Rivals of Aether

Rivals of Aether

AXIS MODEL 014
20 Comments
Skelly34wtc 11 Jul @ 2:44pm 
YOOOOOOOOOOO
chib 9 Jul @ 12:05am 
small note: taunting lets you overload on battery. you can get over 100 which i dont think is intentional
(Pyro) davidramirezmdq 4 Jul @ 1:19pm 
just found this after learning about the game.
Hazelnut Pancakes 2 Jul @ 12:57pm 
Not the child murder in the preview photos :skull:
Frank the fox 2 Jul @ 12:51pm 
I love the fact that one of his sprites is a deltarune yellow reference
Rundas 30 Jun @ 1:03am 
Wonderful work you made, glad that content for UTY is still cooking these days.
But besides that, theres a bug when you wave dash where the sprite disjoints to the corner. Its a small issue, but overall good work.
twl180 29 Jun @ 2:12pm 
this is axillent work
kitsunai64 29 Jun @ 1:54pm 
Gave me and Axistencial Crisis???
10/10
Hockerzock  [author] 29 Jun @ 4:13am 
Thanks everyone for the feedback. I made his Aerials faster, the Dspecial better and the Ftilt larger. Also you get 3 battery by Taunting
Camo 28 Jun @ 11:43pm 
Love this character, Some of his moves feel really slow, but other than that I'm just super happy to see more UTY characters in Rivals!
Fleety 28 Jun @ 10:44pm 
PT. 2

the only moves i found to be good were the neutral special (that one is actually good and well designed), the forward smash because axis slides on the ground with the start up lag, and the neutral aerial, but only because it continues to work even when touching the ground, which doesnt feel intentional

a lot of axis' attacks need to be sped up DRASTICALLY, especially the aerials i mentioned, and i feel that the acid was supposed to stay out as a trap of sorts, but it doesnt last long enough to even be a good trapping tool

i like the idea, but hes way, WAY too slow for such little payoff

i hope this feedback can help you better balance axis
Fleety 28 Jun @ 10:43pm 
PT. 1

i dont like it when i have to be honest negatively, but axis isnt good, like at all

for being a robot with incredible speed in undertale: yellow, he was somehow slower and more susceptible to damage than goddamn ao oni, an actual bulky and slow monster

on top of that, they pay off for a lot of moves isnt worth the damn near 5 year wait, like the forward aerial, the back aerial, the up aerial, and the down special

on top of that, only getting battery passively with no way to get it faster severely hinders axis to a major degree, not letting him use his only good attacks as often as he really should be able to
matecrack4 28 Jun @ 3:38pm 
The art is amazing but some hitboxes and other movements feel weird, some hitboxes are extremely small and some attacks like the aerial ones are very slow.
maxTHEDINONERD 28 Jun @ 3:04pm 
the sprite art is really nice but he doesn't feel nice to play, if you could make it so the jabs don't stop your movement and the smashes we're a little faster this would be a really cool character. I don't mean to be hate full I would just like these to be fixed because the sprites themselves are really good
MiningBoy 28 Jun @ 1:32pm 
Axis my beloved
cybop 9 28 Jun @ 11:54am 
holy fuck i never knew we would get a new undertale yellow character
KIRBYFAN92 28 Jun @ 10:31am 
yoooo a new undertale yellow character besides clover
cool jayden 28 Jun @ 10:08am 
peak, sprites look amazing and the moveset plays fluently. Some knockback/hitboxs are a little weird but that can be fixed in patches.
AnimatedFrank7 28 Jun @ 8:11am 
Great job
VanquishedSpaghetti 28 Jun @ 7:37am 
Great job, I like the sprites for axis