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It takes less than 10 minutes to fix, so please give me advice anytime.
all fixed
thanks~
Ok, I may have find some other errors, I'm really sorry if I'm bothering you. I'm playing a Japan game and so I'm noticing this things while playing :(
This mod saves my runs and laptop so I constantly use it in all my presets.
Anyway:
In 00_countries.txt
Lines 2985, 2997 (Ainu Mosir and Ezo) may need "siberian" (or minority_siberian, I don't know how it works, sorry) instead of "ainu". If so, other countries may need the switch from "siberian" to "minority_siberian"
In 00_states.txt
Lines 6181, 6202 may need a change from "siberian" to "minority_siberian" as for the doubt above
In 01_pacific_and_australasia.txt
Lines 412, 424 need "STATE_MALAYA" as capital
all fixed
thanks~
I found buggy lines:
01_pacific_and_australasia.txt
Lines: 412, 424 (Selangor and Perak capitals)
00_states.txt
Lines: 6182, 6203 (Ainu instead of Siberian)
99_minority.txt
Line 1004 (midde instead of middle)
01_africa.txt
Lines: 33, 748, 1415 (where midde is used)
minority_l_english.yml
Lines: 24, 25, 26 (Capital letter absent)
Hope that's useful! Nice job!
더불어 인도도 남인도와 북인도로 나뉘었으면 좋겠습니다
인구가 큰 문화권인 이 둘은 나누는게 좋을것같아요 이것만 빼면 최고입니다
boer fiexd
it is my mistake~
thank you!
Added language~
YES
South America has not been integrated because of cultural events and formation of nations.
It is not compatible with modes that touch state and pop.
What does it mean that central India has disappeared?
It is incompatible with the province merge mod
yes you can do it
Added a language
thank you~
If you need any corrections or changes to the translation, please write on the mod page
yes
I sent you a friend request. If you send me the translation as a message, I will add it.
"Can you create a PowerShell script that copies all .yml files from the localization/english folder in my Victoria 3 mod, and generates the same files for all supported languages (like french, german, braz_por, etc.)? It should replace _l_english in the filenames with the correct language code and change the first line inside the file accordingly."
This will help ensure that your mod works without localization errors in any language, even if no full translations are available.
I actually asked ChatGPT to do something similar, but specifically for Brazilian Portuguese — it scans all my installed mods and, when it finds localization/english, it automatically creates the braz_por version so I can play without missing strings. It works great and prevents visual errors like trait_law_law.
Changing the homeland will ruin the liberable nations.
Also, Germany, Italy, France, and England are not changed in this mode.
In Europe, only the Iberian and Scandinavian East Slavs and West Slavs changed.
American Natives into 3
Polynesian Natives into 1.
Arab culture (excluding Berber)
Central Asia
Southeast Asia (island-based)
East Asia (Chinese minorities)
India
Ethiopia
Scandinavian
Western Slavics
There are detailed changes in the mod file.
Generally, frequently played countries or countries related to journal events are excluded.