Arma 3
Headhunting [Aegis] - [SP]
15 Comments
Komodo 29 Jul @ 7:56am 
excellent action-filled scenario, loved the BGM (need to add it to my playlist fr) and the fact the player wasn't the squad leader

this was epic, 10/10
ty CPB
Avant-garde 18 Jul @ 4:57pm 
Good!
=L.Y.H= 11 Jul @ 9:12am 
Hi I really love your work! is there any chance you could make a scenario about PLA?
marco.toppy 10 Jul @ 7:28pm 
Good mission and nice ambient with enemies number balanced ! :steamhappy:
Liberty_Valance 10 Jul @ 12:53pm 
very difficut to collect items like phone; objectives cannot be seen on the menu ... otherwise ok but stopped at unknown objective
2D[UK] 4 Jul @ 8:59pm 
Good mission, I'm not sure why Sterling isn't grouped with Hereford. It doesn't brake the mission.
[9RT]V®M®F® 30 Jun @ 2:07am 
,:steamthumbsup:
Sean Pablo 29 Jun @ 6:12am 
Nice one, the attention to detail is fantastic, great work!
Eventide 27 Jun @ 10:44am 
Time of day / lighting / fog can make a familiar terrain seem new. Clearing the house got me twice - shotgun is nasty ;) Great set decoration :)
Chris P. Bacon  [author] 25 Jun @ 2:55pm 
@simplified
Yep, basically it's my take on Zahl's "Hike in the hills".
simplified 25 Jun @ 10:22am 
i swear this is deja vu i played this same mission before
[SAGF] sreny70 23 Jun @ 6:18pm 
very nice mission. keep it up
Chris P. Bacon  [author] 23 Jun @ 1:47pm 
@zahl
Thanks for reporting, Fix is already out :)
rantony66 23 Jun @ 11:46am 
Great mission.Thx.
zahl 23 Jun @ 9:28am 
another day another banger. i really really liked the spawn setup and the AO is amazing once again - although I got a small bug Phalanx doesnt use his "real" face but the default one although it could maybe pass off as shaven Akhanteros so maybe thats intended?