RimWorld

RimWorld

Medieval Overhaul: House Zahir
28 Comments
Small Gooby  [author] 11 Jul @ 11:47am 
Update once MO is updated and all it's requiremnts. MO is having some issues with the 1.6 changes to world tiles especially sadly. I can't update until the parent mods are fixed for 1.6 but the MO guys are working on it. I have everything to update House Zahir once it drops though so it should be an easy update. Might release a lite version as requested in the meantime!
Small Gooby  [author] 10 Jul @ 1:29pm 
I will, for those wondering release 1.6 support once the update drops. I don't want to commit to 1.6 support without play testing it first.
Sam 9 Jul @ 9:53pm 
Is there any chance we could see a 'lite' version of the mod that includes the new gear and factions without Medieval Overhaul. That mod just looks overwhelming and I'd love to have some Middle Eastern aesthetics in my (mostly)vanilla playstyle.
Halituis Amaricanous 9 Jul @ 6:01am 
looks cool! can see a playthru with this one~ big thanks
AddingAUsername 9 Jul @ 5:00am 
BASED OTTOMAN EMPIRE MOD!!! :steamthis:
turkler 8 Jul @ 6:29pm 
sorry for the turkish firefights going on in the comments here. thank you so much for this mod!
Small Gooby  [author] 8 Jul @ 7:15am 
@UttermostQuinnyo Absolutely no offense meant here but, I'm very aware of Islam being diverse, I got an interest in making this (and my older mod this was meant to be a remake of) from reading some courses on Abrahamic religious history at university. Not that that makes me an expert in any way of course. The reason the mod skews Ottoman is because of a personal fascination with the aesthetics of the Ottoman Empire and because I asked a Turkish friend of mine for help and feedback on my artwork and faction concepts so naturally they had more to say on that front. This is ultimately not meant to be an 'Ottoman empire' mod, it's a fictional fantasy faction for Rimworld with inspiration from most of the Islamic world. It's my take on a weird isolated culture on some far flung world with it's roots in Islam. It's a loveletter to some of my favourite things about Islamic and Muslim cultures and history. It's not historically or culturally accurate at all and that's the point.
bash 7 Jul @ 2:12pm 
heyyusuf okumayı öğren amk. adam 2 ayrı faction yapmış. biri osmanlı diğeri arap temalı. aminum
UttermostQuinnyo 7 Jul @ 11:29am 
Islam is wildly diverse. The Arab world is as diverse as Indo-European Europe. The amount of cultural diversity displayed in MO is like amount of diversity in the northern Arabic peninsula + Egypt. Nobody is asking for perfect representation, they're asking for groups that are quite dissimilar to not be lumped together. Peoples' problem with this mod is that since these dissimilar groups are being lumped together, Turkey is being represented in a very Arab way, which is historical problem that still happens to this day.
Alpharius 6 Jul @ 9:35pm 
perfect mod for my '𓄿𓃭𓃭𓄿𓉔𓐍𓄿𓎢𓉔𓃀𓄿𓂋𓐍𓅓𓇌𓐍𓈖𓄿𓅓𓅂𓐍𓇋𓋴𓐍𓅓𓅱𓉔𓄿𓅓𓅓𓅂𓂧𓐍𓄿𓂋𓅂𓅂𓃀𓈖𓄿𓎡𓇋𓃀𓋴𓉔𓄿𓊃𓇋𓈖𓐍𓄿𓈖𓂧𓐍𓇋𓐍𓄿𓅓𓐍𓎢𓅲𓂋𓂋𓅂𓈖𓏏𓃭𓇌𓐍𓇋𓈖𓐍𓃀𓂋𓇋𓏏𓄿𓇋𓈖𓐍𓎢𓅱𓅓𓅓𓇋𓏏𓇋𓈖𓎼𓐍𓉔𓅱𓃭𓇌𓐍𓆓𓅲𓂧𓎼𓅂𓅓𓅂𓈖𓏏𓐍𓄿𓎼𓄿𓇋𓈖𓋴𓏏𓐍𓅃𓉔𓇋𓏏𓅂𓐍𓅃𓅱𓅓𓅂𓈖𓐍𓇋𓈖𓐍𓏏𓉔𓅂𓐍𓈖𓄿𓅓𓅂𓐍𓅱𓆑𓐍𓄿𓃭𓃭𓄿𓉔𓐍𓅱𓅲𓂋𓐍𓋴𓄿𓆯𓇋𓅱𓂋𓐍𓎼𓅱𓂧𓐍𓈎𓇋𓈖𓎼
𓄿𓃭𓃭𓄿𓎢𓉔𓐍𓄿𓎢𓉔𓃀𓄿𓂋' playthrough
Harmonea 6 Jul @ 3:17pm 
A "generic" abstracted Islamic style makes a lot of sense to contrast with the "generic" abstracted European style. European medieval society is thought of as a monolith, but it wasn't; one living in that time could look at armor and tell whether it was in the style of the Holy Roman Empire, France, Germany, or elsewhere. Yet no one skewers MO for blending them.

Keep it up, OP. Don't let demand for perfect representation be the enemy of increasing diversity in broad strokes that others might build on.
Small Gooby  [author] 6 Jul @ 4:39am 
Very understandable sentiment, the goal of this mod is not to make an Ottoman, Turkish or Arab faction mod but rather a representation, mostly condensed at that of the Islamic world as opposed to the more 'christian' themes cultures and ethnic groups the regular Medieval Overhaul factions function as. The military is based on early modern ottoman forces with some heavy infantry based on egyptian and arabian influences. There is a whole nomadic desert culture side of the faction based on beduin and other saharan or aeabian cultures. There's minor influences (sadly some cut like new animals) that were Persian in origin. The goal was a slice of the entire Islamic world from several time periods mixed with some fictional 'Arabian Nights' aesthetics with heavy inspiration from things like Aladdin and other works based off of 'A Thousand and One Nights' etc.
heyyusf 6 Jul @ 3:57am 
Ottoman is not Arab :steamthumbsdown:
ohm3463 6 Jul @ 1:29am 
cant wait for this to be in 1.6
Swarthy 5 Jul @ 6:17pm 
@Paolini 😂
Vartarhoz 5 Jul @ 6:10pm 
Umarım deve falan koymazlar, yine araplaşmayalım durduk yere.
Orlais 5 Jul @ 1:18pm 
Amazing mod thanks so much for sharing!!
Paolini 5 Jul @ 12:02pm 
Obligatory 1.6 compatible question
Small Gooby  [author] 5 Jul @ 8:15am 
Thanks for all the kind comments. Please let me know if there is any issues. I will start a suggestions and feedback thread attached to this page just in case.
battle brothers southerners... finally....
Lekoda 4 Jul @ 9:31pm 
Elephant?
Mataris 4 Jul @ 5:02pm 
bro i wish this wasn't dependent on dlcs because i loved the mod but it doesn't work cause i don't have dlcs )))):
MadMaxine 4 Jul @ 2:12pm 
Very cool!
Wolfette 4 Jul @ 1:43pm 
Very well done, I do love the Ottoman vibe you went with!
Moka 4 Jul @ 1:09pm 
Cool!
Mac 4 Jul @ 12:00pm 
My favorite Greek mod so far
Tenshi 4 Jul @ 10:35am 
This looks amazing!
神说万岁 4 Jul @ 9:06am 
Play Music:Fetih Marşı