:59pm 
i have cousin that moved to australia for a better life (he is Chilean, me too)
Looxond 20 Jun @ 5:14pm 
The rails should be replaced with a dirt path
Hervoo 20 Jun @ 4:31pm 
WHY THE HIPPIE VAN OF ALL!?
Unreal 20 Jun @ 2:38pm 
pixar cartoon ahh visuals
NickCloudAT 20 Jun @ 10:46am 
Not sure if you'd be able to fix this:
On the last stage, some doors are just not recognized as.. well doors.. At least not by the nav mesh.
I always edit nav-meshes by hand and noticed that they don't get blocked on some door (and that one big/wide one) on the last stage.
Кефир 20 Jun @ 8:31am 
summer time niceee
Serge Ivanov 20 Jun @ 8:19am 
Visually stunning.
Kiryu Grugma 20 Jun @ 8:15am 
HOLY MOLY
Cephalon ghost 20 Jun @ 3:16am 
an eye soar and so goddamn empty
ShadowMan44 19 Jun @ 10:49pm 
The custom payload cart is amazing.