RimWorld

RimWorld

Replantable Anima Trees (Continued)
11 Comments
Retro 21 Jul @ 10:31am 
works for me
juzek666 20 Jul @ 9:45am 
@ peekiepeeks#7539 the same for me, after replanting i get a blueprint instead anima tree.

1 attttempt:
JobDriver threw exception in toil MakeSolidThingFromBlueprintIfNecessary's initAction for pawn Kamo-Chan driver=JobDriver_Replant (toilIndex=8) driver.job=(Replant (Job_441293) A = Thing_MinifiedTree80823 B = Thing_Blueprint_Install_Plant_TreeAnima156313 Giver = ThinkNode_QueuedJob [workGiverDef: Replant])
System.NullReferenceException: Object reference not set to an instance of an object


2 attempt:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref D0D7E35B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
peekiepeeks#7539 19 Jul @ 10:34pm 
don't know if this happens to anyone else but when ever i move it, it bugs out and just keeps the blueprint there when a colonist plants it and i cant re-extract it
shawyer 19 Jul @ 4:34pm 
Thank you!
Possum 18 Jul @ 12:53am 
Thanks!
Vireosa 16 Jul @ 4:14pm 
Thank you so much for continuing this! <3
Khalagar 13 Jul @ 10:59pm 
Is there a way to mod it so the Anima / Gauranlen tree can grow on your ship? Would be really nice
R3tr0_g5m3r 13 Jul @ 7:45am 
thk u for help bring anima tree to space
CAPT Bucky O'Hare 11 Jul @ 8:05pm 
... it's such a dumb little mod I thought wouldn't have 'earned' a 1.6 rush but goddamn am I pleasantly surprised! Thank you.
An acquaintance 23 Jun @ 4:11am 
shocked
Laranja 20 Jun @ 7:52pm 
epic