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Did you quit out of the game between tests, or just quit to main menu?
Loaded in, no problem, and even the day 4 buffer was almost non-existent. upped to 2 AI, same good news.
Upped it to 7, and then it crashed during the loading screen. Dropped to 5, then 3, with the same result. Dropped back down to 2, and despite working the first try, it crashed this time.
Maybe see if dropping the AI count back to 1, and then test to see how many you can get to before it crashes?
All those systems and new star types don't like either generating or loading on these big maps. I'm using 3k on 4 arm Spiral. I'll try on different galaxy types to see if it still happens on 3k
So, I did some more testing. I got 3K to work. It seems that what type of galaxy you pick matters as well.
So far, Cartwheel only gets 2K
2 Arm Spy tho gets 3. Tho have not tested on anything bigger yet, or any other map types. This is an interesting discovery, as it could lead it to being related to jump lanes. I have been running all my tests with 0.75 as the amount of jump lanes.
And yes, got those freezes on day 2 and 4 as well. It normally doesn't happen on the lower end maps, at least from memory, so its probably something to do with what GM is doing, and how many starts it needs to look at for it to do what its doing.
And your not wasting my time. I think its good to see what mods it works well with and what don't.
Why do you think it is conflicting?
I will do my own testing when I can, but if your running other mods apart from those two, it could be one of them as well.