Arma 3
LiteFPS
39 Comments
you could make it as a different version of the mod so the ones that dont like it can use this one
Ruca  [author] 4 Jul @ 4:21pm 
i could do that, reason i didnt is because lots of people play zeus, mp etc.. and dont like automatic cleanup. i might add that though
What you could do instead of render bodies with bags you could just remove them after like 5 minutes for example, or a little bit more that along the guns, etc
I used drongo map population, two patrol spawner near, one was opfor and other indfor(there were like at 100m), they killed eachother and when i came close i saw nothing and when i was like at 3meter the bags started to spawn in my face, one made me fall and didnt rendered
Ruca  [author] 4 Jul @ 2:15pm 
one thing is, ive had alot of comments about issues, but when i test it, i cant seem to get them issues, so if you dont mind please tell me what happened, and at the specific time what you were doing
Alright, ill check it, thanks for being active
Ruca  [author] 4 Jul @ 1:04pm 
updated, i tried fixing all things you said, i fixed 100% the body bag flying around, for me they always render as a body when within range now, and also the weather doesnt revert to sunny so please let me know if you find any issues still
Ruca  [author] 4 Jul @ 12:55pm 
i am updating it, removing all code that could effect weather, trying to keep bodybags frozen so they dont teleport, and will try make all bodybags revert to dead bodys when player is in range 100% of trhe time
Ruca  [author] 4 Jul @ 12:30pm 
are you running any mods? im not getting any of thse issue in full vanilla
The distant corpses with bags can spawn above you and make you fall when you are near, and some bodies dont render again as a body, and i dont know why but the mod disables weather, i used this on a foggy mission and it was clear day, no clouds or nothing, after disabling it the weather was normal
Ruca  [author] 3 Jul @ 7:04pm 
thanks!
Alright, thanks for answering, your mods are very good, i hope you keep doing them
Ruca  [author] 3 Jul @ 6:57pm 
i dont believe thats possible, maybe so but its would probably be extremely advanced, and wayyyyyyyy out of my league
Do you think that instead of putting corpses on static bodybags you could make them lowpoly? or its not possible on arma
Ruca  [author] 3 Jul @ 6:54pm 
im not sure about the ragdolls still being in the air, it works perfectly fine for me, im using base vanilla no additional mods and it works like a charm, not too sure
Apart from that, good mods you are doing, we were needing updated optimization mods since all the other mods are from 2020.23
The ragdolls in the air when rendered again problem was fixed?
Ruca  [author] 3 Jul @ 3:15pm 
there is something a lil weird going on, i have no issues with the cartoon ragdoll mod effect, and the mod itself doesnt effect the inventory of the ai at all lol
Ruca  [author] 3 Jul @ 3:11pm 
i will test with
he ragdoll mod
Tanksaawk 3 Jul @ 2:58pm 
so i have tested it now and payed attention and the bodies still lose their physics and hitbox after being in bodybag once and going back to being bodies.... but i would say that it more than likely has to do with the [RHRM] Real Hero's Ragdoll Mod Cartoony Edition mod that i have installed, as with vanilla ragdoll at least the hitbox remains....
BUT its fine the way it is, its not that big of a deal, the pros outweigh this small inconvenience... the bodies still fly when initially blown up, thats the important part xD
I gotta ask though how the body inventory is handled, because with the Advanced Garbage Collector the inventory is somehow hidden and is not detected by the Antistasi Lootbox (but thats just an issue for Anti players anyway)
Ruca  [author] 3 Jul @ 6:25am 
@Tanksaawk i have updated the mod, added back all ambient sounds, fixed weird ragdoll's when reverting back to bodies, please let me know if anything still doesnt work
Tanksaawk 2 Jul @ 3:33pm 
also... just a small request from my side... can you reactivate the background noises and radio chatter? I think those really add to the immersion...
Ruca  [author] 2 Jul @ 3:06pm 
I’ll take a look when I’m awake
Tanksaawk 2 Jul @ 3:04pm 
one thing i noticed.... when body bags turn back into bodies, the ragdoll physics are disabled and some enemies hang in the air...
Tanksaawk 2 Jul @ 12:15pm 
what i have always waited for is a mod that properly gives high command units autonomy, so that they move on their own and secure sectors or when you have a HC tank unit that they drive around in a designated area and engage enemies.... maybe even with roles like scout, anti tank, AA, only engage with certain weapons... something like that.... maybe you could even salvage some code from you smart drone mod....
just an idea though, i cant force you :D
Ruca  [author] 2 Jul @ 11:59am 
thanks :steamhappy: been stuck for awhile dunno what else to make
Tanksaawk 2 Jul @ 11:52am 
noice.... dude your workshop is a fricking gold mine ngl
Ruca  [author] 2 Jul @ 11:36am 
something like that
Tanksaawk 2 Jul @ 11:26am 
Looks like an upgraded Advance Garbage Collector... is that assumption about right? Because if yes, my goodness is this a must have mod
Ruca  [author] 2 Jul @ 5:51am 
@lukin should be fixed
Ruca  [author] 2 Jul @ 5:46am 
is it on every map? all the time
Lukin 2 Jul @ 5:42am 
So uh using that mod made grass dissappear
Ruca  [author] 1 Jul @ 9:54am 
updated, tested it myself, dont get the error
b0s 1 Jul @ 9:18am 
Get this a lot
if (!visibleMap && !isNil {_x It IgetVariable "81)!_tempMarker")) then { de...' Error getvariable: Type String, expected Namespace,Object,Group,uisplay (dialog),Control,Team member,Task,Location File LiteFPS\litefps_initClient.sqf..., line 84
Ruca  [author] 1 Jul @ 7:19am 
@GABO Should work fine, not too sure about the radio calls, but it shouldnt effect gameplay
GABO (/^▽^)/ (aRnicus) 30 Jun @ 10:09pm 
antistasi?
Ruca  [author] 29 Jun @ 10:13am 
should do, aslong as its installed on the server, or if your using the free host in arma, all clients
Rowdied 29 Jun @ 10:07am 
Sounds interesting... will try it out.
Will it work on Dedicated Servers?
Ruca  [author] 28 Jun @ 4:43am 
pretty much the most light fps mod, 0 noticeable differences, and depending on the situation, 5-20% increase in fps