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Zenith of Fallen Empires, and/or maybe Ancient Cache of Technologies (been awhile since I played either) do allow for exactly what you're asking for. But they may not be up-to-date.
Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990
There will be a bunch of folders with numbers. These are mods, the numbers are the steam ID. You can either manually cross-check numbers or just click on the folders and look at the thumbnail image inside to see what they are,
Go to common, then technology, then see if 00_fallen_empire_tech is there. If it is, then you'll have to disable that mod to use this one.
@Proxy This mod, and my enigmatic engineering mod, are fully incompatible. It's one or the other, sorry. But all tech researchable may be compatible, since it runs a script that enables techs instead of manually overwriting files.
The second 'modifier = {}' does not apply if you have enigmatic engineering or cosmogenesis level 5, and because of the first modifier block means it only applies to galactic contender. The 'NOT' is different from 'NOR' - NOR means there must be a single thing true for it to take effect, NOT means all things must be true in order for it to take effect. Here, you need tech_alloys_2 (the second upgrade to the alloy building), and tech_advanced_metallurgy_2 - tech giving +10% alloy output. I think the name is Durasteel Alloys. Anyways once you have those two techs, the FE technology will no longer have a weight of 0 to appear, and thus you'll be able to eventually see it.
If you want to see what I mean, here's an example from the code:
tech_fe_forge_1 = {
(unrelated stuff, followed by)
weight_modifier = {
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_5
has_ascension_perk = ap_enigmatic_engineering
has_ascension_perk = ap_galactic_contender
}
}
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_5
has_ascension_perk = ap_enigmatic_engineering
NOT = {
has_technology = tech_alloys_2
has_technology = tech_advanced_metallurgy_2
}
}
}