Space Engineers

Space Engineers

NiteOwl Sci-Fi Comms Pack
22 Comments
Arock 7 Aug @ 10:33am 
sigh, another NiteOwl pack, another auto sub. Thank you!
Dova Dude 6 Aug @ 10:29am 
It seems like the max broadcast radii are missing a zero at the end, the vanilla antenna has a maximum radius of 50km, but the longest range antenna in this mod, the Multi-Band Comms Antenna, is only 14km. It really seems like it should be much longer range than that, 140km seems about right.
MTGraves  [author] 8 Jul @ 8:22am 
@Bearded Luntik - Спасибо. Рад слышать, что вам понравился контент.
Bearded Luntik 8 Jul @ 6:59am 
Очень хороший мод всем рекомендую !!!!!:steamhappy:
MTGraves  [author] 7 Jul @ 11:04pm 
@TheRebornAce - The sbc code layout for the decor blocks were too similar to the functional versions which was causing a runtime error because they also use the same models. So basically the game would default to loading the first item placed and skip loading the 2nd. It worked just fine if you placed multiple functional or multiple decor blocks, just not the 2 versions together.
MTGraves  [author] 7 Jul @ 11:04pm 
Update has been pushed with several fixes for the invisible issue and other small issues that I recently found. Please read the patch notes for troubleshooting if the fix doesn't auto resolve the invisible blocks.
TheRebornAce 7 Jul @ 8:57pm 
Great! looking forward to the update. and for learning purposes as i am just getting into modding myself, what is the cause that makes one model appear and the other to not?
MTGraves  [author] 7 Jul @ 8:44pm 
@MadMac392 & @TheRebornAce - I have found the issue and successfully resolved it, I'm working on getting all items updated and the fix published.
MTGraves  [author] 7 Jul @ 11:06am 
@MadMac392 & @TheRebornAce - Sorry for the delay, was 9n holiday. I will look into the issue and attempt to resolve it. Thanks for letting me know.
TheRebornAce 2 Jul @ 8:08pm 
Can confirm, having the same issue as MadMac but with the Multi-Band Comm antenna. Not sure what is exactly causing the issue of the model going invisible but from my testing it seems you can't have the decor version and the working version exist in the same world at the same time. what ever is placed first will stay while the other will become invisible after world reload. I have never seen this kind of bug before...
MadMac392 1 Jul @ 1:22pm 
moor info it the Sub space w/ corner base working is not working. the prop is showing on load
MadMac392 1 Jul @ 8:25am 
Bug. sub space comms antenna with mounting block working one dose not show on loading of game have to grind it down a bit for it to show the none working one shows up
MTGraves  [author] 29 Jun @ 9:59pm 
@Olympus304 - Ok, sorry for the delay I was out of the house all day. I found the issue and a fix has been published.

Let me know if you come across any further issues.
MTGraves  [author] 29 Jun @ 6:06pm 
@Olympus304 - OK I'll take a look at it and will push a fix once I find the issue and resolve it. Thanks for letting me know.
Olympus304 28 Jun @ 10:44pm 
hey the Data transfer dish doesnt orient properly on small grid, the prop ones work fine but the actual antenna ones dont. beyond that fire mod as per usual
The-Glitch-Dragon 24 Jun @ 4:42pm 
Groovy!
bn_Doug_Tha_Thug 24 Jun @ 3:35pm 
These look amazing. Thank you for making them and sharing them.
Duster71 24 Jun @ 3:00pm 
These look really cool.:Killmaster:
Sarekh 24 Jun @ 7:57am 
Let me leave it again for the algorhythm: this is a cool pack with awesome designs!
MTGraves  [author] 24 Jun @ 7:37am 
@Sarekh - sorry I went to delete my original reply to Ryunoske and deleted both my comment and your comment by mistake. By chance i still had a tab open with your comment and name loaded. I glad you're enjoying the content!
MTGraves  [author] 24 Jun @ 7:22am 
@Ryunoske - Thankd for the heads up, I found the issue anf will put out a fix later today.
Ryunoske 24 Jun @ 1:38am 
Compact sub space comms antenna mount point is way below model so it is floating, awesome mod though