Stellaris

Stellaris

Galactic Contender: Unlock Fallen Empire Tech and Buildings
29 Comments
Jake the Snake  [author] 31 Jul @ 4:24pm 
The reason why is because I have no idea how to add new ship types, or a new shipset. All this mod does is edit the 00_fallen_empire_tech txt file, which does not include those ships. You can look into the older parts of this thread if you want a proper explanation of how this mod works, but beyond that, I wouldn't know where to begin, sorry.

Zenith of Fallen Empires, and/or maybe Ancient Cache of Technologies (been awhile since I played either) do allow for exactly what you're asking for. But they may not be up-to-date.
Mael 31 Jul @ 3:55pm 
So based on your comment from Jul 30, you don't get the Escort, Battlecruiser, or FE Titan. Is there a reason why? I'm desperately looking for a mod that gives you the techs for them without having to take Cosmogenesis.
Proxy 30 Jul @ 11:21am 
and Ancient Cache of Technologies
Jake the Snake  [author] 30 Jul @ 10:21am 
No, sorry, it doesn't. However, if you're looking for an FE shipset compatible with 4.0, check out the Ascendant Shipset by Garyx Starlight and Twink315. Or ZoFE, once they get that up-to-date
Proxy 30 Jul @ 9:06am 
Would it allow you to build FE ships?
Jake the Snake  [author] 17 Jul @ 5:26pm 
Yes. No levels required, either
Average Swede 17 Jul @ 12:26pm 
If i understand correctly if we take the ascension perk then we'll be able to research most of the techs in cosmogenesis without needing to take a crisis path?
Jake the Snake  [author] 11 Jul @ 9:14pm 
I haven't tested it with that but that could definitely be a reason
Fenrisúlfr 11 Jul @ 2:52pm 
cause if not that might be why
Fenrisúlfr 11 Jul @ 2:52pm 
actually is this mod save game compatible?
Fenrisúlfr 11 Jul @ 2:46pm 
I'll do more testing
Fenrisúlfr 11 Jul @ 2:46pm 
ok if i use galactic contender with enigmatic engineering i can get all of them, but just galactic contender doesn't work
Fenrisúlfr 11 Jul @ 2:19pm 
cause i got the component just fine, it was only the buildings that didn't show up
Jake the Snake  [author] 11 Jul @ 1:20pm 
Yes, they are
Fenrisúlfr 11 Jul @ 1:13pm 
are the components in that file as well?
Jake the Snake  [author] 11 Jul @ 12:21pm 
@Stepover34 If its a mod compatibility thing then there's nothing I can do, I'm not sure what your modlist is but you can check if any mod overwrites common/technology/00_fallen_empire_tech by doing this:

Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990

There will be a bunch of folders with numbers. These are mods, the numbers are the steam ID. You can either manually cross-check numbers or just click on the folders and look at the thumbnail image inside to see what they are,

Go to common, then technology, then see if 00_fallen_empire_tech is there. If it is, then you'll have to disable that mod to use this one.

@Proxy This mod, and my enigmatic engineering mod, are fully incompatible. It's one or the other, sorry. But all tech researchable may be compatible, since it runs a script that enables techs instead of manually overwriting files.
Fenrisúlfr 11 Jul @ 7:27am 
it is only the buildings I'm having a problem with
Fenrisúlfr 11 Jul @ 7:09am 
@Jake the Snake, It's probably a mod compatibility thing as i can't see the option using the techweights command
Proxy 11 Jul @ 7:00am 
Does it work with All Tech Researchable and the Enigmatic Engineering to include all FE techs?
Jake the Snake  [author] 10 Jul @ 4:50pm 
Alright I playtested this mod before and did get the buildings, I'm going to playtest again when I can because I'm not sure its possible to be THAT unlucky
Fenrisúlfr 10 Jul @ 2:17pm 
I've been incredibly unlucky then as my research is to the point everything takes 1 month
Jake the Snake  [author] 10 Jul @ 10:51am 
Basically what that means is the chance of the tech appearing is 0 if you don't have either cosmogenesis level 5, enigmatic engineering, OR galactic contender. Fulfil any of those requirements and that is no longer true. That's for the first 'modifier = {}' bracket.

The second 'modifier = {}' does not apply if you have enigmatic engineering or cosmogenesis level 5, and because of the first modifier block means it only applies to galactic contender. The 'NOT' is different from 'NOR' - NOR means there must be a single thing true for it to take effect, NOT means all things must be true in order for it to take effect. Here, you need tech_alloys_2 (the second upgrade to the alloy building), and tech_advanced_metallurgy_2 - tech giving +10% alloy output. I think the name is Durasteel Alloys. Anyways once you have those two techs, the FE technology will no longer have a weight of 0 to appear, and thus you'll be able to eventually see it.
Jake the Snake  [author] 10 Jul @ 10:51am 
No, by repeatables I only mean unique technologies, ones that don't go on forever. You can check the code for specifics, but frankly the issue is draw rate, since FE techs are rare technologies. You'll want to increase your research alternatives if possible, that'll make it more likely.

If you want to see what I mean, here's an example from the code:

tech_fe_forge_1 = {
(unrelated stuff, followed by)
weight_modifier = {
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_5
has_ascension_perk = ap_enigmatic_engineering
has_ascension_perk = ap_galactic_contender
}
}
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_5
has_ascension_perk = ap_enigmatic_engineering
NOT = {
has_technology = tech_alloys_2
has_technology = tech_advanced_metallurgy_2
}
}
}
Fenrisúlfr 10 Jul @ 6:40am 
don't most resource buildings have endless repeatables? cause I've researched every tech in the game and have like 20x repeatables but none of the fallen empire buildings are showing up (besides the depot)
Jake the Snake  [author] 8 Jul @ 7:44am 
If they take the ascension perk, they would have access to the FE techs and (eventually) the buildings. The research is expensive and the techs are rare though, so unless you're playing to the late late game you probably won't even know it.
FK117 8 Jul @ 4:00am 
does AI empires also get the techs and buildings?
Jake the Snake  [author] 6 Jul @ 8:40pm 
No, sorry, it doesn't enable FE ships. However, if you're looking for an FE shipset compatible with 4.0, check out the Ascendant Shipset by Garyx Starlight and Twink315. Or ZoFE, once they get that up-to-date
CTadeI 6 Jul @ 1:59pm 
Does this mod enable FE ships too?
The_Illusive_Man22 6 Jul @ 6:14am 
ah, this mod is the thing i was looking for!