RimWorld

RimWorld

Animal Apparel: Framework
36 Comments
caveman 21 hours ago 
how do i put it on the animals
s_m_w  [author] 25 Jul @ 8:22am 
@Big Head Zach
Gave that mopd a quick glance. There's some implementation details (i.e. this framework allows animals to use actual apparel, that mod there simulates apparel it looks like), but ignoring those, if you use this framework with Basic Armors, you get some actual armor graphics for (some) animals. This framework also lets them use shield belts and jump packs.
Big Head Zach 25 Jul @ 7:40am 
Are you able to provide a comparison between this and XeoNovaDan's older-but-maintained Animal Armor mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2270547158
Azure 18 Jul @ 5:41am 
That author seems to not update his mod in short term. And last time after he said thing like that he just abandoned the mod. By the way i am talking about draftable animal
s_m_w  [author] 18 Jul @ 12:51am 
@Azure
I'm sure there's a mod that already does it! I want to be careful to not include too many extra features that aren't directly relevant to animal apparel
Azure 17 Jul @ 8:54pm 
Hi are you interested in make animals draftable? Since they have jumppack and shield belt now,it would be great if we could directly control them
s_m_w  [author] 17 Jul @ 1:54pm 
@Dilius
You're right! That mod has its own strategies for making apparel work for an animal. I've written a quick patch so that the two mods work alongside one another. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3528241203
Dilius 17 Jul @ 10:53am 
I have found a incompatibility with kyulens , their kyulen armors cant be equiped on them (wrong body type). Tested with a minumun list, order dont matter.
s_m_w  [author] 17 Jul @ 3:30am 
@水晶哥牌音响
It seems to work if Vanilla Combat Reloaded is before this mod in your load order. I've only tested it briefly however
水晶哥 16 Jul @ 11:57pm 
This mod is not compatible with Vanilla Combat Reloaded
Chaotic Entropy 16 Jul @ 2:32am 
@Geneva like the one in the 2nd line of the description...?
Geneva 15 Jul @ 10:20am 
then what mods add actual armor?
Raleon 15 Jul @ 12:08am 
Amazing, thank you!! :)
Chad Yu 14 Jul @ 11:34am 
Thank you
s_m_w  [author] 14 Jul @ 11:33am 
Oops. That's me forgetting to remove debug output. Deploying a version without it now.
Chad Yu 14 Jul @ 11:18am 
Game log is getting spammed with info logs. I assume leftover from this mod?

BodyPartRecord(Shoulder parts.Count=2) group: Shoulders, AnimalBody
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AnimalGear.AnimalGearHarmony/ApparelUtility_HasPartsToWear_Patch:Prefix (Verse.Pawn,Verse.ThingDef)
s_m_w  [author] 14 Jul @ 8:59am 
Wasn't Ludeon at all! Shield belts should once again work.
s_m_w  [author] 14 Jul @ 4:42am 
@Raleon
Ludeon changed some things a few days with the Odyssey relase which sounds like it is causing those issues. I am investigating!
Raleon 14 Jul @ 3:45am 
Thank you for continuing this mod!
One small problem, can't seem to force equip my animals with shield belts (with the new 1.6 force equip feature). It gives the "missing body part" error on the top of the screen. Tested with multiple different animals (scimitar cat, cat, horse, cow...), gives the same error each time.
Ascythian 7 Jul @ 5:02pm 
Just one thing atm - Called Animal Apparel: Framework yet in the picture is Animal Armor: Framework [imo apparel is the better option].
s_m_w  [author] 7 Jul @ 8:51am 
@Deggial

The problems that just disappear by themselves are the best ones! I can't think of anything this mod does that could cause a full crash at all, but do let me know if it happens again and you can get a log of it
Deggial 7 Jul @ 8:18am 
Well, I've good news and bad news.

The bad news first: I can not upload the log.
The good news: I can not, because the game didn't crash anymore.

Don't ask me!
Maybe, because a different loading order.
Maybe due to the change of the main game or another mod.
Who knows ...
Socni Enis 7 Jul @ 5:02am 
Im using dylans Animal gear and animal gear basic. On steam its marked as 1.5 but rimpy is giving me a right verison for my 1.6 game version. both of yours mods are on steam marked a.6 but in rimpy is giving error for wrong game verison.
s_m_w  [author] 7 Jul @ 3:49am 
It should be at C:\Users\[Username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios

Alternatively, start Rimworld without the crashing mod. In the main menu, Options->General->Click "Open" next to "Log File Folder". Then restart Rimworld WITH the crashing mod so a new player.log is created.

And yes, it should be created even when the game crashes
Deggial 7 Jul @ 3:21am 
Is such a log created even if the CTD occurs during the starting process?
Where can I find it?
(It might take a while till I'm able to upload the log.)
s_m_w  [author] 7 Jul @ 2:30am 
@Deggial
Do you have a player.log you could send me? Ideally uploaded to pastebin, or contact me under "Ingendum" on discord. This is the first time I'm hearing about an issue like this. Since this mod is very fresh, there could be incompatibilities I am not aware of
Deggial 7 Jul @ 2:00am 
Either this framework or the 'basic armour' mod causes my game to crash while loading.
(I've tested all the mods I've recently added to try and identify the cause.)
When the game crashes, a temporary icon is displayed indicating a Unity issue.

It's a shame, as I would love to use a modern animal armour mod in RimWorld 1.6 for a first-time use of such a mod.

Are there any known mod conflicts? I don't use any animal gear-related mods, nor do I use CE.
Could it be an issue with the loading order? Do you suggest placing it early or late in the loading order?
s_m_w  [author] 6 Jul @ 8:02am 
Discovered an issue with the promised compatibility with B&S Sapient Animals. Found and fixed
s_m_w  [author] 6 Jul @ 4:02am 
@Socni Enis
Which animal apparel mods are you referring to? This one is ONLY compatible with Animal Apparel: Basic Armor released by me, and should not be used with any mods that use Dylan's "Animal Gear", which does not have a 1.6 version yet
Socni Enis 6 Jul @ 3:57am 
any reason why in rimpy it give mod version mismatch for bot animal apparel mods? is it still ok to use it or? and old animal gear of 1.5 version doesn't give any errors?
Kaz the Mercenary 5 Jul @ 11:41am 
You rooooock! <3 Thank you!
s_m_w  [author] 5 Jul @ 4:33am 
@Kaz
Ave armors are now supported and part of Animal Apparel: Basic Armor
Zoviscyne 3 Jul @ 3:23am 
Thank you for stating that this is effectively a spiritual successor to Animal Gear outright; and thank you for continuing that mod's dream! :8bitheart:
Kaz the Mercenary 1 Jul @ 1:15pm 
Appreciated. The artwork should already be in the mod, and I wouldn't be opposed to commissioning other types of armor for the Ave if it works. So far it's just the Power Armor that was specific to them.

Seeing that the major hurdle is the artwork, you might want to think about ways people could contribute as time goes on. Cooperation and such.
s_m_w  [author] 1 Jul @ 1:12pm 
@Kaz
Hey! Great to hear from someone who contributed back then. Sadly, not (yet). I've focused entirely on vanilla animals so far, but I have a definitive soft spot for alpha animals, Aves in particular, so it is almost guaranteed I'll get to it!
Kaz the Mercenary 1 Jul @ 1:03pm 
Hey, am somebody who commissioned art to be included in the original Animal Gear / Animal Armor mod.

Hoping that the artwork for the Ave managed to make its way to this as well.