Team Fortress 2

Team Fortress 2

Heavy Metals (Outdated)
11 Comments
Sneaky 26 Jun @ 11:26am 
Get well soon, sorry to hear you got hospitalized
Vodest  [author] 26 Jun @ 3:28am 
Normally I would but I currently can't lmao - got no access to the game in the hospital so this is like the first thing I have to do right now to avoid accidental addition.
I will relist it and adjust it once I'm out.

Again, sincerest apologies for my behavior, turns out all of that crap was actually me having a undiagnosed autoimmune disease for god knows how long giving me literal brainrot lmfao
Real Reality (Real) 25 Jun @ 10:07am 
im very sorry to hear that, also you dont have to unlist it, you can just put in a readme that says youd prefer to have something else added or delete the files or put some lime green marking on them, best wishes
Vodest  [author] 25 Jun @ 2:28am 
Gonna have to unlist/hide this one.
Currently hospitalized so I cannot do planned extensive works, nor a simple update for colors - and I'd rather this one get deserved negative feedback than valve add this in the state as it is.

Apologies for my erratic behavior, shit ain't going so swell right now.
Real Reality (Real) 23 Jun @ 11:06am 
You can barely even tell different parts of it are different textures, obviously it’s easier? (I’m still not sure if this is a 2 texture paint) on the slideshow with minimal lighting but it’s genuinely going to look like one color in game with lighting and the weapons not taking up most of your screen
Vodest  [author] 23 Jun @ 10:49am 
Yeah I'll adjust parts to be brighter a lil', will probably take a couple hours but shouldn't be too difficult.
Still worried about the purple but the gunmetal could stick out more.
Sneaky 23 Jun @ 10:11am 
That is way too much black! Looks like a missing texture
Vodest  [author] 23 Jun @ 6:28am 
Contrast is not an issue on this warpaint. I do agree that it's heavily weighted in the darker regions of coloring.
Whilst the alpha masking should make certain textures stand out more, I cannot risk changing the purple or have it look too gaudy (or similar to an older halloween warpaint that I've had hanging in the back of my mind during the production process).

I can guarantee you that these were not mass produced, and that the texturework has been done ahead of time. If you've got any other feedback to share, please do as these are still malleable.
ImAware 23 Jun @ 3:44am 
True tbh
dust 23 Jun @ 12:34am 
all three of these are just mass produces without any concrete ideas imo
Real Reality (Real) 22 Jun @ 9:13pm 
This is just totally lacking in contrast imho, i dont have a big problem with the execution but this is just a bit of a dead end concept imo, sorry