Slay the Spire

Slay the Spire

Morimens Mod
62 Comments
Icya  [author] 29 Jul @ 5:53am 
不过有人提出或许未来可以对联机模组做一些特化改动
例如让某些牌能够帮队友回血之类的
Icya  [author] 29 Jul @ 5:52am 
@猖极 其实不太明白您说的第四个怪没进去就闪退具体是什么意思
不过目前我并没有对联机模组做特别的调整(还有太多内容要做,暂时没那个精力)
根据一些玩家测试联机的结果,联机是好玩但有时候会在奇怪的地方闪退或出bug,暂时分不清什么模组什么原因造成的bug
猖极 29 Jul @ 4:19am 
刚和朋友联机打到第四个怪没进去的时候我就闪退了,请问是什么bug吗,一共加了三个基础mod,这个mod和三个联机mod
诺斯菲是天使 28 Jul @ 8:14am 
没玩过游戏,路人视角的复杂程度很高,完成度也很高,选择很多卡面很精美:steamthumbsup:
猖极 28 Jul @ 6:11am 
大佬太强了,期待以后的怪
Icya  [author] 28 Jul @ 2:07am 
目标是把原版所有怪物都替换掉
Icya  [author] 28 Jul @ 1:54am 
@猖极 未来心脏肯定是要换的
现在才做2个BOSS而已,预计是要把忘却大部分经典的BOSS都做出来
知源 27 Jul @ 6:51pm 
你游出息了,有尖塔mod了,感谢大佬:MISSCHAIN_SMILE:
猖极 27 Jul @ 1:58pm 
还原度太高了,拉蒙娜依旧可爱,我的大脑也依旧光滑(从尖塔到原作都是玩数值:steamhappy:
猖极 27 Jul @ 1:56pm 
太强了,心脏感觉和一层大鳄虫没什么区别,卡和遗物全方位的超模,我和朋友联机打打了一局决定上ban位了(,遗物很多没负面导致完全碾压原版遗物,卡类似回环剑技数值完全可以砍个三分之一,没玩太多回,但是我完全想不出来这个角色打原版输的局面,虽然超模,但是玩了几遍之后就不太愿意玩了,希望能把心脏换成更强的boss吧,不过我今天一玩看见新角色突然意识到自己被剧透了有点没绷住(原作还没推过去就在这边看到了:steamsad:
子夜君歌 27 Jul @ 12:53am 
喜欢!
Icya  [author] 25 Jul @ 11:41pm 
@澪 我觉得或许可以把抽2张牌变成升级2次之后才有的效果,这样无限的难度就变高了
先这样试试看
25 Jul @ 6:04pm 
天才的远见是可以自抽的,这意味着2张可以无限费,真不考虑加次数限制吗?
Icya  [author] 25 Jul @ 9:20am 
@何事如此 你需要订阅SignatureLib这个模组并且在ModTheSpire中将其勾选
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3433319964
何事如此 25 Jul @ 9:14am 
Unable to find dependency 'SignatureLib' for mod 'morimensmod'.
24 Jul @ 10:08pm 
怪还是太少了,需要加强怪
24 Jul @ 9:30pm 
更新了,现在版本叫天才的远见无限过牌蹭能力加成,只要精简一点就能无限,有日晷更是解放费用带着其他牌一起无限
Icya  [author] 24 Jul @ 8:27am 
错误讯息就是ModTheSpire会印出的那些红色字,或者也可以在
"你的Steam路径\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log"的最下面十几行看到。
如果已经重开游戏的话SlayTheSpire.log会被洗掉,但同个资料夹内应该会有之前的log的压缩档,可以看时间得到那次的错误讯息
Icya  [author] 24 Jul @ 6:44am 
能不能提供错误讯息,不然其实这样讲我很难知道问题出在哪里
妃宫千旱 24 Jul @ 6:25am 
我玩的拉蒙娜,打完第三层boss,过完三块宝石碎片的开门动画之后,游戏闪退了
Icya  [author] 24 Jul @ 6:14am 
@樱小路丶露娜 那很奇怪了,因为我目前根本没做任何第三层的BOSS
你有用其他模组吗?
樱小路丶露娜 24 Jul @ 5:02am 
作者大大,想问一下三层进boss就闪退怎么办,怎么都没办法解决
Icya  [author] 23 Jul @ 7:26am 
@Oblivionis_Official 更新環拉了
Icya  [author] 20 Jul @ 2:29am 
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Oblivionis_Official 19 Jul @ 10:48pm 
差不多打了几把,感觉有点玩不长的意思。试着思考了一下,大概是因为卡池的缘故?不过这也是从5771转sts的原因吧。不同体系的构筑难度不是很平衡。
像是防打这样在目前的卡池里比较多的体系就很容易抓牌,而且格挡和打击本身就是数值,即使抓不到觉醒产生联动也能继续打。
但是如果我想玩环娜,就会因为环娜只有3张卡、不打觉醒积累不了负熵,打了之后又没那么能起效导致这个体系其实根本没得玩。没有环娜自己启灵的回合结束负熵积累,触发不了回环效果的两张指令真的没办法发挥出很大的作用。
我的预感是,随着未来更多拥有独立词条的角色加入同一个卡池,构筑难度的差别可能会愈发明显。不过我也没有什么好的改进方法…
我觉得这个模组还是未来可期的。玩的几把都让我觉得很有意思,希望能够看到其他界域的更新!
Icya  [author] 18 Jul @ 4:44pm 
Regarding the balance of the game, to be honest, I have not thought of a good solution for the time being, but there is still a lot of content that has not been completed, so I can only adjust it slowly. Besides, no matter how balanced the mechanism of Morimens is, it is very interesting, isn't it? Moreover, in the future, the strongest bosses in Morimens may replace the heart, and such bosses require very strong card cycling ability. In addition, in Morimens, the team of the Chaos Realm can often play dozens of cards in one round, spending dozens of energy, but the card cycling ability of other realms is relatively weaker than Chaos. In the future, if I have the ability and time, I will make all four realms, which will definitely be more fun.
Icya  [author] 18 Jul @ 4:42pm 
Thank you for your advice. I will take it into consideration.
For example, there should be a tutorial screen for how to use Posse/Exalt, but since this mod is still unfinished, it has not been made yet.
Regarding the icon, maybe I can add a toggle in the mod config to use the icon of Morimens or not.
No Toast ( °□°) ︵ 18 Jul @ 1:55pm 
Follow-up-

Due to the nature of the game it's based on, the cardpools of these characters are much more narrow than is usual for Slay the Spire characters. This means that you have to put together many characters' kits just to have a functioning character, and even then a lot of them have mechanics that don't really make a cohesive whole. In addition, you'll see a lot of repeats, and even the characters' base cards appear in card rewards. The result is that there isn't very much variety in deck builds across runs, and weaknesses in a character's kit (card draw availability, defensive cards, etc) are amplified due to how few there are.

If it were possible, I'd like to see character's kits be adapted to fit the Slay the Spire style, but I understand that would be a lot more work tuning the numbers to an amount that leaves the kit functional while also working within the system.
[4?/3]
No Toast ( °□°) ︵ 18 Jul @ 11:25am 
While there are many methods of gaining extra energy, very few of the cards in Morimens' card pool are draw-positive, so the ones that are get a lot of value, as do any STS relics that grant draw/card generation. Dead Branch in particular is game breaking with how many cards generate Insights for even more draw and energy.

The mod doesn't appear complete at the time of writing this comment, as all of Act 1 is overhauled with Morimens-style enemies, but most of Act 2 (aside from the boss) and all of Acts 3/4 remain untouched. I look forward to seeing this mod in the future - it's like if Morimens wasn't a gacha game. Not having to treat a game like a second job is a positive in my book.

Overall, a fun mod, but essentially just playing Morimens without the grinding.
[3/3]
No Toast ( °□°) ︵ 18 Jul @ 11:24am 
Many of the terms and icons used are unfamiliar to STS-only players, even though the're mechanically the same. Could use some better explanations, especially on how to use Posse/Exalt (right click the little icon next to each number)

Starting with 5 energy in Morimens is designed to help counterbalance the fact that you're normally juggling four characters, each with their own mechanics, Posses, Aleimus charge, etc. in that game. But in this mod, all of those things get condensed into one character, meaning that you're charging Aleimus far faster than even Morimens' standards. There was almost never a turn when I couldn't use either the Posse or the Exalt, and usually I was using both. Which means even more energy, which means even more cards get played, which means even more keyflare/aleimus. It's a vicious cycle.
[2/3]
No Toast ( °□°) ︵ 18 Jul @ 11:24am 
Fun mod, but not at all balanced by Slay the Spire's numbers, focusing more on accuracy to Morimens.

Like the game it comes on, this mod iterates on the STS formula with very nice animations as well as additional mechanics like Keyflare and Posses, which functions a lot like Potions in that they cost no energy to use for an immediate bonus. Unfortunately, Morimens and Slay the Spire very much do not see eye to eye on game philosophy because Morimens is a gacha game; its cardpool and enemies have many mechanics that would be considered bad ideas in STS, such as infinite healing, infinite scaling, easy access to unlimited strength gain, 0 cost card/energy gain, and unblockable damage, which in theory can all balance each other out. Of course, that only works if the enemies also scale to such a degree; Whale Leap is an example of this, quickly scaling to numbers that even the Heart couldn't compete with.
[1/3]
Icya  [author] 17 Jul @ 6:52am 
我觉得应该只是还没习惯,万物寂灭对于忘却前夜角色来说算普通难度
这次新增的第二层BOSS「鲸跃」才是真的高难度
不过考虑到每个人玩卡牌游戏的天赋/熟练度/喜好不同,未来应该会在模组设定中新增可以调整怪物强度的选项
但至少现在有关闭遇到忘却前夜怪物的选项了
猖极 17 Jul @ 5:28am 
好强的模组,就是感觉新增的精英怪一层遇到有点太难了,可以放到二三层去:steamthumbsup:
好起来了,我玩忘却的时候签名就是拼搏百天我要成为杀戮尖塔高手
太棒了,这里也能和拉蒙娜打牌:steamhappy:
Icya  [author] 15 Jul @ 6:22am 
其他角色会不会遇到模组怪物的选项正在做了
1691800499 15 Jul @ 6:02am 
新增的怪强度很高,正常角色很难打过,希望能选择其他角色关闭本mod精英。
Icya  [author] 14 Jul @ 7:55am 
关于商店闪退和黑星的bug,老实说我要根据你的说法找出问题不太容易
能不能请你下次遇到时把错误讯息发在讨论串?
以及你有使用其他模组吗?
Icya  [author] 14 Jul @ 7:48am 
异画这个模组未来是会移除掉的,为了24的卡面切换我必须自己写异画功能
未来自己写的版本应该是会有一键切换功能的
但是现在就算异画也可以看到效果阿,滑鼠移上去就行了
Icya  [author] 14 Jul @ 7:44am 
能做得出來的話4個界域都會做的
Mike 14 Jul @ 6:22am 
有时候拿商店第二行下面两张牌的时候会闪退,无论是忘却mod的角色还是原版mod的角色,以及拿黑星这个造物时角色有小概率无法正常进入下一层需要退出重新选,同样是原版和忘却mod角色都有的情况
Karl_Aurora 14 Jul @ 12:01am 
那么24米粒深海毒队什么的会做吗(
13 Jul @ 8:34pm 
希望加一个异画的快速开关,一进模组全是异画,但是根本不知道效果是什么看起来很麻烦。。。
Icya  [author] 13 Jul @ 9:06am 
卡牌最底部的标签颜色就是稀有度,虽然标签是比较小,但还是看得出来
这是为了享受全图卡面的妥协
莲子今天吃什么 13 Jul @ 2:40am 
话说区分不了稀有度啊
CLDwinter 12 Jul @ 2:42am 
有使用其他模组 但应该没太大关系 当时狂气和银钥全满 200/2000 第二次释放银钥选错了所以sl sl后狂气和能量不变 但是变成灰色 右键显示让过一会再用(大概就这样
Icya  [author] 12 Jul @ 12:59am 
所以需要更超模的怪物,已經在開發中了
2761589282 11 Jul @ 11:57pm 
超模,全是数值,没有操作
hsiisn 11 Jul @ 7:02am 
玩了两把,唯一的感觉就是5771的数值在塔里还是太超模了,感觉用脚都能过,期待出个专门适配数值的地图和游戏里的唤醒体BOSS吧
hsiisn 11 Jul @ 5:34am 
也是好起来了,有尖塔MOD了