Total War: WARHAMMER III

Total War: WARHAMMER III

Bill Chest's Kislev Legions
14 Comments
Walt The Why 31 Jul @ 12:25pm 
Great mod, keep the good work !!
BILL.CHEST  [author] 7 Jul @ 10:26am 
Also I did plan on making the Patriarchy units a bit more on the wild side since they are kind of a conglomerate of all Kislev religions. Mammoths wouldn't be a bad addition. Basically beasts and battle prayers are my plan for the Patriarchy.
BILL.CHEST  [author] 7 Jul @ 10:20am 
Appreciate the comments on balancing - I tried to make specific units from each group more powerful but tbh I'm not very good at balancing. Agreed that the frost bears should be stronger since they're the most elite. Ice Masters were intended to be more of a damage-dealing support unit but they aren't super well-armored and can be killed easily if they are left alone. I'll keep working on balancing and am open to stat suggestions. Overall I'd like to debuff them all without making them useless but I agree that some need a closer look. Also FYI patriarch guard are not balanced whatsoever so that's why they're over-performing. I meant to remove them before posting and include them in a future update but forgot. I just kept them so people wouldn't have to start a new game.
BlobDrop 2 Jul @ 12:46pm 
fyi its also the same for the unmounted land units the less of an elite the unit seems the better the combat perfomance
the frost champions with great weapons can dumpster khorne chosen dual weapons ,
the patriach guard still dominates somewhat
but the the ice masters seem a bit underpowered by comparison despite being the most elite with the smallest unit size.

just a quick feedback from someone that enjoys your mod very much

and maybe a tip to new users on what to recruit and what to avoid based on performance in an unbuffed state.
BlobDrop 2 Jul @ 12:29pm 
quick question to the balancing.. did you intend for the frost units to be weaker despite being a higher tier than the other units?

as for the current balancing results after testing:
the hardest hitting are the are the reindeers with glaives because of the higher modelcount they can put down skull crushers a good 10 second earlier than the frost variant and with about the same damage taken,

and as for the land units the patriach guard on warbears with dual axes is the strongest by far, literally dumpstering the skullcrushers, the weakest rider unit was acutally the frost bear riders which got soundly beaten by skull crushers, the battle cats are about the same as a skullcrusher and the ursun warbears are between the battle cats and the patriach warbears.
Saikyoku 2 Jul @ 9:25am 
And just the damage on certain unit (infantry, patriarch cavalry with these hp) is a bit broken aha

U need rebalance some things cuz ur mod is very beautiful and Kislev need more units
Anax 1 Jul @ 1:08am 
can you please update you older mods?
Saikyoku 30 Jun @ 9:32am 
But thanks for the update! These news units and Ursun units are rly beautiful, Kostaltyn have his guard now
Saikyoku 30 Jun @ 9:07am 
I know it's not part of the Iore so I'm making my suggestion, but it is possible to add a war mammoth unit for the patriarchy ? :o
BILL.CHEST  [author] 30 Jun @ 9:01am 
Just fixed it quick. I'll be adding more units (and characters) for the Patriarchy at some point just haven't had time to tackle it yet. I left them in the mod though, they just don't have updated unit cards or stats.
Saikyoku 30 Jun @ 8:53am 
Okay thank u!
BILL.CHEST  [author] 30 Jun @ 8:48am 
Hah I actually meant to remove both patriarch units from the mod before posting since they weren't done, just forgot about them. I'll address them when I have time.
Saikyoku 29 Jun @ 8:06pm 
Patriarch Guard Warbears have invisible part body for me
Guts The Black Swordsman 25 Jun @ 1:31pm 
is this Radious compatible?