S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Shay's: QoL Changes x Better Ballistics - PART 1
18 Comments
Inflated_chair 1 Aug @ 9:33am 
ok found it thanks i must be blind lol
MOONLIGHT  [author] 1 Aug @ 3:42am 
Inflated_Chair, Make sure you go over to Kazz's modpage to get part 2!! at top of description, he is the mod maker of Better Ballistics
Inflated_chair 30 Jul @ 3:34pm 
where is part 2 i cant find it
MOONLIGHT  [author] 21 Jul @ 9:38am 
sweePer, just press subscribe and you are good to go, to find out if it works: try selling a broken weapon to a trader :)
sweePer... 20 Jul @ 11:19am 
ok, im old and stupid, do i have to download the mod from the nexus page or dose it work from steam workshop. i dont see anything new in mods folder and how am i sopese to know if it is installed?
MOONLIGHT  [author] 19 Jul @ 3:24pm 
S-man, this version sometimes does not need to be updated :)
Vitalyon, that sounds like something to do with better ballistics? atleast the caliber, sound im not sure, you have to go to part 2 page and ask there :)
Vitalyon_ENEY 18 Jul @ 7:32am 
Hello! The sound and caliber of the Clusterfuck rifle has become standard again, but a few days ago the caliber was 308 and the sound of the shot is much better, I don't understand why. Did the author change the mod or is it my problem?
s-man 16 Jul @ 8:33pm 
quick question, since better ballistics just got updated does that mean this compat will also be updated?
MOONLIGHT  [author] 15 Jul @ 7:17am 
Amscova and Simbrave, no worries man! enjoy :D
Simbrave_Mann 10 Jul @ 12:02pm 
Thank you so much
Amscova 9 Jul @ 3:16pm 
Thank you. Love the mod compat collab.
MOONLIGHT  [author] 7 Jul @ 11:28am 
ZacorotH, this is due to desolation i think, it overwrites most if not all of my mod changes i think :/ its a large overhaul
MOONLIGHT  [author] 7 Jul @ 11:27am 
ЧТО?, Oh i was initially confused but i realised a part of the comments are directed to Kazz, the mod maker of Better Ballistics, i shall forward your message as to not make it go unseen by him, as for my part:
while i do understand the need to finetune and create a more balanced experience, this mod simply halves it (except carry weight), i understand there might be a need for a more general overhaul type mod on steam but unfortunately i do not have the time for it and there are already very passionate people at the works for it :D
ZacorotH 5 Jul @ 4:15am 
When I use the Desolation mod, I am unable to sell damaged weapons to a trader.
🐲 5 Jul @ 1:56am 
Suggestion: adjust difficulty slightly for story missions (like The Arch)

I really enjoy the realism of your ballistics mod — firefights feel intense and rewarding.
But I’d like to suggest a small balance tweak for story-heavy missions.

In regular open-world fights the mod works great, but during scripted quests — like “The Arch” battle with Monolith and Varta, or boss fights like Faust — it gets extremely hard.

With so many enemies and high-damage weapons, the player can die instantly, like being evaporated.
I personally managed to beat The Arch after 10 restarts, so it’s possible — but still frustrating.

👉 Maybe you could add a special exception or slight balance adjustment just for major story missions?
It's not urgent, but would improve the overall pacing and reduce frustration in key battles.
🐲 5 Jul @ 1:52am 
One more thing about difficulty in story missions:

The mod works really well in general gameplay — gunfights feel intense but fair.

However, during story missions (like fighting Faust, or large battles in the Arch with Monolith and Varta), the difficulty spikes too much.

With this mod, you often die instantly, like you're being evaporated — especially when facing groups or whole squads.

It's manageable in normal fights, but during story-driven combat against full factions, it becomes almost impossible.
🐲 5 Jul @ 12:03am 
First of all — great mod, I love how realistic and challenging it feels.
But I noticed that the current +50% sprint stamina bonus is a bit too much.
With just 2 stamina-related artifacts, the player can run almost endlessly, making energy drinks nearly useless.
I suggest reducing the sprint bonus from 50% to around 30%, to keep stamina management more meaningful — especially when combined with artifacts and consumables.

Right now, movement feels a bit unbalanced in favor of infinite running. A 30% bonus would still feel good but more fair and immersive.
🐲 4 Jul @ 12:18pm 
good