RimWorld

RimWorld

Useful Marks
188 Comments
Zorak 28 minutes ago 
нереально хороший мод
MRob 6 hours ago 
awesome mod, we need an option to toggle off in world icons for specific icon settings, rather than a global setting
Dominic 12 hours ago 
Can we get the option to scale the UI for assigning marks? im playing on 4k monitor and the UI is tiny. (even just a single option to increase the UI size by like 400% or something would work)
Auspician 12 hours ago 
Also running into bugs. Please remove the 1.6 compatibility flag until this is patched, thank you!
Sossololpipi 13 hours ago 
i found a bug where you lose all of the marks of colonists that go into a pit gate
Cirom 18 hours ago 
A small bug I noticed: When you have "Disable tiny font" ON in the options, the background for the job-in-bar text doesn't resize for the larger font, so the background stops before the bottom of the text.

(Though, how did you get the different style of larger text in the screenshots? I noticed that's neither text option.)
roguelovex 21 hours ago 
Finally, I can stop naming all my pawns random letters to indicate what jobs they do xD
twystd 12 Jul @ 8:30am 
any plans for TD find lib compat?
Rohzdear 12 Jul @ 7:03am 
Ditto on the error message.

There seems to be a minor incompatibility between this and 'CM Color Coded Mood Bar [1.1+]'. Whenever the game is launched the error message 'Tried to create a Texture from a different Thread.'
Matt 12 Jul @ 7:00am 
This mod doesn't appear to be fully compatible with 1.6 and/or Odyssey. I ran into an issue where I couldn't trade with a faction on the map, reloaded my save and lost my entire UI and could only see 1 pawn on the colonist bar at the top. I have removed mods 1 by 1, and this is the cause. I am not using any other mods that alter the colonist bar, and I removed all other UI editing mods except this one, and the issue persisted. I do not know if the trading issue was due to this mod, but the UI issue is 100%.
DartWL 12 Jul @ 6:17am 
Спасибо! отличный мод!
blowd off dah wagon 11 Jul @ 4:30pm 
I am getting the same error as @NuanKi please help!
NuanKi 11 Jul @ 2:08pm 
This and CM Color Mood Bar are incompatible:
you get an error saying: Tried to create a texture from a different thread.
https://gist.github.com/HugsLibRecordKeeper/e56b36a374281a451f9c232191352bb9

And the other modder said since you did the compatibility he cant do nothing on his end
XDelphi 11 Jul @ 1:59pm 
@daan_son Looks like Regrowth: Boiling.
daan_son 11 Jul @ 11:36am 
gonna try this again.. the blue red biome in the scroeenshot.. how do i get it
The Zee System (she/her) 10 Jul @ 10:53am 
The icons when selecting which one you want for a pawn are extremely small, would it be possible to add a slider in config or somewhere to make them larger so there easier to see?
Renzor 10 Jul @ 8:18am 
any chance can add compatibility with CM Color Coded Mood Bar? It's a single error that pops up on startup and nothing else
Braincell 10 Jul @ 4:30am 
Is there an option to disable autoassignment? My colony is in a jungle and my pawns regularly take penoxcycline and everyone has green pills as marks and it gets in the way ngl
ィsenseless 学fearfulィ 9 Jul @ 3:23pm 
ты легенда
Domino 9 Jul @ 4:20am 
I've tried to set conditions for tagging ranged/melee fighters based on which of those skills is higher, but the melee > ranged and ranged > melee conditions seem to be buggy. One of my pawns who has 9 ranged and 6 melee is tagged with both, other pawns who have higher melee aren't getting tagged at all, and one pawn with higher ranged skill is tagged as melee (not ranged).
Andromeda  [author] 8 Jul @ 1:08pm 
edit translation icons.xml file and just add your desired name
DehakaPrime 8 Jul @ 11:42am 
Love this mod! Currently working on some custom icon but they either have "Marker_" before the name or "Marker_" and a pseudo translation. Any ways to avoid this?
SandFox 8 Jul @ 5:37am 
Oh.. "AI GPT" must have translated it to be delivered strangely.
The error log has been posted on the discussion board!
Andromeda  [author] 8 Jul @ 4:49am 
@SandFox mod doesnt create or manipulate textures at runtime.
SandFox 8 Jul @ 4:22am 
I’m encountering an error related to your Useful Marks mod in RimWorld. The error message is:

UnityException: GetPixels32 is not allowed to be called from a background thread.
This can cause crashes or corrupt rendering.
Texture creation must be done on the main thread.
From what I understand, this means that the mod is trying to create or manipulate textures on a background thread, which Unity does not allow. Graphics-related operations must be done on the main thread to avoid crashes or rendering issues.
ArKade 7 Jul @ 6:50pm 
If this could show up on the Form Caravan screen, it would be godlike
Cirom 7 Jul @ 5:34pm 
Actually upon further inspection, it looks like this is just an issue with the "Bottom" position. It works properly when set to Left or Right.
Cirom 7 Jul @ 5:32pm 
Not sure if the priority thing is working? I have a Priority 5 and a Priority 4 tag set to the same slot (Bottom), but both tags appear when the conditions are met. (Wounds/In Pain and Wounds/Untreated, if you're curious - wish there was a Wounds/Any option but looks like there isn't)
SandFox 7 Jul @ 12:27pm 
I've been waiting for "Trigger-happy" to be solved for a long time too..
Banana 7 Jul @ 9:10am 
Apparently "Triggerhappy" and "Careful Shooter" got mixed up in the code.
Banana 7 Jul @ 9:09am 
Sadly "Trigger-happy" is not a working condition.

One of the greatest mods ive played with so far!! <3
daan_son 7 Jul @ 8:44am 
how in hell did you get that biome in the thumbnail.. i really need to know/!!!
YodaDoge 7 Jul @ 8:08am 
Love this mod.
My only issue is that on my high resolution display the icons are too small when assigning.

On pawns is okay as there are only few icons.
But if they are shown en masse its hard to distinguish them.
NeverSink 7 Jul @ 5:08am 
Amazing mod.

Maybe this was brought up before, but I'd love to be able to save the marker-setup, so that it's always the same.
Everseed 6 Jul @ 3:17pm 
i love the mod!! please add a toddlers mark!baby mark! thanks!!
ColdRogue 6 Jul @ 12:50pm 
For some reason (probably some of my other 260 mods) home and roofed areas are invisible now, also the heating indicator over radiators dissaper, nice mod though, i really liked it, but i cant play without the areas.
Weh! 5 Jul @ 8:45am 
this mod makes health bars not appear on the colonist bar when used with CCMB, would a compatibilty patch be possible? the author of CCMB said they cant do much themselves
Bakelit 5 Jul @ 2:42am 
Love this mod so much man!
Drogo и тукаллао 4 Jul @ 5:47pm 
I really like this mod!
Yoong 4 Jul @ 12:31pm 
buen mod:steamthumbsup:
llunak 4 Jul @ 12:01pm 
Theoretically you could implement support for "TD Find Lib", which would solve the problem of implementing more conditions. But it's not been ported to 1.6 (yet?), and its licence is not specified anywhere (rather ironic for a library), so it's unclear if and how it can be used.
SandFox 3 Jul @ 1:02am 
rapid shooting => Trigger-happy
SandFox 2 Jul @ 10:13am 
It won't work if you set the rapid shooting trait as a condition..
Digitice 1 Jul @ 11:08pm 
Mods* and playing on 1.6
Digitice 1 Jul @ 11:05pm 
Great mod, awesome work! The only thing what my issue is drafted weapons overlays the middle icons. So you can't see what weapons the colonists have equipped (while drafted or not). And the title, which can be turned off should for be a default option off as that makes it even harder to see. One of the new best bods on the scene :)
eric 1 Jul @ 8:44pm 
а всё, там где имя менять челику.
eric 1 Jul @ 8:38pm 
"Q: Как скрыть текст под именем?
A: Просто выберите крестик как цвет"

А где а как?
не вижу где есть такая опция выбора цвета
moo 1 Jul @ 6:47pm 
Is anyone else experiencing infinite logging about "null texture / GUI"
Mr Mole 1 Jul @ 4:33pm 
Wonderous.
box_ 1 Jul @ 1:43am 
good mod,you are a hero