Project Zomboid

Project Zomboid

Shotgun Trajectory
51 Comments
十叁  [author] 5 hours ago 
@土星环 可以,过两天,在做台锯MOD
土星环 10 hours ago 
能不能更新一个选项,可以取消人物轮廓描边:steamhappy:
A Dogwork Orange 17 hours ago 
What does "Close aim punish" and "close distance punish" affect??
Loriel /S/ 18 Jul @ 11:14am 
Tested with Knox Event Expanded and it's incompatible. Crashes whenever I shoot an NPC. Works well with Bandits though.
OLDFAT保卫萨拉热窝 16 Jul @ 8:26am 
默认开的子弹伤害车辆 但是沙盒设置没有选项关闭
OLDFAT保卫萨拉热窝 16 Jul @ 8:26am 
子弹可以伤害车辆 但是沙盒设置里没有选项
商鞅知马力 16 Jul @ 5:31am 
大佬有考虑做其它枪的弹道模组吗
xXAlamedAXx 10 Jul @ 1:03pm 
its cool to add mid game, right guys? :steamhappy:
Chrome+ 10 Jul @ 10:53am 
Can I get rid of the green border that happens to zombies when I aim?
Saint Of Killers 9 Jul @ 8:35pm 
you literally fixed the aiming issue for gamepad players with this. Thank you ,is there going to be a release for normal guns?
Beornvig 7 Jul @ 2:23pm 
This is absolutely amazing, thanks so much for this! Works perfectly.
渴了掰腿不喝水 7 Jul @ 7:32am 
和进阶弹道兼容吗
FarbE ~ 6 Jul @ 4:09pm 
such great mod, thanks :mbnyufufu:
Villain 6 Jul @ 1:08pm 
Ok, DJ WEEABO, I wouldn't go as far as saying that. That's unfair to them who actually pushed build 42. Don't be cruel to the devs.
DJ WEEABOO 6 Jul @ 11:49am 
easily the best mod for b42 god bless you. no idea why indie stone devs are so obsessed with hating their playerbase and making combat so tedious
Hamel903 6 Jul @ 9:48am 
Sí, ya marque la casilla de "Los proyectiles se calculan desde el personaje", muchas gracias por este mod, ciertamente el cambio que hicieron al sistema de combate es horrible, si bien es cierto que el sistema es mucho "más realista" (como si se usaran cartuchos de escopeta de posta en lugar de perdigones de 12g) no es un sistema que ayude a la relajación que un juego de supervivencia de zombies debe dar a un jugador, digo, quiero sentirme al encontrar una escopeta como el Doom Slayer en el infierno, y gracias a este mod, puedo volver a sentirme así, gracias amigo. :steamthumbsup: :steamhappy:
十叁  [author] 5 Jul @ 11:57pm 
@Hamel903 La configuración predeterminada del modo Sandbox es suficiente. En las opciones del sistema, puedes marcar 'Los proyectiles se calculan desde el personaje'.
Hamel903 5 Jul @ 10:45pm 
Acabo de comprobarlo, el mod funciona con el mod "[CJ][B42][B41] Firearms | Lore-friendly vanilla expansion" funciona con COUNT4 y las 2 casillas activas, aunque ciertamente tiene menor dispersión que con la JS-2000 de Vanilla
Hamel903 5 Jul @ 10:32pm 
Ya acabo de comprobar algo, al menos en el Mod "[CJ][B42][B41] Firearms | Lore-friendly vanilla expansion" funciona parcialmente con la M870 Cromada, quisiera que me aclares una duda, para tener la misma dispersión de disparo que en la build 41 debo tener en las opciones del mod marcado como COUNT4?
十叁  [author] 5 Jul @ 10:17pm 
@Hamel903 I'm not entirely sure because the game doesn't have a direct "shotgun" type check. The only way to determine it is by checking whether the firearm's ammunition has the ‘Shotgun’ field. So, whether a shotgun is effective depends on whether the ammo it uses contains this field.
Hamel903 5 Jul @ 8:53pm 
Funciona para todas las escopetas? incluyendo las de mods como Kattaj?
川建国·冯·翠花 5 Jul @ 8:13pm 
:steamthumbsup:
噩梦之始 5 Jul @ 7:38pm 
这个布娃娃是原版弹道的还是像进阶弹道的
Enraged_Ares 4 Jul @ 5:43am 
Gotta love the "thats not how shotguns work" @nec0arc comment. Yea, we know, we also dont care. It is a, say it with me here VIDEO GAME. Mods to insert 20+ military base maps or anime characters are also unrealistic, as are lightsabers and backpacks that let you carry 6 fridges at time, this dude go to all those mods aswell ? "Thats not how backpacks work" ? hahahahahha... @Goatroach you said it perfect though, i to wish the devs would give us sandbox options for this stuff :) let the masses choose their experience. :steamthumbsup:
Goatroach 4 Jul @ 2:39am 
@CarltoN
Because your typical real life 12ga shotgun firing 12ga 3 3/4" shells has 9x .32 caliber (9mm) pellets (looks like big BBs) stacked in 3 sets of 3, have a muzzle velocity around 1,300 fps, and typically have a spread of 1" every 10 feet.
At 30 feet, it's like getting hit simultaneously with 9x 9mm handguns in a 3" diameter group. Shotguns are crazy powerful and accurate at close range. Even with a ballistic vest, you'll probably break ribs. Shotguns in CQB are devastating. Not a good weapon against large groups due to low capacity, fire rate, difficulty in reloading, and weight of ammunition.

My guess is the devs wanted to make it more realistic, rather than the Hollywood-esq street-sweeper we had in B41. Both are fun, IMHO. I do prefer realism, though.
Goatroach 4 Jul @ 2:26am 
Being able to adjust ballistics characteristics in the sandbox options would be amazing, because then people can tailor it to their liking. If you're a real life shotgun nerd (like me), make it realistic. If you like the way shotties are in Halo, Doom, or [insert your preferred game], you could make it that way. It'd be super sick if we could adjust ballistics properties for each firearm category, not just shotguns. I'd definitely sub for that!

Just a suggestion. Do with it as you will. :steamthumbsup:
CarltoN. 4 Jul @ 1:07am 
@nec0arc who are you writing to
nec0arc 4 Jul @ 12:59am 
that's not how shotguns work
DigitalGhost 3 Jul @ 7:07pm 
Thanks!
konradtrd 3 Jul @ 12:19pm 
@XXXTESTICLE not all guns are created equal
Courier 6 3 Jul @ 11:34am 
@XXXTESTICLE Its called having fun, you should try it sometimes
Цикута 3 Jul @ 7:18am 
@xxxtesticle decided to speak on language of facts
CarltoN. 3 Jul @ 3:54am 
@xxxtesticle the current build42 shotgun is garbage. just louder rifle with worse range. not being able to hit more than one zed at all makes it a waste of time to even use a shotgun
ErsatzPerson 2 Jul @ 9:07pm 
Thank you for making shotguns useful again!
I was tired of it being effectively a louder rifle with worse range. :steamfacepalm:
十叁  [author] 2 Jul @ 4:23pm 
@XXXTESTICLE Then go play with the vanilla shotguns.
wizzoh 2 Jul @ 2:54pm 
why would anyone play with this? it makes shotgun unrealistic and OP lol, other guns are now pointless because of the shotgun
Kenzie100000 2 Jul @ 10:51am 
Thank you so much.
Beornvig 2 Jul @ 9:42am 
Thank goodness for this, will have to test soon!
郁疯ing 2 Jul @ 9:04am 
13哥流啤
十叁  [author] 2 Jul @ 8:39am 
@Kessouki ! It should not be possible. This MOD is designed for players who want to play shotguns but feel that advanced trajectory is too powerful. It only modifies the trajectory of the shotgun and imitates B41
Kessouki ! 2 Jul @ 7:48am 
Can i use this with advanced trajectory mod ?
CarltoN. 2 Jul @ 6:14am 
i dont understand why in b42 shotguns are just like really slow assault rifles hitting 1 zombie at a time. so this makes them back like 41 where you can hit multiple zombies? nice
SchweppesCan 2 Jul @ 5:16am 
Thank you very much
You are god-like modder :3
Yama 2 Jul @ 3:07am 
Thank you so much for this! I just tested it and shotguns works like in b41 :D
LambVORTEX 1 Jul @ 10:37pm 
@Loriel /S/
Toss in a molotov and you got yourself the B41 special.
Loriel /S/ 1 Jul @ 11:36am 
this makes much easier to clear out hordes. works well on rain's weapon mod. thanks!
十叁  [author] 1 Jul @ 12:57am 
@PuzzyDiztroier Supports all shotguns
PuzzyDiztroier 30 Jun @ 9:53pm 
Supports moded guns?
十叁  [author] 30 Jun @ 8:41pm 
@Wolfe Only supports shotguns
Wolfe 30 Jun @ 7:27pm 
does this work on guns of 93?