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⣿⣿⣿⣿⣿⣿⣿⡿⢡⣾⣿⣿⠁⠚⠧⠿⠛⠜⢸⣿⣿⣿⣿⡏⣿⡇⣿
⣿⣿⣿⣿⣿⣿⣿⡇⣿⡿⣛⣋⢅⣤⣷⡯⣥⣒⠎⣙⡛⠿⠿⠿⢋⡇⣿
⣭⣭⣭⣭⣭⣭⣭⢡⣴⣾⠏⣴⣯⣍⠻⣿⣮⠻⢷⣌⢻⣧⢰⣶⡟⡅⣿
⣿⣿⣿⣿⣿⡿⣥⣾⣿⠇⣾⢿⣧⣤⣤⣌⡟⢳⠿⠛⠀⣿⠸⢋⣼⣧⣛
⣉⣉⣉⣉⢉⠁⣿⣿⠏⣾⢟⣨⣛⠻⣛⣻⡻⣿⣶⣮⢐⢡⣾⡈⣿⣿⣿
⣤⣶⣶⡶⢒⠀⠿⡿⢸⡏⠼⢢⡩⣅⠈⢹⣿⢿⡛⢗⢸⢘⣟⣣⣛⣛⣛
⣿⣿⡿⣣⣿⢿⡷⣭⠘⡀⠐⣻⣷⠪⣛⠦⣤⣤⣬⡤⢠⡈⢼⣇⣿⣿⣿
⣿⡟⣰⣿⣿⣦⡛⢷⣾⣿⠡⣿⣿⣿⣶⣿⣷⣶⠶⣶⣆⢩⢸⣿⣿⣿⣿
⣿⢱⣿⣿⣿⣿⣿⡦⠙⣿⣟⠹⣿⣿⣿⣿⣯⣷⣿⣿⢣⣿⡇⢿⣿⣿⣿
⡏⣿⣿⣿⣿⣿⠟⣵⣷⠹⣿⣷⣤⣉⣥⣛⠘⣋⠛⢣⣿⣿⡇⣠⡹⣿⣿
⣧⠻⣿⣿⡿⢋⣾⣿⣿⣧⠹⠿⡿⠿⢿⣿⠿⢋⣔⣻⠿⣫⣾⣿⣿⡌⢿
the ragdoll physics model meshes collide with itself leading to it spazing out, the physics model should have an air-gap between each bones Physics boxes so they dont collide on one-another.
https://www.youtube.com/watch?v=CP4iQkzss4Y explanation at the 2:50 mark in the video
the .qc model names are just sm.mdl and formatted like so (Darkworld Kris models sm.qc for an example)
--A simple change would be
$modelname "sel_krisdw/krisdw.mdl"
[this should have the filepath and name of each character. this will change the models name so the playermodel lua should be updated to accommodate the change]
player_manager.AddValidModel( "sel_krisdw", "models/sel_krisdw/krisdw.mdl" )
list.Set( "PlayerOptionsModel", "sel_krisdw", "models/sel_krisdw/krisdw.mdl" )
This also would need to be done for the others in the same way (sel_noelle/noelle.mdl for example)