Sid Meier's Civilization VII

Sid Meier's Civilization VII

Matt's Civs: Sikh Empire
16 Comments
mattwho  [author] 5 hours ago 
firaxis still haven't provided full modding support. they launched 'development tools', but it's actually just a steam workshop uploader. they've provided no way to add unique 3d assets to the game, and only limited ways to remap existing assets. the backend code is also encoded, so we can't do extensive modding to the core scripts to enable something like that ourselves.
HowMuhKevinNah 14 hours ago 
@mattwho why?
mattwho  [author] 6 Aug @ 4:19am 
no - it's not even possible to remap it to an existing building/wonder from the game (other than the pyramids which are the default). they implemented the remaps feature for buildings so that they could do their founders palace reskin dlc, but didn't implement equivalents for improvements or wonders or anything else.
Illmatic 5 Aug @ 8:44am 
I see. Is it possible to change the model of Harmandir sahib to Grand Temple by user? Thanks
HowMuhKevinNah 4 Aug @ 10:49am 
This mod is preventing Modern Age from starting. I keep getting "Gameplay database failed validation! See Database.log for details."
mattwho  [author] 4 Aug @ 12:43am 
yes - firaxis still hasn't allowed us to add models to the game or remap wonders, so unfortunately the unique wonder still has to be a placeholder.
Illmatic 3 Aug @ 3:36pm 
Great mod. Harmandir sahib is showing as a Pyramid. Is it supposed to be like this? Thank you
mattwho  [author] 20 Jul @ 7:37am 
sorry about that! it was an issue with the rila monastery fix. now resolved in the latest update.
william 20 Jul @ 6:30am 
This mod crashes the game on transition from Antiquity to Exploration Ages. It causes "content configuration validation failed" error. I have confirmed by isolating it as the only mod not installed to confirm. It breaks new games that are started in Exploration age, and completely breaks the save for a game already played with this mod enabled, when transitioning to Exploration, even if you disable it, the save remains broken.
mattwho  [author] 16 Jul @ 8:19am 
latest update fixes the modern culture legacy path issues, and disables rila monastery in modern (sorry lol).
younes 15 Jul @ 3:36pm 
I was indeed using it! Good to know.
mattwho  [author] 15 Jul @ 6:46am 
hi younes, were you using tomatekh's historical religions? these mods are not compatible at the moment i'm afraid.

narrative events are possible and are WIP. my unique leaders have full sets of narrative events as those are a core game mechanic (main source of attribute points etc), but i'm yet to add them for civs, as civ narrative events are mostly more for flavour.

rila monastery interaction is interesting. i'll look at disabling that as this could be a big balance issue. thanks for pointing it out!
younes 15 Jul @ 3:23am 
Interestingly, I was not able to create a religion after building my first Gurdwara, so even though I could create Gyanis and convert settlements, it would only convert them to my Exploration religion and would not give me any relic.
However, I'm still able to get the culture victory because, funnily enough, Rila monastery still works! So I can simply build 11 wonders (since you already get 3 from your civics and one immediately from Rila) and still get the victory, which I am not sure if it is intended, but is pretty funny.
All in all, it is still a great mod! I hope as time goes on and Firaxis gives more freedom to modders, we'll be able to see unique Narrative events.
mattwho  [author] 14 Jul @ 4:40am 
yeah, i'm working on a fix for this. seems to be an issue with the main game's backend code: it doesnt actually distinguish between great work types when assigning them or using them for VPs. the types might as well just be localisation changes between ages (but the database does still pretend theyre different things).

expect an update this week.
TheDanMan051 13 Jul @ 1:06pm 
Neat in concept, but it breaks the cultural victory path while installed-- all the relics from the prior age are kept by every civilization and artifacts are replaced by relics.
nwilke10 12 Jul @ 5:16pm 
Glitched noticed with this mod. Only the relics created by this will count towards CV, not even artifacts dug up by other civs count