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I guess? I don't play with Anomaly, so I'm not familiar with it. If it ends up being an issue let me know, and I'll see if there is an easy fix.
Also, will the psychic sensitivity multiplier effect of bioferrite scale as well? That might actually be too OP to leave in, if it does. It currently gives a 120% multiplier for psychic sensitivity at legendary quality, and it will really throw off the game balance if this is allowed to scale higher.
I always feel disappointed when all my people finally get 100% legendaries, and I no longer feel the need to craft things anymore. Thanks for the great mod!
In other words, if an Item has better sharp protection, will it also have better blunt protection as well as a wider temperature range, or is each stat randomized independent of the others?
If legendary #1 has better sharp protection than legendary #2, will it also always have better blunt protection as well? Or can an item have better sharp, but also have worse blunt at the same time?
Yes, that's a good thing about it! Legendary gear have the widest range by far, and getting a god roll will mean a wicked item. But each item is a wee bit more interesting and I like that in general!