RimWorld

RimWorld

Ancient Rim Mod Series (Continued)
54 Comments
TurtleShroom  [author] 23 Jul @ 12:50pm 
This Mod doesn't use the Jecstools Mod, so welcome back! :guardian:
Da Crawfish 23 Jul @ 12:14pm 
I stopped using these mods with a heavy heart because of jecs tools bugging my saves. Very cool to see them again without the clunky reliance, cant wait to play them! :lunar2020moneyrat:
TurtleShroom  [author] 22 Jul @ 10:29pm 
Also, what is RWBY? (BTW, while I usually have a no-swearing policy, I'll let this stand in the context given.)
TurtleShroom  [author] 22 Jul @ 10:28pm 
I don't exactly understand what you want me to do. Is there a piece of armor that is missing a texture for the Female Body Type? Did I accidentally set a gender requirement for armor? Unlike some of the clothing, ALL of the armor is supposed to be unisex. You should be able to get yourself some sick Greeco-Roman drip for your female warriors without issue.

I really should add the female equivalent of the male-only toga (called the stola, IIRC) for the female patricians.

If by "feminine textures" you mean dresses and women's clothing, yes: there is a Simple Egyptian Dress for all female Pawns, a Fancy Egyptian Dress (for female noblemen), and a Net Egyptian Dress (for hookers) for your women to enjoy.
zeus57007 22 Jul @ 8:54pm 
I have a dumb question, and keep in mind I am on 1.5 still, unfortunately. Are there any feminine textures? Am currently attempting to do a RWBY playthrough, and there's a character, Pyrrha Nikos. Genderbent version of Achilles, like how Ren is genderbent Mulan, Jaune Arc is genderbent Joan of Arc, Nora is genderbent Thor, etc. Anyways, I was wondering if she could have her badass bronze armor, or if I'd have to re-genderbend her to make her a man?
TurtleShroom  [author] 22 Jul @ 10:20am 
That's a flaw with the Vanilla Factions Expanded Framework Mod. It is completely beyond my control and a part of the Mod. Oskar will block you if you complain.
Sol Invictus 21 Jul @ 11:14pm 
when equipped*
Sol Invictus 21 Jul @ 10:33pm 
Hi, just wondering why the shields are not visible, or this just a bug I am having?
TurtleShroom  [author] 17 Jul @ 9:34pm 
NEW: ALL NEW ART DESCRIPTIONS AND FLAVOR TEXTS ADDED FOR EGYPTIAN STATUES!!! MORE TO COME!
TurtleShroom  [author] 17 Jul @ 9:30am 
Also, I have successfully reproduced all of your bugs and will work on them before I go on vacation this Saturday. I should have an update today, God willing.
TurtleShroom  [author] 17 Jul @ 9:29am 
This Mod directly incorporates the Jerry Mod in native support. If you try to run the Jerry Mod with this Mod, it will fail, because the Jerry Mod is part of this one now!
lorsieab2 16 Jul @ 9:04pm 
Might also want to test compatibility for Kemetic Decorations - the legacy of Jerry too.
lorsieab2 16 Jul @ 9:02pm 
Hahaha. Pharaoh Jerry's a reference to Mr. Samuel Streamer's Pharaoh Dynasties playthrough! The statues and monoliths reference some events that happened. There's actually a submod for Kemetic Decorations that adds some things related to Jerry's legacy.
TurtleShroom  [author] 16 Jul @ 8:52pm 
Thank you for your report on the Kemetic Decorations Mod's compatibility, Lorsieab2!

I can't update it right now because I REALLY need to go to bed, but I'll look into it tomorrow.

As for Pharaoh Jerry, I'm not sure who Jerry actually is, but there was a Mod that added a bunch of cute Egyptian statues that had not been updated since V1.4 . I simply couldn't resist. Those statues were adorable.
lorsieab2 16 Jul @ 8:16pm 
The Big Obelisk has a missing texture in my game when Kemetic Decorations is loaded. There's also a couple of other red errors. https://gist.github.com/HugsLibRecordKeeper/9f6fe0680ac74deaa6c7d0dbed645d86

(on a side note it's funny how there's Jerry statues in this mod! Long live Pharaoh Jerry!)
TurtleShroom  [author] 12 Jul @ 9:20pm 
Awesome! Thank you so much for your help, Firebringer4!
Firebringer4 12 Jul @ 4:59pm 
works great!
TurtleShroom  [author] 12 Jul @ 1:13pm 
Alright, I have confirmed all your bugs and have successfully reproduced them. They should all be resolved now. Please try again.
Firebringer4 11 Jul @ 7:01pm 
all mods tested working, besides yours, i loaded with less then whats currently in, i just slapped your mod on quick so i could get you a log
Firebringer4 11 Jul @ 6:57pm 
alright its map gen, ill make a scenerio then get to where you select position on world map yeah? and theres no factions. Literally none, ill post that log in just a second.
TurtleShroom  [author] 11 Jul @ 6:52pm 
@Firebringer4

Arrgh. Please upload your logs and tell me what is failing.
Firebringer4 11 Jul @ 6:46pm 
im getting map gen issues when loading this mod, specifically factions dont load on world map, new save, all dlc
TurtleShroom  [author] 11 Jul @ 4:03pm 
Okay, I have updated the VFE Framework stuff to V1.6 . I am still mad.
thestormkat 8 Jul @ 4:23pm 
As far as 1,6 is involved huglibs is not required for VFE framework and SYR universal Processor. AFAIK thhey have not required it since 1.4
TurtleShroom  [author] 4 Jul @ 12:55pm 
Why would I do that? I am pretty sure the VFE Framework and the SYR Universal Processor Mod both need it.
thestormkat 4 Jul @ 10:29am 
is there any plan to remove the huglibs dependency?
TurtleShroom  [author] 3 Jul @ 8:45am 
It was a single error. Please allow me a moment to fix it, and it should be all good to go.
TurtleShroom  [author] 3 Jul @ 8:43am 
Yep, I see exactly what I did wrong. I accidentally misspelled a comment line.
Narkhen 2 Jul @ 10:23pm 
https://gist.github.com/HugsLibRecordKeeper/50030d962af6a8b9e44b96d2f55b4321

I just tried your mod and now I see a lot of bugs, but at least I can start a game now.

Just attached a new log, hope it helps!
TurtleShroom  [author] 2 Jul @ 2:26pm 
Updated. Please try now.
TurtleShroom  [author] 2 Jul @ 1:12pm 
Until I can figure out what needs actual changing, I've "fixed" the issue by removing all VFE Comps. Please let me know if you are still getting errors.
TurtleShroom  [author] 2 Jul @ 1:03pm 
Okay, I know what to change, but I don't have all the information. Until I do this Mod will no longer be compatible with V1.6 .
Narkhen 2 Jul @ 11:56am 
Jesus bless you
TurtleShroom  [author] 2 Jul @ 11:40am 
Alright, I'll see if I can do it one by one. Wish me luck.
Narkhen 2 Jul @ 10:18am 
Sorry men :(
TurtleShroom  [author] 2 Jul @ 10:07am 
I can't believe they would do this. Why do they want to torture Mod makers like this?
TurtleShroom  [author] 2 Jul @ 10:03am 
In that case, there is absolutely nothing I can do. All of your errors pertain solely to that Mod. Unless Oskar completely rewrote the Vanilla Factions Expanded Framework Mod's Comps and Mod Extensions, this is not an error I can fix.

I will consult the VFE Framework Mod's official documentation for any V1.6 changes, but if those don't exist, then there is absolutely nothing that I can do other than add MAYREQUIRE tags and hope dumb luck saves us.
Narkhen 2 Jul @ 9:48am 
@TurtleShroom Do you mean Vanilla Expanded Framework ? I have that mod installed yes :(

You can see it in line 9 of the log that I uploaded for you

Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0Harmony(2.3.6), 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.6.28), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
TurtleShroom  [author] 2 Jul @ 9:40am 
You are missing the Vanilla Factions Expanded Framework Mod ( https://www.steamcommunity.com/sharedfiles/filedetails/?id=2023507013 ). All of the errors except two are solely derived from that Mod. Two of them involved a missing MAYREQUIRE statement, which I have fixed. Thank you!
TurtleShroom  [author] 2 Jul @ 9:39am 
You are missing the Vanilla Factions Expanded Framework Mod. All of the errors except two are solely derived from that Mod. Two of them involved a missing MAYREQUIRE statement, which I have fixed. Thank you!
Narkhen 2 Jul @ 9:32am 
@TurtleShroom Thank you very much for answering me, I attach my log:

https://gist.github.com/HugsLibRecordKeeper/4fe8c279142aa1f859151b7b39c2ca75
TurtleShroom  [author] 2 Jul @ 8:58am 
I need you to upload your Player Log and show me what you are seeing, or I can't help you. It's likely not my doing at all, but it could be, so I need you to show me your Player Log. "Rimworld" generates a Player Log even if the game doesn't make it to the main menu.
TurtleShroom  [author] 2 Jul @ 8:57am 
I have no idea how this would be happening. This Mod DOES NOT add any C-Sharp content. It is one hundred percent XML, using existing framework Mods for its operations. If those are updated, it should work just fine.

I will look into it right now, but I don't think there is anything I can do on my end until the Hugslib Mod is upgraded.
Narkhen 2 Jul @ 12:16am 
@TurtleShroom

I love your mod, but I can't get it to work on 1.6 sorry

I have installed the new Hugslibs which works on 1.6

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513789221&searchtext=


but the mod gives a lot of errors which makes the game not load, can you check it out? thanks.
TurtleShroom  [author] 30 Jun @ 3:10pm 
It's just the one on the Workshop, same as always.
RyanFinn 30 Jun @ 10:52am 
where did you find a supported hugslib?
TurtleShroom  [author] 29 Jun @ 9:22am 
Thank you, and remember, it is also fully compatible with the Vanilla Factions Expanded Classical Mod!
Vulkandrache 29 Jun @ 7:43am 
If the mod holds what the description promises this might be exactly what was needed for generation playthroughs to bridge the gap from Tribal forwards.
TurtleShroom  [author] 28 Jun @ 3:20pm 
IIRC, they are on the Smithing Table.