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When I first made that level, I didnt know how to implement the saferoom well, so I created a fake finale event so bots follow player all the way back (or whatever you do) and then when you have all the items needed, the game director fires the "vehicle ready for escape" so bots go into the train and the chapter ends.
... But well, maybe that is a bit confusing. I think I should fix that and do a saferoom with the same logic used in the current RE3 map
A lot of hours on this map and... No, thank you.
Para versus tienen Resident Evil 3 - Short & Versus