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as for the 3 more frames big bone thing, idk how big of a change that is but as long as they cant dash right through the move even while it clearly should hit then its good, hope thats the case
update delayed
reason?
new movement options/reworks
Also I crashed in my last fight, no idea what caused it but I was fighting a Miko, very unfortunate, the fight was coming along very nicely.
For 2 charges of what I could have used to delete projectiles and reset momentum, I can have a Gaster Blaster that is almost completely by j u m p i n g once.
Not my favorite option, and I only ever used it to make the stage look more hectic and cool.
4, I don't see the point of sending a small bone towards the opponent. I just used "Bone Hops".
5, Here is the obligatory "More supers please :]"
Especially think there should be more Gaster Blaster stuff, menacing and cool, love em.
2, The move where you change the stage, can't remember what it's called, I isn't really that dangerous aside from that one variant that sends long and short bones sequentially.
I mostly just used it to delete projectiles or reset momentum, so maybe increasing the offensive value of the other variants may be in order.
so it's not as if I'm crying a river after having not understood the character.
I think Comedian is the best Sans we've gotten so far, and is fun for both sides of the arena, though he does feel like he has an identity crisis, long or short range, both push Comedian to do the opposite once committed.
I am by no means an expert in character balance, and may be extremely off-base, though I do perhaps want to offer some suggestions and feedback on the moveset.
1, I assumed the playstyle for Comedian was to constantly keep a distance and set the stage, though during one of my fights, I actually died of Sadness, even though I was winning, so I have no idea what happened there
2, Due to the paranoia of the Sadness mechanic, and the fact that Comedian has mechanics such as the Bad Time mode which encourages close range, I did try to stay within a reasonable range of my target, though this emerged the problem of not being able to particularly do much when an opponent closes the gap and hits you fast
And trying NOT to keep a distance is a problem too, as Comedian's meaningful movement options frequently only provide him the option to retreat, which then incurs Sadness
but yeah what Faust said, please make his new move frame 5
but I was going to ask, is this the last update on sans for a while or do you have more ideas you wanna add?
1. a better dodge mechanic (so you don’t die to multi hit moves, 2. 24 dodges (25 total hp) 3. Maybe less blaster spam, 4. more teleportation, 5. a way to dodge guarantee hit attacks, 6. a perfect dodge mechanic
0.5. this is more of a issue than anything, but add a way to not immediately die to a multi hit attack because they delete all of your dodges (prob make his dodge a teleport or go a far distance
1. give him 24 doges (I’m pretty sure that’s the amount of attacks he dodges in undertale before getting hit)
2. prob a slight blaster spam nerf in bad time (if he gets more moves but I asked others and they said the spam is manageable)
3. grant the ability to be able to use blink more without burst needing to be full at the cost of more burst (you can’t tp if you have 0 burst)
4. a way to dodge the “must block” attacks (ex: animosity’s FIGHT automatically hits at 50 frames you and you are forced to block it)
5. more of a suggestion but a perfect dodge mechanic? (Chara has this so why can’t funny man)