S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Classic Trilogy Flashlight
18 Comments
m4rkus 25 Jul @ 4:15pm 
Good job. Vanilla flashlight is so bad. I can`t imagine one stalker in the zone, who have so bad flashlight, when he cannot see nothing in the darkness
AndriyB 14 Jul @ 5:17pm 
Thank you very much!
Zefir  [author] 9 Jul @ 8:16am 
ENHANCED Edition now available! Experience a completely new level of immersion with these new features that further enhance the beloved trilogy-style flashlight. Get it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521096103
TACNAYN! 8 Jul @ 2:36am 
+1 to adding inertia. Feels very static with the sharper lens texture.
NanoMaslina 7 Jul @ 7:23am 
Sad to hear, but mod is great even now. Thanks for answer :steamthumbsup:
Zefir  [author] 7 Jul @ 7:17am 
@NanoMaslina Theoretically there are options for inertia/camera lag (I guess that's what you mean) in the Zone Kit, but after playing around with them a bit, it seems they don't do anything for some reason. They are probably overriden by something else, but I don't know what. So this is currently on my wishlist of features as well, but I don't yet know how to do it.
NanoMaslina 7 Jul @ 6:27am 
Is this possible to add flashlight inertia like in original trilogy? Would be cool to see this in st2
haej 5 Jul @ 8:43am 
Good mod, much work, appreciate, now pls fix rest of the game
Schuchart 4 Jul @ 7:51am 
@Ace, thanks for the heads-up! Seem to be working together fine so far.
Señor ImLudey 3 Jul @ 6:27am 
Can you add screenshots in labs/dungeons without light?
Ace 2 Jul @ 11:02pm 
It puts the flashlight on the head modifies a different file, but i'm not sure if its compatible anyways. One way to find out tho.
Schuchart 2 Jul @ 4:39pm 
I think the point was, as well as adding the headband as an immersive goodie, that when the mod released in the then-current S2 release the flashlight source was coming from the center of the fpv.
Zefir  [author] 2 Jul @ 4:16pm 
Hmmm, I don't think they will be compatible, that mod probably also modifies the same file as I did in order to change the position of the flashlight. But I wonder what's the purpose of that mod, since even in vanilla when you walk up close to a wall, you can can see that the source of light is already on top of Skif's head, and even slightly to the left (Skif raises his left hand to turn on/off the flashlight)?
Schuchart 2 Jul @ 3:17pm 
Hey there! Freaking great mod! Would it be compatible with "It puts the flashlight on the head" (no headband version)?
grafonium 2 Jul @ 1:42pm 
Good work ma boi
ПСИНА 2 Jul @ 1:19pm 
good
Chonstant 2 Jul @ 12:52pm 
must have mod
ꑭgnomefromprypiatꑭ 2 Jul @ 11:42am 
This is what I think the base game needs. Thanks for the mod!