Conquest of Elysium 5

Conquest of Elysium 5

Dark_Wizard
11 Comments
pepemattos17 15 Jul @ 12:35pm 
its ok just start another game
Loverboy821  [author] 15 Jul @ 4:16am 
I am very sorry Pepemattos17.
pepemattos17 15 Jul @ 4:02am 
damn, the naming change of the file completely killed saves
BadCub 3 Jul @ 9:18pm 
Thanks for the fix and happy to help.
Loverboy821  [author] 3 Jul @ 8:29pm 
@BadCub I just happened to be about to release a new update for the mod for balancing reasons (Changing the costs of things as well as touching up the graphics) when I looked and saw your comments. I fixed the summon Velon Skeleton not having a description and I think I made it so that the Dark Puppet Master i not mindless. The skeletons not gaining Exp is in line with what I meant though. Also thank you for both the feed back and for the compliment <3
BadCub 3 Jul @ 6:10pm 
Another thing that I don't know if it is intentional: I think that the 'mindless' trait is preventing the puppeteer and skeletons from gaining exp.
BadCub 3 Jul @ 5:56pm 
Hello. Puppet Master's "Summon Velon Skeleton" is lacking a description. Don't know if that is intentional or not. Interesting mod, by the by.
Vorochi 29 Jun @ 6:47pm 
You’re welcome!
You should join the CoE discord, if you haven’t already. Questions get answered much faster over there.
Loverboy821  [author] 29 Jun @ 6:32pm 
Thank you for letting me know that Vorochi. I was kind of at a loss on how that would work.
Vorochi 29 Jun @ 6:11pm 
Growth functionally spawns a new unit that inherits the information from the original version. A unit’s commander status is dependent on how they are spawned. A commander that has been selected as a troop is most likely being considered as a troop for growth, so it loses its commander status when the grown version is created. Not really fixable, just an engine thing.
Loverboy821  [author] 29 Jun @ 2:59am 
Hey commenting on my own mod because after playing a game to congratulate myself for releasing my first ever mod I ran into a problem I hadn't run into before. It is a small thing and i'm not sure how I would fix it. BUT

If you put one of the commanders into an army under the control of a different commander and they evolve into their next form while under that commander they stop being a commander for some reason? Instead they are just that monster they would be but can't go around without a leader.