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Also the big L-shaped one needs better placement in survival, I need to be able to see the conveyor ports.
As soon as i place anything from this mod
it crashes my game sadly i cannot provide
a error log (justletting you know that this is a Issue)
what about a projector that just insta spawns the ship or something
Summary: Active welding assembly halts assemblers when active, with or without a ship in welding range.
Long: My assemblers wouldn't pull ingots, and after running through the standard checks (ownership, conveyor system integrity, etc) I ran through mods. I notice I had a welder assembly, a little wider than the example in the 3rd image, active, with a large ship partially constructed (I had run out of thruster components and figured they'd be used as they were made). After turning it off my assemblers functioned as normal. I then tried removing the ship and turned it back on, assemblers stopped pulling again. I tested a vanilla welder and it did not halt the assemblers.
If I need to file this bug report elsewhere let me know. I love this mod BTW, I hope it sticks around.
Great mod tho THANKS!!!!
[since devs can't be bothered to make large ship project small ships]
I flew it into one 1/4 piece weilder started making the ship only for it to be violently and powerfully flung off in a random direction throwing me inside an asteroid unable to escape.....
I feel like space engineers has changed it shit once again... :/
feels like weilding now pushes ships slightly....like grinders...
stuck inside an asteroid wondering how many years this game will be in developement for versus how long it will be known for....