Crusader Kings III

Crusader Kings III

Life of an Adventurer
26 Comments
Loken  [author] 20 Jul @ 5:40pm 
Peaceful camp merging is here. Should be pretty hard in general and close to impossible if the target is a legitimist. and Let me know if you encounter any bugs or have any suggestions. Keep in mind that expelling the former camp leader or breaking the promise to keep him/her as a second if you made one will have negative consequences.
Loken  [author] 16 Jul @ 12:17pm 
Yeah, there's several ways to go about this, but I think some transport contracts can be added. Will update the description.
Dakosaurus 15 Jul @ 9:28am 
I believe a transport contract could be a reasonable one to implement if used with the Travelers mod by pharaox which removes teleportation. This would obviously require a separate submod though as it is only usable with that mod, but this is just a little suggestion should you ever think this is worth it.
[system] BEEMEE 15 Jul @ 7:42am 
make a Russifier at least with the help of AI pls
Loken  [author] 15 Jul @ 7:37am 
@殇帝, no, it doesn't affect achievements.
殇帝 15 Jul @ 3:58am 
本mod会影响成就吗?
Loken  [author] 14 Jul @ 5:12am 
No, that's from the base game
Bombe 14 Jul @ 4:34am 
Just got an event that gave a pressed claim on the kingdom of georgia. Never seen it before and wondering if its a part of this mod?
Loken  [author] 13 Jul @ 1:19pm 
*non-english localizations
Loken  [author] 13 Jul @ 11:58am 
All localizations have been made by the public, new contributions are very appreciated.

I could try making some baseline option with AI, but I wouldn't want it gimped and there are new mechanics for 0.1.5 which I'm currently implementing.
바실레오스13 13 Jul @ 4:44am 
where is Korean localization?
Loken  [author] 12 Jul @ 5:22am 
I see no reason why it shoudn't be. Just keep in mind that features work differently. Contracts in LOAA are contracts and are made to work both ways, so that you could always switch from adventurer to landed employer and vice versa. Since yesterday patch, it should also be easier to use in multiplayer.
Raiskyl 热恋中 11 Jul @ 10:57pm 
Having the same question too, would be great if both of em work well together! Thanks for the mod
Lord 8 Jul @ 11:27am 
I knew someone would venture onto something like this!
Loken  [author] 7 Jul @ 6:07pm 
finallyciv, thanks, included in the description.

wiwerse, I plan to include more situations which require committing resources and making choices with regards to followers and troops as next steps. Supplies will be part of that, of course.
MAA maintenance itself is controlled by governments file, which would introduce compatibility issues.
finallyciv 7 Jul @ 6:14am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Thank you for creating the mod!
wiwerse 6 Jul @ 9:33am 
Is there any chance you could add adventurers having to pay salaries and supplies for MaA, so you can't just sit on your ass and it's actually difficult? It's a real shame that's not basegame, but this mod looks really cool. Thanks for making and sharing it!
Loken  [author] 5 Jul @ 1:48pm 
Haven't tested it in MP, but pretty much every feature was made to work both ways.
Offered contracts and offered invasion sponsorship would need a couple of tweaks to have less restrictions for humans though. (Giving the choice of accepting the contract despite AI rejection score and giving freedom of when to start invasion, if not AI). Will look into it.
Noblesse 5 Jul @ 12:27pm 
do you happen to know if this works in multiplayer?
Loken  [author] 5 Jul @ 10:05am 
Thanks, included in the description.
G-Unit 5 Jul @ 6:09am 
Now these are some good bones
织田信长 4 Jul @ 9:59pm 
good idea!
Joskopolite 4 Jul @ 12:55pm 
Hello! I just made a French translation of your mod!

Here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3516603080
Loken  [author] 2 Jul @ 2:44am 
Hi! Thanks. Added to the description.
牛奶大魔王 2 Jul @ 1:59am 
Greeting! i have translation it in CK3 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213