RimWorld

RimWorld

Simple Propaganda
32 Comments
Prophet 22 Jul @ 11:21pm 
The Regime Knows Best. :shakinghands:
Kilo  [author] 20 Jul @ 7:19am 
@Latex Santa I'm glad to hear that! Hopefully the mod lives up to your expectations and if not, updates are on the way
Latex Santa 20 Jul @ 7:16am 
@Kilo
You have NO IDEA how good this will be for my various military-themed mod lists.
Starship Troopers, DUNE Butlerian Jihad, 40K, even my Android playthrough.
Kilo  [author] 16 Jul @ 3:30am 
Yeahh, sorry about that, I wanted to update to 1.6 quick and forgot to make version folders
Egorik256 15 Jul @ 11:48pm 
Imagine my surprise when I logged in to the game this morning and found that my TPS was fluctuating between 1 and 10, even though TPS had been 160 just 10 hours ago. Thank you for disabling version 1.5 (I don't hold it against you, but it's a shame that this version was disabled):steamsad:
Мейдо Горнич🧹 15 Jul @ 10:37am 
❤️
Kilo  [author] 15 Jul @ 6:15am 
Updated to 1.6
it should function as it did before, please report any bugs
Мейдо Горнич🧹 15 Jul @ 12:50am 
We need this mod mister(
dfifd 14 Jul @ 7:13am 
framework is updated btw, not sure if you know it already
Realm Imp 4 Jul @ 8:17am 
reading comprehension isn't your thing i see
Chudwig 3 Jul @ 1:05am 
As if you have anything better to do with your life, bro.
FleetOfWarships 2 Jul @ 4:23pm 
Well I'm not gonna use a mod I don't know the effects of, thanks for the response though.
Kilo  [author] 2 Jul @ 12:17pm 
On positive outcomes it also increases the certainty of the participants
Kilo  [author] 2 Jul @ 12:15pm 
If you were to *read* the changelog or actually play the mod, you'd know

>Changed ritual outcome functionality

"The ritual no longer has attachable outcomes. Instead, the outcome will be determined by the quality:
- Terrible - Raid
- Boring - Mood Debuff
- Satisfying - Mood Buff (to be changed soon)
- Spectacular - Recruit"
FleetOfWarships 2 Jul @ 12:05pm 
So, what actually *is* the outcome of the ritual? Does it just increase conversion progress on random people? Specific targets? Participants?
Kilo  [author] 2 Jul @ 2:44am 
It's fixed.
Should no longer throw any errors
Kilo  [author] 2 Jul @ 2:38am 
Ohhhhhh my bad, I must've left some stuff in.
I'll fix it in a sec
tide{S}haper industries 2 Jul @ 2:29am 
Oh... and apparently that's from your mod as well;

> Could not load UnityEngine.AudioClip at Guns/Shot_IntSniperDouble in any active mod or in base resources.

Also referenced in this mod, when the sounds seem to refer to Hinterlandia weapons? Might be a SoundDef.xml you copied over and forgot to remove stuff from the other mod?
tide{S}haper industries 2 Jul @ 2:27am 
Just a heads-up...

> Could not resolve cross-reference to Verse.ThingDef named INTLND_IntEqManufactureBench (wanter=fixedBillGiverDefs)

You're referencing a building from your other mod in this one, without MayRequire or dependency, so this always errors out for users without the Hinterlandia mod.

Also - even if a minor thing - if you don't have assemblies in your mod, you don't need the Assemblies-folder either. Not much of an issue, just unnecessary and misleading.
hlo120435 1 Jul @ 3:20pm 
GI, defect!
Kilo  [author] 30 Jun @ 11:57am 
Hello, the mod just an update to the ritual's outcomes, please check the change notes
Kilo  [author] 30 Jun @ 5:00am 
For now, this is just a ritual with an outcome you can choose

It's like a leader speech
but it'll be updated when the framework gets updated
CosmicAggressor 29 Jun @ 6:50pm 
So what is exactly is this supposed to do?
The first part of the description sounds like it should make everyone in your base either increase their strength in your religion or get closer to joining your religion.
The second part makes it sound more like it is that for everyone in radio range not including you population.
Kilo  [author] 29 Jun @ 2:24pm 
Yeah you can't rotate it

It's a product of my laziness, i'll make more sprites for the next update :p
♠ Captain Mackerel ♠ 29 Jun @ 1:21pm 
Are you normally not able to rotate the propaganda station, or is it just my modlist being evil again?
kubazwami 29 Jun @ 7:31am 
chicken jockey:steamsalty:
Nuker1110 29 Jun @ 12:24am 
I only do Goodwill rewards for the Skylantern ritual, because “pretty lights!”
Kilo  [author] 28 Jun @ 7:33am 
Yep, that's exactly why i wanted to implement it. The base ritual outcomes like faction goodwill and recruits break my immersion a lil.
I'd love to make it even more unique but my C# skills are uh... non-existent.
The Blind One 28 Jun @ 6:53am 
With this kind of ritual it would actually makes sense that it generates a new pawn unlike the ideology parties where a good party magically rewards you with a new pawn 🤪
Kilo  [author] 28 Jun @ 6:46am 
Yeah ofc! I'd love to expand on this but I'm waiting for the framework to be updated to 1.6

Then I'll add more stuff to this mod
Most Definitely a Mimic 28 Jun @ 6:44am 
Love this! Excellent work!
Would you consider a Space Tech style of this? Like Sublimal Mind message or Futurama Ads broadcast into your Dreams?

I have been building a list for a Orbiting Fast Food Restaurant, and a Propaganda-Cyberpunk Food Cult would go HARD.