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Uncolonized Relic worlds show the planet surface portrait, instead of the orbital render portrait
The Rubricator Event chain, which has the special system relic world, because it automatically surveys the planet upon entering the system, the mod modifiers are not applied to the relic planet. However, because I have not attempted to save load method, it might be fixable that way
the old Lite which is not as good as this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2718002306
Or a more feature-rich version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120240811
which has an add-on with further changes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3286387468
These mods will no longer be updated.
@eqN, thats actually cool to know, maybe I'll try it myself soon lol
@IronWar Just to follow up with what Lex is saying regarding your concerns, you can literally use every one of the PD submods with All These Worlds with no issues, including the Arcologies mod. They are thankfully all standalone and work fine in my experience so far.
I've also come to love the way PD deals with arcologies.
I definetly like the direction this is going, and I hope there's more features to come. For now, I like PD for the features mostly, even though the way it "looks" is terrible.
ATW and PD are not meant to work together, a comp patch is probably not even possible without messing up one of the mods. In case I'm wrong I'll welcome anyone wishing to work on it.
Thank you so much for the quick reply and for looking into it!
atmosphere-habitable_greenhouse_rich = {
icon = "gfx/interface/icons/planet_modifiers/pm_atmosphere_teal.dds"
icon_frame = 2
planet_pops_upkeep_mult = -0.15
}
to have "planet_pops_upkeep_mult = 0.15", since you want a higher upkeep a positive mult will increase the upkeep cost instead of multiplying it to be a smaller number if it were negative. Again, that's assuming you want it to make it harder to live, which is how the description makes it seem
Sterile worlds spawn normally so that's good.
Ecumenopolis I built one early to test it shifted from the planet being an Ecu to being a icy Gaia while keeping the Ecu districts I found it interesting like the people decided to naturize the Ecu but I think it is a glitch with Real Spaces stuff again atleast it seems to be.
Nothing game breaking for Real Space yet I hope this helps anyone who reads this.