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If anything this mod has helped suit balance an insane amount because the dedicated assault armors actually have a purpose now.
Especially a SIRCAA mission inside the lab, with tons of ennemies around (almost impossible in stalker or veteran with this mod)
Still mandatory to play the game
Some missions enemies just spawn out of the air making them nearly impossible to really dispatch. This is a shame because the TTK (for both sides) is very fun.
This mod does shine is outside of missions, though.
also thanks for all the comments!
Honestly, I don't enjoy the game half as much as I do with this mod. It's essential.
No more bullet sponges, no more taking 60+ rounds. Super quick and intense fights.
THANK YOU KAZZ!!!
I have this bug where the Dnipro 7.62 mod makes the gun 7.62x54R .
I've deleted the BB mod and still the same,anyone else has this problem?
Did you add the NPC headshot staggers or did the devs finally add that in? Some mercs in bulats were actually flinching to prevent easy follow up head shots which was amazing though granted anomaly had it in forever haha.
whether it's a recently introduced bug or intentional design (but why?) I'm not sure yet. for now, just keep a distance from Burer I suppose
armor isn't intended to be a guarantee against poor decision-making, and I have no intention of removing this.