Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Europe WWII Mod Map
44 Comments
Harjaniz 16 Jul, 2018 @ 1:13am 
Hey everyone, I know this might not be the place, but does contain the people I am trying to reach.

I want to make a scenario using this mod, but I don´t quite know how to set up the mod in the scenario.

My idea was to make Operation Fall Gelb (Germany vs Netherlands, Belgium, France and the UK), but I need to give the Germans a headstart with some of the mod's units such as aircraft, tanks, etc.
However, I don't know how to load the mod into the editor, is this possible? Regards.
Hitoshi Misaki 17 Dec, 2017 @ 8:58pm 
me
Nikox 20 May, 2017 @ 5:05am 
Now both versions are updated to the same level. Doesn't matter if you use the 1.65 version or the Beta test version, we didn't update just the name.
AquaFox 18 May, 2017 @ 7:25pm 
I do, but you dont have to update it if it takes up alot of your time.
Tokyo Dreamin’  [author] 18 May, 2017 @ 7:24pm 
Does anyone still use this mod? It seems pretty popular and I am wondering if i should bother trying to update it
Nikox 22 Mar, 2016 @ 6:00pm 
I uploaded the Beta Test of 1.67 version on Steam:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=650225067
AquaFox 16 Mar, 2016 @ 2:47pm 
that would be awesome thx!
Tokyo Dreamin’  [author] 15 Mar, 2016 @ 6:05pm 
Yugoslavia is part of the minor nations faction, but I can make Yugoslavia more reocgnizable and script the partisan resistance led by Tito
AquaFox 15 Mar, 2016 @ 2:49pm 
pls
AquaFox 15 Mar, 2016 @ 2:49pm 
YUGOSLAVIA
Nikox 19 Feb, 2016 @ 9:12pm 
Hi Space Communist,

On MODDB are uploaded the BETA TEST versions of the 1.67 release:

http://www.moddb.com/mods/1939-1945-second-great-war-mod/addons

The CTW version allows you to play CTW campaign with the mod and the use of the editor to create scenarios suitable for the mod.

WARNING!
The CTW version will be installed over your RON EE core files and it's not compatible with others mods.

We'll wait to have some feedback on the 1.67 Patch before to upload it on STEAM.

Post Scriptum:
Scenarios created with 1.67 version will work only with this version. so maybe is better to wait we upload the 1.67 on STEAM before to upload them.
TallestDavid 4 Feb, 2016 @ 7:15pm 
how does one use this map?
Nikox 29 Sep, 2015 @ 7:31am 
To play this scenario you need to select "solo game/multiplayer game" then "quick battle".
In the quick battle menu on your right open the scroll down "Game Rules" and select "Scenario", now from the "scenario" scroll down menu select "Europe WWII mod map", after it open the scroll down menu "Game Mods" and select "1939-1945 SGW mod". Now you can click on "Start".
cheese 6 Mar, 2015 @ 7:13pm 
how do you play this mod? i dowloaded it and the WW2 mod but i dont how to play them?
JPGorbich 25 Jan, 2015 @ 12:18pm 
What does the map setting need to be set to? I have mine on old world with the WWII 1939-45 mod on and the WWII map script selected, but then the game loads in old world. What am I doing wrong?
Tyrrant87 16 Jan, 2015 @ 3:47pm 
Is America bugged as shit for anyone else on this map?
Raza665 25 Dec, 2014 @ 3:52am 
I select the script in SP and select the mod, but nothing happens. Help pls?
Tokyo Dreamin’  [author] 24 Dec, 2014 @ 11:05am 
Okay, done.
HotSpot 24 Dec, 2014 @ 12:56am 
Ah, there we go. I didn't get the separate WW2 mod, derp.
Thank you!
Also, please change the description so that the mod link is a clickable hyperlink like this
Tokyo Dreamin’  [author] 23 Dec, 2014 @ 2:45pm 
You need to start the scenario with the WWII mod
HotSpot 22 Dec, 2014 @ 11:48pm 
How do I properly start a game using this scenario? I've tried selecting from game rules "scenario", and selecting the WW2 script, but the game starts in ancient age for whatever reason.
Eon2k 22 Dec, 2014 @ 5:42am 
very nice
Tokyo Dreamin’  [author] 18 Dec, 2014 @ 11:09am 
Once you subscribe to it, it should appear as scenario that you can choose in the multiplayer settings, then your friends install it and from there you should be able to play it.
Dra.Luxanna 18 Dec, 2014 @ 9:31am 
How to play this map in multiplayer ?
Levvi 17 Dec, 2014 @ 3:12am 
Russian church from Blizkrig ^^ nice.
Tokyo Dreamin’  [author] 16 Dec, 2014 @ 1:32pm 
I played with SC under the name "darius273"
WhipnBip 16 Dec, 2014 @ 11:14am 
I used to play with the SC clan back in the day
Tokyo Dreamin’  [author] 14 Dec, 2014 @ 4:11pm 
Really? Did you know anyone in the SC clan?
AgentSea 14 Dec, 2014 @ 2:20pm 
This is eerily similar to a scenario I made in collaboration with another person.
Tokyo Dreamin’  [author] 12 Dec, 2014 @ 6:23pm 
Thanks
MetaMike 12 Dec, 2014 @ 5:44pm 
Epic!
Nikox 9 Dec, 2014 @ 5:29pm 
Commissar Pyrope,
the lonly way to can do it is by scrioting.
We are thinking to create a script for the mod, maybe for that time we'll have different governments for each country.
Tokyo Dreamin’  [author] 9 Dec, 2014 @ 2:22pm 
Too bad, the Comintern/Axis/Allies split is the best. All three had different objectives and government structures. There isn't at all a way to make lower government forms do the same thing as the higher ones?
Nikox 9 Dec, 2014 @ 6:47am 
Commissar Pyrope,
regarding the helicopters, it was my fault: I made a mistake loading another scenario with a similar name.
I apologize for it!
Nikox 8 Dec, 2014 @ 11:05pm 
Commissar Pyrope,
it would be a nice solution if the attributes (patriot, decreased unit cost etc.) were more balanced.
I thought about six different kinds of governments giving one to each nation, but then the nations with republic and despotism had an handycapp fighting with countries with an higher government.
The mod is already unbalanced, but it's still playable.
If I'll change the governments too only few countries will be playable.
Tokyo Dreamin’  [author] 8 Dec, 2014 @ 6:33pm 
Of course, they also made the Fascism tech nation-specific, so that only the Fascist nations could research it
Tokyo Dreamin’  [author] 8 Dec, 2014 @ 6:30pm 
Removing despotism and replacing it with fascism would be good, I saw that done in a previous WWII mod
And also yes, it must be a glitch
Nikox 8 Dec, 2014 @ 3:40pm 
Commissar Pyrope,

the number of available technologies and governments is fixed in RON and for governments is impossible to add or delete their attributes.
You can change just their names or the % numbers.

I saw apaches helicopters when I opened your scenario, maybe it was a glitch...
Tokyo Dreamin’  [author] 8 Dec, 2014 @ 2:26pm 
}
if (city_captured_by(3,4,"Paris"))
{
run_once
{
declare_war(3,2);
declare_war(3,7);
make_alliance(3,4);
make_alliance(3,5);
city_assimilate(4,"Paris");
city_assimilate(4,"Dunkirk");
city_assimilate(4,"Cherbourg");
}
}
if (city_captured_by(8,4,"Warsaw"))
{
run_once
{
city_assimilate(1,"Vilnius");
city_assimilate(1,"Tallinn");
city_assimilate(1,"Riga");
}
}
Tokyo Dreamin’  [author] 8 Dec, 2014 @ 2:18pm 
By the way, I feel you should make Socialism and Fascism separate government types rather than grouping them both under Militarism
Tokyo Dreamin’  [author] 8 Dec, 2014 @ 2:08pm 
The only units I put on the map were citizens, they shouldn't be there
Trebgarta 8 Dec, 2014 @ 1:28pm 
Gonna try it out :)

Ask me anything you want on scripting if you need any help.

Or if you have any questions at all.
Nikox 8 Dec, 2014 @ 12:15am 
Post Scriptum

Till the new mod update (we'll upload the 1.65 patch before Christmas) it's better to create empty maps without units.
Then we'll explain what you should do to add mod units using the scenario editor.
And, pls, delete the helicopters ;)
Nikox 7 Dec, 2014 @ 11:30pm 
Hi Commissar Pyrope,
I added your map to the scenario collection.
I suggest you to post a message in the mod page next time you create something suitable for the mod.
BTW, thanks for your effort!!