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I don't have the ability to mod unit pathing, just some small tactical nudges. As it happens, Proxy's Ai does _seem_ more aggressive when it uses good early units who succeed against the Neutrals. And, that early expansion success (plus some econ nudging) leads to improved midgame production... which is much more satisfying to fight with and against! (IMO)
I'm excited to be nearly done with the "first" Worthy mods so I can move on to creating a single combined mod, and even
a "clean" version of the Worthy under xml format!
Without mod: AI just moving its units around its cities never having initiative to attack, useless ally.
With mod: More unit variaty and actually pushed towards enemies cities.
Thank you