RimWorld

RimWorld

Standalone Ratkin gear
19 Comments
Nyxation 27 Jul @ 12:10pm 
For those having issues with the ratkin apparel not showing in storage, I've made a patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3536103438

This adds a new category under Apparel called Ratkin Apparel with all the content of this mod. Please let me know if anyone has issues or if Chud wants to integrate these changes into this mod!
Noxan 21 Jul @ 5:19am 
My colonists keep undressing. I think it's because the apparel doesn't show up in the policies and I will be very glad if you fix it.

Also, can you please recategorize the glasses if possible? It would be very good to able to wear them with hats. Thank you!
@Xenon2462

Would it be possible for you to share these fixed files with me?
Xenon2462 13 Jul @ 7:52am 
hey chud i looked into the issue of why some of the apparel went show up in storage and fixed it, turned out there were lines of code missing, if you want the fixed files, send me a message
Ripam 5 Jul @ 8:49am 
Don't you think you should add NewRatkinPanties? >:D
aonyx 2 Jul @ 6:38pm 
Current issue:

Some apparel don't show up in apparel policies:
e.g. explorer wear is missing, while explorer hat exists
Chud  [author] 28 Jun @ 11:39pm 
Fixed all of that
Kevral 28 Jun @ 4:06pm 
I see multiple errors loading this mod in 1.6 unstable:
* Could not resolve cross-reference: No RimWorld.StatDef named FoodPoisoningChance found to give to RimWorld.StatModifier (null stat)
* Could not resolve cross-reference to Verse.BodyPartGroupDef named Jaw (wanter=bodyPartGroups)
* Could not resolve cross-reference: No RimWorld.StatDef named ToxicSensitivity found to give to RimWorld.StatModifier (null stat)
Proxyer 27 Jun @ 10:53am 
Hello Chud.
It might be a good idea to set the ParentName of GasMask and PlagueMask to HatMakeableBase instead of ApparelMakeableBase.
piet_rian 27 Jun @ 8:00am 
Thank you!
Chud  [author] 27 Jun @ 7:42am 
Fixed them all
piet_rian 27 Jun @ 7:30am 
In the part where "<recipeUsers>" specifies "<li>TableSmithy</li>", it also seems that a workbench called "TableSmithy" does not exist, just like with "TableTailoring".
piet_rian 27 Jun @ 7:26am 
This text was machine-translated too, apologize if anything is unclear or impolite.

In `Apparel.xml`, there are instances where "<recipeUsers>" specifies "<li>TableTailoring</li>" (for example in "ResearchGown").
However, it appears that no workbench called "TableTailoring" exists in the core xml (at least not in 1.6 unstable).

I suspect it should probably specify either "<li>ElectricTailoringBench</li>" or "<li>HandTailoringBench</li>" instead.
piet_rian 27 Jun @ 7:16am 
This text was machine-translated, apologize if anything is unclear or impolite.

There appears to be a grammatical error in the specification of "<startWickOnDamageTaken>" in "MagicWand", which is causing error logs to be output during startup.

According to RimWorld's core XML files, "<startWickOnDamageTaken>" should be specified with "<li>...</li>".
In this MOD, it's specified with the string "true". This discrepancy is likely the cause.
Chud  [author] 26 Jun @ 11:33pm 
Not yet but working on it
Aulie 26 Jun @ 12:29pm 
Does this mod work with the other ratkin weaponry and armour mods (ratkin weapons+ and ratkin ranged weapons expanded just to name a few)
Seanggag 25 Jun @ 4:05pm 
Good
Space Chimp 24 Jun @ 9:05am 
Thank you so much
Masked Monster 23 Jun @ 9:14am 
>No HAR dependance

Based 🗿