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The issue on zero's gloves have solved but this time the hood and arm warmer are no longer changing in firstperson.
I found out that when changing the arm warmer in bodygroup it won't change in firstperson,but changing chest rig in bodygroup will have afeect on arm warmer in firstperson,while hood don't take any afeect with other,it won't change even if I change every other bodygroup.
By the way I'm glad that you take response so quickly,thank you for making this mod,it's well made.
fix
late fix
I tested with other PM and found it strange that other PM are working fine with that,so I supose that something is wrong with the gloves,it used to work when I change it in bodygroup.
So you've been changing handsgroup
Well, that might be a bit of a misunderstanding
The model has a lua script
When you change PM
C_hand will do the same thing
When the PM takes off the gloves, the C_hand also comes off
This synchronization is mandatory
HandsGroup cannot be manually modified
You can only modify the bodygroup
This way, you don't have to manually adjust the handsgroup and you can save the last change
What you mean is to get them out of sync when the player model changes
Don't change the hand model?
I don't understand what you're talking about, it's particularly long
I'm a short video user, and if I see a video that's more than 0.01s, I'll just dead
fix
Changed a few to reduce the handsgroup
The original position of the glove was handsgroup 22 now is 21
But now it's okay to synchronize the switching of models
must've been workshop shenanigans I'm assuming
I've renamed the GMA into something else and it worked. My theory is that the parse failure is because the gma is in chinese.
What a bunch of bollocks!
Good, that's good news, especially since the flexes and weight paints on the joints are just so damn terrible (especially on the actual butt flexes)
idk
Never used SFM
I've heard that SFM StudioMDL is very strong
Can compile many models
If you need decompile
There may be a failure to compile
You can give it a try because I don't know SFM StudioMDL limit
Find the directory where you installed the game
D:\SteamLibrary\steamapps\workshop\content\4000
Copy this mod link
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507946691
Search for 3507946691
You can find .gma
Ues crowbar to unpack
Manually put it into the game folder
D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons
Create a new folder Name - Anime Shadow Company TAC BUNNY V2
in unpack everything into folders such as lua materials models
If you don't have a .gma
manually download .gma ues crowbar or steamworkshopdownloader.io
and you said to either redownload or look for it in the gma thingies
and idk how the gma thingies works
so any help would be usefull
I'll give it a try when I have time
If it needs to be fixed probably all there is to it
Everything comes from different places and is roughly stitched together
I thought about improving it, but just fixing the VTA took me two days to try and try to fix it
So I refused to plunge me into a bigger maelstrom
This rarely happens
Re-download this model on Steam
or
Locate the .gma storage point for this model
Delete and re-download
You can look for this kind of incident online
I want to remake it again
I have a very tricky problem
Whenever I set up an vta
It gets corrupted when decompile
So I decided to fix this
It took me a long time
I also found ways to deal with him
So I'd like to fix this so that for additional extensions in the future or for someone to use it
Extended time
good luck on the updates then
outline
Custom animations
Add more game animations
Fixed vta
idk
I'm not done yet.