STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the New Republic v1.0 (AotR Submod)
39 Comments
isa0005 21 Jul @ 1:07am 
@-=EDF=- Kouta Seto mate I think you need to reconsider your priorities in life if you're getting THAT touchy about movies that weren't even made for you. If you don't like the mod DON'T PLAY IT.
Opinions and ass holes; everyone's got one but no one wants to see (hear) yours
Delta 23 20 Jul @ 9:40pm 
@-=EDF=- Kouta Seto look I hate disney SW as much as the next guy but, AOTR has always been more or less loose with the lore, the older versions stick heavily to the EU and as the mod got updated over the years, its still mostly EU but incorperates disney and some fanon stuff, im ok with the disney stuff being early NR ships before stuff like the fleet modernization ships come along, my issue with this is that some units are rather rendundant like the disney x-wings, disneyy-wings and disney tie fighters, unless you prefer them aesthetically, there isnt much point to use them over the E-wings, K-Wings and more advanced tie variants, but I do like that it is adding somehting for the post endor part of the mod,if you can do it by all means make a more EU accurate post endor mod for AOTR.
Harold Godwinson 20 Jul @ 2:31am 
@-=EDF=- Kouta Seto If you have problems with it, save 'em for yourself, keep your mouth shut and don't piss on peoples hardwork.
Deontales 19 Jul @ 12:46am 
Nice work on the mod, i second @InsertName{} in regards to having a patch with reinforcement mod, that would be awesome. Overall exellent mod!
-=EDF=- Kouta Seto 18 Jul @ 11:30am 
pathetic... adding disney shit and calling it star wars is disgusting...
MiAh The King 17 Jul @ 1:13pm 
So is there a way for this mod to activate only when you've played the base game as rebels? I was hoping to play the base as rebels work my way up to New republic and THEN get the new content, not start straight away as the new republic. Is there a way to do that or no?
lordcharles10523 17 Jul @ 6:53am 
hey just a recommendation for a new republic unit what about the security droids from Mandalorian and for a hero could you add Hera syndulla also at some point in the game could you make it so you could upgrade wedge to having the lusankya maybe make it a mission where you have to eliminate isane isyard and the reward is the lusankya
InsertName{} 15 Jul @ 5:36pm 
This is very amazing mod and as a fan of the post endor - era. To be able to have the First Order Destroyers in this mod makes this the best mod out there right now.

Also would it be possible to patch this mod with the reinforcements sub-mod but this a 10/10 mod
kataquan 15 Jul @ 3:06pm 
I'd like to report a major bug: The Grand map GCW full campaign as Rebellion immediately starts post-Endor.
BKN_Max 15 Jul @ 7:48am 
@Cybertryx its a little bit tricky, bc its a little bit too mutch canon/legends. The Empire didnt know of the base on Hoth, so you need to explore the Galaxy as the Empire for yourself and when the Time has come u will get the quest when u travel to the South Outer Rim Planets
Droid909 14 Jul @ 12:15pm 
I can't tell if I am missing something or not but I can't build the Alliance Intelligence Center to hire heroes.
Cybertryx 14 Jul @ 2:44am 
@SWORD56 might want to verify the files it works perfectly fine for me
Cybertryx 14 Jul @ 2:43am 
@BKN_Max thanks is it normal tho that there is no update on the Missions?
SWORD56 13 Jul @ 4:10pm 
the mod keeps crashing is there a way to fix it?
edging lord 13 Jul @ 3:21pm 
can you have all this heroes and stuff while playing normal campaign if its featured in the mod?
Gibby 13 Jul @ 2:10pm 
For the new republic adding starhawks would be pretty cool
BKN_Max 13 Jul @ 6:28am 
@Cybertryx, u need to conquer Hoth and Bespin (like in Episode 5) and then the story goes on.
Cybertryx 13 Jul @ 5:32am 
Has been a while since i played aotr so not sure if its a bug or im just forgetfull but i cant seem to get to the battle of endor finished the yaga minor mission chain and already build the lap on byss
mook <3 13 Jul @ 12:31am 
overhauls is a verb, it makes no sense to put an apostrophe in it sorry
wookiecop 12 Jul @ 7:40pm 
Anything new groundwise?
EliteEagle 12 Jul @ 12:15pm 
if the game engine supprots and there are model usw for it.
many need to be made first
Secutor 12 Jul @ 11:54am 
Wait, if that means...
that It will be multiple factions...
f*^*load of ships/units...
heroes...
superweapons...
and Vong??
Bowtie 11 Jul @ 8:39pm 
It would be awesome to have a submod for the mc85 in thrawns revenge
Tia 11 Jul @ 7:58am 
Lord forbid a mod try to do anything original with new canon units lol. AOTR has always used a mix of canon and legends. I think its cool seeing them blended together.
Mister Cthulhu 11 Jul @ 12:33am 
Heroes too lol
Mister Cthulhu 11 Jul @ 12:33am 
Any plans for more gorgeous ships to be added?
Black_Dynamite 10 Jul @ 7:20pm 
Beautiful models.
Delta 23 10 Jul @ 1:42pm 
so why no majestics for the new republic? or the vicount? also the y-wing MK2 and the disney x-wings dont really work since the E-wings are supposed to be the replacement for the X-wings and the H,B and K wings are the replacements for the Y-wings, its your mod and you can do whatever you want with it im just giving my opinions and thoughts, good work though man.
Noah 9 Jul @ 3:58pm 
i see you have mc85s in this mod do you have a submod with it in thrawns revenge?
Bone daddy. Ainz Ooal Gown 9 Jul @ 3:50pm 
So how do i add extra mods?
Tia 9 Jul @ 1:32pm 
The other AOTR GCs seem to be fine though.
Tia 9 Jul @ 1:32pm 
Is it possible to do a typical starting campaign from AOTR and progress into the New Republic era? The grand layout seems to start you with all the NR heroes and the cinematic of the DS2 exploding.
isa0005 9 Jul @ 1:15am 
Congrats on the new release! Can't wait to see more :D
Mister Cthulhu 8 Jul @ 10:36pm 
Thanks mate, What would be the preferred steammod path? this one before them or?
Lord Of Pain 8 Jul @ 9:46pm 
yes I looked through the files both submods change different lua files so should be compatible
Mister Cthulhu 8 Jul @ 2:24pm 
Would this possibly work with the reinforcements and better rewards submods?
Tia 8 Jul @ 2:15pm 
Totally fair! I hope you're able to. In the meantime, I'm gonna be enjoying this submod. Thanks for fleshing out the NR era in AOTR and making my favorite mod even better!
Astralith  [author] 8 Jul @ 1:31pm 
@Tia i would love to add the Endurance. There actually is a model for it that matches the one in AotR. Unfortunately, it belongs to the EAW Remake team. Unless I get permission from them or get a really nice looking model, not sure if it'll be in AotNR.
Tia 8 Jul @ 1:19pm 
This submod is really freaking cool and exactly what I was hoping for for AOTR.

I was curious, are there any plans for the Endurance-class to complement the Nebula? Its my favorite fleet carrier, but it looks like the Defender-class kinda fills the Battlecarrier niche. No worries if its a matter of preference as I can understand not wanting to add redundant units.