Stellaris

Stellaris

Origin System
7 Comments
Saobie  [author] 6 Jul @ 10:23am 
Of course! Once i figured out how to spawn these objects (despite not having the dlc) i went hog wild. Especially with the Viridescent Lightbringer, as it is a sorely underused asset. The visual appeal is top notch, and the armor stripping effect can be used to great advantage if you play your cards right. Even with the Toxoid dlc, only one such star exists in the galaxy. And although i dont use other modded systems (Beyond whats in the big mods, like Gigastructures), iv never heard of other mods making use of these objects

Iv been continuing to try and find more creative ways to use these objects
Cyph the Terrible 6 Jul @ 6:35am 
Green stars for a green Bio Hive. Thank you for adding systems that start off with the Viridescent Lightbringer, such a lovely shade of green for a unique star.
Saobie  [author] 3 Jul @ 2:23pm 
Since the release of this mod iv added an 11th system, and buffed several deposits to be even higher. I have my own reasons for doing so, but im worried about updating the mod to the version i use, as other players may find these changes to be too much. Would like opinions on this; would you guys like to have further buffed systems? Or perhaps feature the newest system, Grave Of The Stars (VERY wip!)
Saobie  [author] 2 Jul @ 3:55pm 
I am quite new to modding Stellaris unfortunately, i have yet to figure out how to have these custom systems spawn independently from the original starting system :/ As far as im aware, there are no overwrites. These should all be unique systems that do not replace any others, although it is not tested with origins that change the players starting system or adjacent systems, so there could be issues!

As for the armor stripping, yep several of the systems do that. I really like the aesthetic of Viridescent Lightbringers, and beyond that in the normal game only one such star exists. While it is true this may make for a less than stellar initial start, as you will likely want to move ship production outside of the starting system, i personally find it worthwhile. The systems themselves offer immense resource bonuses, a few of them stripping armor is a small price to pay in my eyes
ranma100 2 Jul @ 3:34pm 
Interesting. It seems like half the systems destroy armor.
eqN 2 Jul @ 3:32pm 
This sounds super cool! Based on the description, I imagine there is no overwrites?

As for the spawning of these systems being limited to strictly the one Origin (starting system), I imagine some players would ultimately love it if there was an option to have all of these systems instead spawn randomly in the galaxy, perhaps?

Excited to dive in and check this out in game, regardless. Thank you!
Saobie  [author] 2 Jul @ 2:55pm 
Notes: I apologize for a lack of screenshots. Steam claims every screenshot i take is too large :/