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I don't know how that is done, I thought it was already compatible with multiplayer, we used several people
AI starting to search for weapons and equipment only when he out of magazines. But if there is a body with AT launcher and helmet nearby and AI needs for that, nothing he will do until he's ammo ends. Can you, please, fix that?
The fixed script was tested by 87 people for two days on a dedicated server.
You shoul'd be glad that you have some feedback about issues from users and you write "don't use it?" Come on, guy...
Mod keeps screwing with the AI combat mode
Mod keeps screwing with the AI rules of engagement
Mod keeps screwing with the AI stances
Mod keeps screwing with AI speed
Please fix these issues, as far as I know, another mod, "Ravage", has NOT had to do anything like the above or similar to achieve its AI looting functionality. I cannot use this mod for ops because the AI keeps becoming incredibly stupid.
I hope you don't mind for all these comments and suggestions. It looks very good, otherwise I would not write you! Take care and keep the good work!
I Have an ALiVE scenario, and while using Project Opfor units spawned by ALiVE, the units did not want to attack neither the player nor factions that are enemies to them.
I confirmed through hints that the enemies were enemies with the "getFriend" command that returned the value 0.
The enemies would voice line at me, and aim at me, but never fired. The only way I got them to fire was if I went to the unit on ZEUS and ran the commands:
_this enableAI "TARGET";
_this enableAI "AUTOTARGET";
_this enableAI "AUTOCOMBAT";
_this setCombatMode "RED"; // engage at will
_this setBehaviour "COMBAT";
_this doFire player;
Your mod was working as when I shot a unit, their squadmates looted the RPG and ammo off of them, but I did confirm that all of the enemies had at least 3 magazines, so they were not out of ammo.
Lastly, I ran the same exact mission with your mod disabled and the enemies started firing on me and their enemies.
好的,我想我知道它是什么,我会检查一下。
I only ask because from a mission makers perspective it might make it hard for players to tell who is who if they are wearing the same helmets and vests.
But I understand why you haven't make a BL/WL feature.
Thank you very much!
Errors were corrected that in very specific mods the AI did not attack.
AI can already loot "certain" ammunition boxes and "certain" vehicles
All missing languages were added to the description.
They told me exactly that in the morning, I corrected it and I'm just uploading the update with the correction.
I could make a blacklist system but it would be very cumbersome, as such if it is in the midst of a battle and you run out of bullets and you have a close weapon and ammunition I doubt much that you get down that you do not grab it yet that it costs your life.
For example if the Mission maker only wanted them to loot weapons and helmets, but not vests?
Or only AK-47s and not M4A1s
Or only non-tracer magazines?
Sorry if this a bit much, this mod looks fantastic either way, great work!