Don't Starve Together

Don't Starve Together

Deluxe Campfires 3 Beta
32 Comments
EldVarg  [author] 21 Jul @ 7:31am 
v3.0.9 - Released
Fixed:
- Missed adding heat campfires to winter tab and cold campfires to summer tab.

Don't know why I didn't think of this earlier.
EldVarg  [author] 11 Jul @ 2:03pm 
This version is now called "3 Beta"

KreygasmTR mod now updated. That version will have less extreme settings plus will not be updated as often.
EldVarg  [author] 11 Jul @ 1:09pm 
v3.0.8 Released!
Configuration settings:
- Start fuel.
Fixes:
- Missed using the override for sanity boost.
EldVarg  [author] 10 Jul @ 10:20pm 
v3.0.7 Released
Fixes:
- Stars no longer gives loot when the server restart.
EldVarg  [author] 7 Jul @ 10:58pm 
Next priority to fix is that an already burned down fire gives loot everytime the server restarts.
EldVarg  [author] 6 Jul @ 12:16pm 
v3.0.6 released.
- All click areas (collision boxes) have finally been fixed on all deluxe campfires.

Please test out and give feedback. Are she click area too small now?
EldVarg  [author] 6 Jul @ 1:48am 
Yes, good progress. Fixed the Heat Star bounding box. Just have to repeat that manual value changes for about 1000 places more for each structure. Should have the fix out in 8 hours or so.
EldVarg  [author] 5 Jul @ 8:17am 
I will probably have a fix out for the big hitbox (click area) within a day. There is a good new tool to make the animations :).
EldVarg  [author] 3 Jul @ 8:31pm 
v3.0.5 released. Just minor graphical fixes.

I checked all the sprites and removed some edge/outer transparency artifacts. Makes the sprite look a bit better but does not fix the large click area. Haven't found a solution for that yet.
EldVarg  [author] 3 Jul @ 5:57pm 
I will take a look at that, too see if it’s possible to extend the reach without increasing the warm up close by.
VoidSpectre 3 Jul @ 12:52pm 
The mod is great and my party loves the config to extend the reach of the lighting! But that gets us wondering if theres a way to extend the reach of temperature aid from the fireplaces and stars? It definitely doesnt sound like an easy thing to do but its something cool that we thought about. Overall though we love the mod, its been a great help and deco addition!
EldVarg  [author] 3 Jul @ 6:51am 
I will priorities fixing the huge click area next. I think it's because the sprite pixels are almost transparent, but not completely.
EldVarg  [author] 2 Jul @ 3:18pm 
Great it works :). Thank you for the praise!

What do you like/don't like about the mod? Any suggestions on improvements?
VoidSpectre 2 Jul @ 3:07pm 
It indeed works again. Thanks for the hard work! Must not be easy.
EldVarg  [author] 2 Jul @ 2:54pm 
Ok should be fixed now. Wrote some simple lua code wrong! Thought I tested the latest changes. Must test even more next time. Embarrassing!
EldVarg  [author] 2 Jul @ 2:44pm 
Ok I get the error too. I will try make a fix right now. Sorry.
EldVarg  [author] 2 Jul @ 2:38pm 
Hm not good. Wonder what is the problem.

https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together

"\Documents\Klei\DoNotStarveTogether\client_log.txt"
Demethos 2 Jul @ 2:27pm 
I have same issue, my server keeps getting an error after this update and won't start. :steamsad:
VoidSpectre 2 Jul @ 2:14pm 
Server will no longer start after new update :(
EldVarg  [author] 2 Jul @ 1:28pm 
v3.0.3 released!

* Configuration settings:
- Sanity boost setting for stars.
- Less and more drop rate setting.
- Individual drop rate settings.
* Balances:
- New default is 50% lower sanity boost.
- Less chance to get gems.
* Fixes:
- Structure size setting typo.
* Features:
- Drop amounts are a bit random.
EldVarg  [author] 1 Jul @ 10:32pm 
By old popular request, next addition will soon be a setting to limit the sanity boost on the stars.
EldVarg  [author] 30 Jun @ 1:46pm 
v3.0.2 released.

Fixes:
- Light range setting only worked on Deluxe Firepit.
- Light range bonus is now max +50% instead of 100% to prevent too long distance that wont be rendered.
404_coffee.exe 29 Jun @ 7:41pm 
was never really expecting a third one.
EldVarg  [author] 29 Jun @ 10:07am 
Great suggestion. Was thinking about a upgrade functionality. To make it have sockets for gems is cool.
fun loving guy 29 Jun @ 5:26am 
would be cool if there was a config that reworked the stars to where instead of two seperate structures, it was one structure that allowed you to socket the gems into it
Wolf 28 Jun @ 3:06am 
nice
EldVarg  [author] 28 Jun @ 12:42am 
Ok thanks for reporting it. Now I remember other reported that before but the original creators could not fix that.

But I will see if I can. There are things not clickable in Hamlet, like those hanging down from above. So it should be fixable if I do that for the flames.
K.mistrz 27 Jun @ 10:48pm 
everything works fine
but when they are burning they block a lot space where you can't click on anything but them
deluxe: to tall
star: 2x what it shold be
EldVarg  [author] 27 Jun @ 6:59pm 
Cool ideas! Will add those to the (might) to do list.

I guess you had not problem with the mod?
K.mistrz 27 Jun @ 12:38pm 
How about stars scaring off shadows and gestalts in small radius if fuel is high enough.
Do stars work as natural light source for plants?
EldVarg  [author] 27 Jun @ 2:37am 
Please report any bugs you might find. Also very open to adding more features if you have any cool ideas. But be sure to first check out the To Do List in the Discussions.
EldVarg  [author] 27 Jun @ 2:24am 
First patch: v3.0.1:
Updated the recipes to the new version so they appear in the Lights and Structure building tab.