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rely on there being no skybox
for the front part of it to actually show
the chairs are pretty
By doing that, texture filtering on the VTF will be disabled & the texture will look its proper resolution and more pixelated; instead of being weirdly upscaled and blurry. Just a tip for future reference.
one small thing is, im surprised a lot of the textures are quite blurry?
some of them would be fine if you set it to point sampling (as i preview with mat_filtertextures 0)
but also, a lot are in general blurry o_o
my guess is maybe instead of extracting the game textures you may have done it from screenshots or similar in some cases? but im honestly pretty unsure, still really neat little map!