Garry's Mod

Garry's Mod

[๐‘ป๐‘จ๐‘ช ๐‘ฉ๐‘ผ๐‘ต๐‘ต๐’€๐Ÿฐ] ๐‘จ๐’๐’Š๐’Ž๐’† ๐‘บ๐’‰๐’‚๐’…๐’๐’˜ ๐‘ช๐’๐’Ž๐’‘๐’‚๐’๐’š ๐‘ฝ2.
46 Comments
dom.manuel957 24 Jul @ 3:17pm 
@[๐™ด๐š๐š’๐š] ๐™พ๐š๐™ธ

I'm sorry!!!
dom.manuel957 24 Jul @ 3:10pm 
@[๐™ด๐š๐š’๐š] ๐™พ๐š๐™ธ

Excuse me!!!
dom.manuel957 16 Jul @ 6:49pm 
Um... hello?
Z2846 8 Jul @ 1:04am 
Sorry for bothering you again,it comes out with a new problem.

The issue on zero's gloves have solved but this time the hood and arm warmer are no longer changing in firstperson.

I found out that when changing the arm warmer in bodygroup it won't change in firstperson,but changing chest rig in bodygroup will have afeect on arm warmer in firstperson,while hood don't take any afeect with other,it won't change even if I change every other bodygroup.

By the way I'm glad that you take response so quickly,thank you for making this mod,it's well made.
Z2846 7 Jul @ 4:49am 
Zero's gloves didn't change in firstperson when I change the gloves in bodygroup,but the hood and arm warmer does changing in firstperson.

I tested with other PM and found it strange that other PM are working fine with that,so I supose that something is wrong with the gloves,it used to work when I change it in bodygroup.
DDong GGO PANG 4 Jul @ 9:21am 
update is PERFECT
@Recaldy

So you've been changing handsgroup

Well, that might be a bit of a misunderstanding

The model has a lua script

When you change PM

C_hand will do the same thing

When the PM takes off the gloves, the C_hand also comes off

This synchronization is mandatory

HandsGroup cannot be manually modified

You can only modify the bodygroup

This way, you don't have to manually adjust the handsgroup and you can save the last change
Recaldy 4 Jul @ 1:35am 
Short answer: handsgroup changes get reset when switching weapons/PM
@Recaldy

What you mean is to get them out of sync when the player model changes

Don't change the hand model?

I don't understand what you're talking about, it's particularly long

I'm a short video user, and if I see a video that's more than 0.01s, I'll just dead
Recaldy 3 Jul @ 6:40pm 
Oh thanks but what I mean is the visible handsgroup defaults when I use different weapon mods (1 weapon mod to vanilla etc). When I use a skin in this mod the visible handsgroup match what I do with the bunny PM change. (I'm removing the hood.). I mean can the hands/etc be "separate" from the player models? (Like other PM mods)
@Recaldy

fix

Changed a few to reduce the handsgroup

The original position of the glove was handsgroup 22 now is 21

But now it's okay to synchronize the switching of models
Recaldy 3 Jul @ 5:23pm 
So the handsgroup changes reset when I change weapons. Can the handsgroup not be tied to the actual used player model?
MeiLudex 2 Jul @ 9:40pm 
I can confirm that the weird Failed to parse addon file error no longer happens
must've been workshop shenanigans I'm assuming
EchoFort 2 Jul @ 1:47pm 
Apparently after doing some tinkering about.

I've renamed the GMA into something else and it worked. My theory is that the parse failure is because the gma is in chinese.

What a bunch of bollocks!
EchoFort 2 Jul @ 10:09am 
For some reason, like in other's cases. I also have a problem of Failing to parse addon file. Now i've tried using your method, but it's just a big headache on trying to get this to work.
gleekingcat 1 Jul @ 9:04am 
thx @[๐™ด๐š๐š’๐š] ๐™พ๐š๐™ธ
Juggernaughty 30 Jun @ 11:41pm 
@[๐™ด๐š๐š’๐š] ๐™พ๐š๐™ธ
Good, that's good news, especially since the flexes and weight paints on the joints are just so damn terrible (especially on the actual butt flexes)
R3DREVO 30 Jun @ 8:03pm 
hmmm ok thanks
@R3DREVO

idk

Never used SFM

I've heard that SFM StudioMDL is very strong

Can compile many models

If you need decompile

There may be a failure to compile

You can give it a try because I don't know SFM StudioMDL limit
@pablo @MeiLudex

Find the directory where you installed the game

D:\SteamLibrary\steamapps\workshop\content\4000

Copy this mod link

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507946691

Search for 3507946691

You can find .gma

Ues crowbar to unpack

Manually put it into the game folder

D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\addons

Create a new folder Name - Anime Shadow Company TAC BUNNY V2

in unpack everything into folders such as lua materials models

If you don't have a .gma

manually download .gma ues crowbar or steamworkshopdownloader.io
gleekingcat 30 Jun @ 3:56pm 
so like the addon is highlighted red and it says Failed to parse addon file
and you said to either redownload or look for it in the gma thingies
and idk how the gma thingies works
so any help would be usefull
R3DREVO 30 Jun @ 1:43pm 
Do you think if I plop this into sfm that it will cause issues?
@Juggernaughty

I'll give it a try when I have time
idk maybe yes maybe not
Juggernaughty 30 Jun @ 8:25am 
So is this the last update for the whole pack
It's too difficult

If it needs to be fixed probably all there is to it

Everything comes from different places and is roughly stitched together

I thought about improving it, but just fixing the VTA took me two days to try and try to fix it

So I refused to plunge me into a bigger maelstrom
Juggernaughty 30 Jun @ 6:28am 
May I suggest you also fix their weight paints? Since their body flexes tend to be quite garbage especially on their hips and ass, shoulders and elbows too
R3DREVO 30 Jun @ 5:34am 
>:)
Gplay47 29 Jun @ 2:55am 
i told ya i was joking! "IS A JOKE A JOKE" 'Ferlando alonso'
There is a chance that the download will be interrupted idk

This rarely happens

Re-download this model on Steam

or

Locate the .gma storage point for this model

Delete and re-download

You can look for this kind of incident online
MeiLudex 28 Jun @ 8:06pm 
the addon gets highlighted in red in the addons menu and says "Failed to parse addon file" doesn't seem to happen with anything else I download
MeiLudex 28 Jun @ 6:12pm 
getting a Failed to parse addon file as of the latest update to this addon
Gplay47 28 Jun @ 2:31am 
wierd
DDong GGO PANG 28 Jun @ 2:19am 
plz upgrade this
I apologize to the expectant brothers

I want to remake it again

I have a very tricky problem

Whenever I set up an vta

It gets corrupted when decompile

So I decided to fix this

It took me a long time

I also found ways to deal with him

So I'd like to fix this so that for additional extensions in the future or for someone to use it

Extended time
MeiLudex 25 Jun @ 8:53pm 
ah alright
good luck on the updates then :steamhappy:
Better Face custom normals
outline
Custom animations
Add more game animations
Fixed vta

idk

I'm not done yet.
MeiLudex 25 Jun @ 7:57pm 
whats new about this version?
Just_dannie 24 Jun @ 6:16pm 
still its like supporting the process ig
what i don't started modify and changes yet
Just_dannie 24 Jun @ 5:28pm 
Cool ima send steam points for the good work:steamhappy::steamhappy::steamhappy: