Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Comedian (Fixes and balance changes soon, pls don't kill me)
211 Comments
Sans 23 hours ago 
dang i delta dropped today too and it woulda been a perfect double sans drop lol

as for the 3 more frames big bone thing, idk how big of a change that is but as long as they cant dash right through the move even while it clearly should hit then its good, hope thats the case
hghg2305  [author] 23 hours ago 
uhh
update delayed
reason?
new movement options/reworks
hghg2305  [author] 4 Aug @ 3:53pm 
made his big bone move hitbox last 3 more frames and is SLIGHTY bigger
LavenderCove 4 Aug @ 3:34pm 
I have! You're very right, after initially casting it, it really just becomes a cosmetic projectile, though I can't complain about it since it's once of the few moves Comedian has to protect his space
Sans 4 Aug @ 12:38pm 
have you tried his big bone attack? that move has no range even though the attack goes far, I kinda wish that had a longer hit-box since it uses a lot of frames for something so close
LavenderCove 4 Aug @ 6:35am 
I don't have any feedback about anything in Bad Time mode because I never actually got to use it, which I think speaks to Comedian's lack of identity.

Also I crashed in my last fight, no idea what caused it but I was fighting a Miko, very unfortunate, the fight was coming along very nicely.
LavenderCove 4 Aug @ 6:35am 
3, the "Behind Ya" Gaster Blaster is not worth its cost.
For 2 charges of what I could have used to delete projectiles and reset momentum, I can have a Gaster Blaster that is almost completely by j u m p i n g once.
Not my favorite option, and I only ever used it to make the stage look more hectic and cool.

4, I don't see the point of sending a small bone towards the opponent. I just used "Bone Hops".

5, Here is the obligatory "More supers please :]"
Especially think there should be more Gaster Blaster stuff, menacing and cool, love em.
LavenderCove 4 Aug @ 6:35am 
1, Teleportation rather than "Weaving" may be a better movement option, being able to displace yourself vertically amidst an attack could prove useful in maintaining a close vicinity in close-combat.

2, The move where you change the stage, can't remember what it's called, I isn't really that dangerous aside from that one variant that sends long and short bones sequentially.
I mostly just used it to delete projectiles or reset momentum, so maybe increasing the offensive value of the other variants may be in order.
LavenderCove 4 Aug @ 6:34am 
In none of my fights did I lose (except the one where I was hit with surprise Sadness),
so it's not as if I'm crying a river after having not understood the character.

I think Comedian is the best Sans we've gotten so far, and is fun for both sides of the arena, though he does feel like he has an identity crisis, long or short range, both push Comedian to do the opposite once committed.

I am by no means an expert in character balance, and may be extremely off-base, though I do perhaps want to offer some suggestions and feedback on the moveset.
LavenderCove 4 Aug @ 6:34am 
Finally got to use Comedian against a friend, got some things to say about him.

1, I assumed the playstyle for Comedian was to constantly keep a distance and set the stage, though during one of my fights, I actually died of Sadness, even though I was winning, so I have no idea what happened there

2, Due to the paranoia of the Sadness mechanic, and the fact that Comedian has mechanics such as the Bad Time mode which encourages close range, I did try to stay within a reasonable range of my target, though this emerged the problem of not being able to particularly do much when an opponent closes the gap and hits you fast

And trying NOT to keep a distance is a problem too, as Comedian's meaningful movement options frequently only provide him the option to retreat, which then incurs Sadness
Official blue 4 Aug @ 6:20am 
dont know if you consider adding blocking or not but if you do, make it where he summon a small bone wall
Sans 3 Aug @ 7:34pm 
damn, I was hoping you could either make a multi bone throw move of make his regular bone throw to be in his base kit without needing to land down below first,

but yeah what Faust said, please make his new move frame 5
hghg2305  [author] 3 Aug @ 5:09pm 
:rwlizard:
hghg2305  [author] 3 Aug @ 5:08pm 
so i was about to finish the update today but i felt lazy
Sans 3 Aug @ 4:15pm 
oh wait he’s only getting 2 new moves? hope they’re good
faust 3 Aug @ 10:39am 
oh, is that soul push move similar to his "special attack" or his bone spike move? (please for the love of god let that normal be a 5 frame but it be omega unsafe on block. . .)
Solstice 3 Aug @ 5:55am 
Cool, looking forward to it :). Also, don't listen to some of the fools in these comments, they wouldn't know constructive criticism if it slapped them in the face.
hghg2305  [author] 3 Aug @ 5:03am 
@Solstice, he will get 2 new moves, soul push kind of move but doesn't stun and is usable in every mode for 1 level and a normal 6f (or 5f, but mostlikely 6f)
chaze 3 Aug @ 3:03am 
he doesnt have inf dodges u dumbass
xdmeixd 2 Aug @ 11:24pm 
me when i lie
RainGames 2 Aug @ 11:17pm 
He doesn't have infinite dodges unless you're in Infinite resources and enable infinite dodges.
xdmeixd 2 Aug @ 10:55pm 
bs character, unbalanced asf that ignores like 3 mechanics at the same time with inf dodges
MaoZedong666 2 Aug @ 7:20pm 
Never make a mod again
Solstice 2 Aug @ 8:21am 
Do you ever intend to make new moves for the character, or is it just balance changes from here on out?
hghg2305  [author] 2 Aug @ 4:03am 
Yes, you saw a :slugcatdead: , because :slugcatdead: are peak and the game where :slugcatdead: exist is also peak
Yan the stick figure 1 Aug @ 10:11pm 
DID I JUST SEE A :slugcatdead:??? DEPLOY THE :slugcatdead:S
Solstice 31 Jul @ 4:10am 
First off, I love this mod, best Sans mod out there by far. However with this new update, is he going to get any way to shake people when they get up in his grill (which he strangely needs, in order to use bad time)? I just cant seem to win from that situation, and his soul control seems heavily under utilised, sooo i'm just saying it seems like a match made in heaven :)
Sans 30 Jul @ 2:31pm 
lol im doing other stuff too, I just have steam on my phone and when im free I just check all my notifications, this is one of the ones that pups up
hghg2305  [author] 30 Jul @ 2:17pm 
also bro, are you doing anything else than look at this page?
hghg2305  [author] 30 Jul @ 2:16pm 
3 hours :)
hghg2305  [author] 30 Jul @ 2:16pm 
uhh
Sans 30 Jul @ 2:10pm 
how much did that set you back
hghg2305  [author] 30 Jul @ 2:10pm 
:slugcatdead:
hghg2305  [author] 30 Jul @ 2:10pm 
progres is reverted
hghg2305  [author] 30 Jul @ 2:09pm 
wait nvm, i forgot to save the project
Sans 29 Jul @ 12:49pm 
That news could make a grown man cry
hghg2305  [author] 29 Jul @ 10:33am 
50% left of the last achievement
hghg2305  [author] 28 Jul @ 6:35pm 
:conwayshrug:
Sans 28 Jul @ 6:19pm 
so does this mean it will be ready in another 1-2 days?
Sans 28 Jul @ 5:56pm 
god has answered my prayers
hghg2305  [author] 28 Jul @ 4:18pm 
small update on progress: most achievements done and balance changes/fixes, i gotta make some special intros and reward for doing achievements, after that just finish last stuff and le done
ll701 27 Jul @ 4:02pm 
how do i get lb?
Sans 27 Jul @ 1:48pm 
faust dap me up ma boy
faust 27 Jul @ 10:34am 
i agree 100% , especially because of the forced block mechanics and why i suggested a form of temp block, but a dodge that acts like a block is good too.
Sans 27 Jul @ 8:34am 
Unless you could make it so he can only be hit once per turn or sum to deal with them but I ain’t tryna overwork ya lol,

but I was going to ask, is this the last update on sans for a while or do you have more ideas you wanna add?
Sans 27 Jul @ 8:30am 
same braincell activity lol, I say 24 because of some attacks other characters have being guaranteed to hit and multi hit attacks just straight up deleting your dodges
hghg2305  [author] 27 Jul @ 4:10am 
Oh speaking of 24 Dodges, he had that much but right before release i changed it to 19 cause 24 seemed too much
Sans 27 Jul @ 12:05am 
TLDR:

1. a better dodge mechanic (so you don’t die to multi hit moves, 2. 24 dodges (25 total hp) 3. Maybe less blaster spam, 4. more teleportation, 5. a way to dodge guarantee hit attacks, 6. a perfect dodge mechanic
Sans 27 Jul @ 12:01am 
balance changes and fixes huh? well i haven’t gotten any bugs but here’s some balance changes ya could do (this might be long)

0.5. this is more of a issue than anything, but add a way to not immediately die to a multi hit attack because they delete all of your dodges (prob make his dodge a teleport or go a far distance

1. give him 24 doges (I’m pretty sure that’s the amount of attacks he dodges in undertale before getting hit)

2. prob a slight blaster spam nerf in bad time (if he gets more moves but I asked others and they said the spam is manageable)

3. grant the ability to be able to use blink more without burst needing to be full at the cost of more burst (you can’t tp if you have 0 burst)

4. a way to dodge the “must block” attacks (ex: animosity’s FIGHT automatically hits at 50 frames you and you are forced to block it)

5. more of a suggestion but a perfect dodge mechanic? (Chara has this so why can’t funny man)
hghg2305  [author] 26 Jul @ 5:28pm 
like the most