Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My colony has two wives, one of whom is trans, but the social tab shows they're infertile. It took a long time to realize why... she's 52. Female pawns' fertility falls to 0% at age 50.
Her siring capability is effectively halted by a menopause which wouldn't apply. It seems that fertility should be applied based on siring/carrying, not male/female. Likely easier said than done, I realize.
...thinking about it, if I continue HRT for 20 more years and keep my actual siring capability it'll be a small miracle
Also her wife is 48, so their chances are down to 2% already anyway. It's sort of a moot point. But I figured I'd let you know.
My internalized phobic reply guy is having an aneurysm from me describing this bug. If the person reading this has gotten real angry about gender definitions, I've taken this minute of your time and I'm putting it with the rest.
I offer my appreciation for this mod. Be true to you!
But that's just me. Thank you for working on this, regardless of your decision to continue or not. o7 It means a lot to some people.
There is a "both" reproductive capability option both in pawn generation and in the debug actions. You can change the chances of it in the settings along with everything else.
Is there a bisexual or futa option?
@indigo cactus Not interested in this myself
@mian replicate Feel free to make an addon if you want
I understand if you'd rather not allow such things in the mod considering it seems very trans-positive as a whole. I love this mod the way it is, it's far more lightweight and polished than many other mods that do similar things.
@Specific Ocean Looking into body purists next. I checked and body modders don't see them as mods (besides prosthetics/bionics versions), checking into purists now.
https://github.com/azrazalea/Simple-Trans/issues/8
https://github.com/azrazalea/Simple-Trans/issues/9
I think I've found a way to reproduce the issue Stark Raving Sane is reporting on the mood effects being "off by one" but I haven't yet seen the preview showing all -4. Either way I'll be looking into it
I do have a couple more details after poking around a bit more:
It seems like the actual resulting mood is off by one. Satisfying party gave a disappointing mood, and a Inspiring party gave a satisfying mood.
Using Character editor, I also noticed that the thoughts don't seem to be implemented the same as in vanilla. All of the moods for the gender party are a RimWorld.Thought_Memory (SimpleTrans_AttendedGenderAffirmParty) with different BaseMood values across multiple stages (0-3). However, base game rituals are different. Each result has a distinct, stage 0 thought. (i.e. UnforgetableSkyLanterns) Each of these is a RimWorld.Thought_AttendedRitual instead of a memory. Speculation: the result preview is showing the stage 0 modifier for all results.
Hopefully this helps. Ultimately, I can just fix my pawns thoughts manually if need be.
What happens if you use a fresh Condig-folder?